Please no, big flashy animations hinder performance and are distracting in group settings. It is what is is...a bloody melee slash, that you'll be spamming on an enemy. Its the vampire equivalent to throwing a jab. A spammable should be visually simple compared to an ultimate or even a long dot, the visual effects convey the urgency and power of the skill. Ie swallow soul is a little red line. Elemental weapon a little golden line. The only visually significant spammable is cliff racer and thats only been to the detriment of the class because the slow animation holds it back. So... lets keep the bloody slash attack, a bloody slash.
Please no, big flashy animations hinder performance and are distracting in group settings. It is what is is...a bloody melee slash, that you'll be spamming on an enemy. Its the vampire equivalent to throwing a jab. A spammable should be visually simple compared to an ultimate or even a long dot, the visual effects convey the urgency and power of the skill. Ie swallow soul is a little red line. Elemental weapon a little golden line. The only visually significant spammable is cliff racer and thats only been to the detriment of the class because the slow animation holds it back. So... lets keep the bloody slash attack, a bloody slash.
Exactly, it looks like a recolored burning embers, very hollow sounding and not satisfying at all as a spammable.
Please no, big flashy animations hinder performance and are distracting in group settings. It is what is is...a bloody melee slash, that you'll be spamming on an enemy. Its the vampire equivalent to throwing a jab. A spammable should be visually simple compared to an ultimate or even a long dot, the visual effects convey the urgency and power of the skill. Ie swallow soul is a little red line. Elemental weapon a little golden line. The only visually significant spammable is cliff racer and thats only been to the detriment of the class because the slow animation holds it back. So... lets keep the bloody slash attack, a bloody slash.