Vampire changes: Looking quite OP

Sneaky-Snurr
Sneaky-Snurr
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Please have a look at the video and tell me what you think. IMHO, it is totally broken and overpowered^9999. From what the video covers, mag (or maybe even stam) NBs are increasingly becoming redundant with these changes.
https://youtu.be/QkW5xIPNXOc

8.8k Spell Damage + ~29k max mag (in CP) is too much of an overkill. Oh, did I forget to mention that the build is also boasting around 20k penetration too?
What the hell is ZOS thinking?
The Order of the Shadows: Nightmare
    EP CP810 Nightblade
    AD CP810 Templar
    AD CP810 Dragon Knight
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  • ShadowHvo
    ShadowHvo
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    inb4 this guy think its the vampire making it overpowered and not the gloves that'll give you 3k spellpower
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  • ArchMikem
    ArchMikem
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    A Templar Vampire is a gigantic irony. Stendarr is furious.
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  • Sneaky-Snurr
    Sneaky-Snurr
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    ShadowHvo wrote: »
    inb4 this guy think its the vampire making it overpowered and not the gloves that'll give you 3k spellpower
    @ShadowHvo
    Inb4 this guy thinks I don't know about Stuhn's providing the 13k pen. I mean I get that the details I write are a little incomplete as to back where I'm coming from but dude.. jumping to conclusions is such a childish thing to do.

    I'm saying that the utility/skills Vamps get with those stats are hugely imbalanced especially now since Vamps can go invis. I like this though, I wanna see what people can comment about this build just like how you did.

    ArchMikem wrote: »
    A Templar Vampire is a gigantic irony. Stendarr is furious.
    @ArchMikem
    Stendarr gon disown the Templar. :p
    Edited by Sneaky-Snurr on April 24, 2020 3:50PM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Universe
    Universe
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    The PTS vampire skill line is garbage and the cost of being one is too high.
    The real OP features are some of the new items introduced in Greymoor.
    Edited by Universe on April 24, 2020 3:52PM
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  • ShadowHvo
    ShadowHvo
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    ShadowHvo wrote: »
    inb4 this guy think its the vampire making it overpowered and not the gloves that'll give you 3k spellpower
    Inb4 this guy thinks I don't know about Stuhn's providing the 13k pen. I mean I get that the details I write are a little incomplete as to back where I'm coming from but dude.. jumping to conclusions is such a childish thing to do.

    I'm saying that the utility/skills Vamps get with those stats are hugely imbalanced especially now since Vamps can go invis. I like this though, I wanna see what people can comment about this build just like how you did.

    How could you possibly reach the conclusion them, that Vampirism is the problem that made this overpowered, when it clearly isn't?

    600 spell power for 1k health a second, as well as the insane increased cost to regular abilities. You honestly think that sounds like the overpowered bit in this powerful setup?
    Edited by ShadowHvo on April 24, 2020 3:59PM
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Sanguinor2
    Sanguinor2
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    I dont really know why everyone seems to worry About templars using that. The real fun Begins when you do the same on stamcro.
    On a stamcro you have actually good Sustain, capped resistances, 8k weapon damage and around 20k pen while also having Access to Major protection, minor protection, 10% Damage reduction from brp, 10% from mender, Major Evasion, 3% from bitter Harvest, 15% reduced dot Damage, 8% more healing done with any dot on me and I also didnt gimp myself with 20% cost increase, 100% Health regen decrease, more fire Damage, more Damage from dawnbreaker and 3k Health drain a second from Vamp.

    Vamp isnt the Problem with this. Especially since when Vamp goes invis they loose the 20 stacks from stranglers and the spell Damage buff selfdamage also gets increased by stranglers.

    Stamcro stats here:
    20200423152332_1.jpg

    Edited by Sanguinor2 on April 24, 2020 4:10PM
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Sanguinor2 wrote: »
    I dont really know why everyone seems to worry About templars using that. The real fun Begins when you do the same on stamcro.
    On a stamcro you have actually good Sustain, capped resistances, 8k weapon damage and around 20k pen while also having Access to Major protection, minor protection, 10% Damage reduction from brp, 10% from mender, Major Evasion, 3% from bitter Harvest, 15% reduced dot Damage, 8% more healing done with any dot on me and I also didnt gimp myself with 20% cost increase, 100% Health regen decrease, more fire Damage, more Damage from dawnbreaker and 3k Health drain a second from Vamp.

    Vamp isnt the Problem with this. Especially since when Vamp goes invis they loose the 20 stacks from stranglers and the spell Damage buff selfdamage also gets increased by stranglers.

    Stamcro stats here:
    20200423152332_1.jpg
    @Sanguinor2
    Ah you're right. I completely missed the fact that Stranglers lose the stacks if the player goes invis. My bad.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
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