Middle level end game trials(farm vdlc non hm, prog hm vlc) are so ridiculously difficult to get into in this game I don't want to see this in dungeons it would probably create a toxic environment that pushes away new players.
We see this in vet trials often and its not helping the community, its hurting it.
Middle level end game trials(farm vdlc non hm, prog hm vlc) are so ridiculously difficult to get into in this game I don't want to see this in dungeons it would probably create a toxic environment that pushes away new players.
We see this in vet trials often and its not helping the community, its hurting it.
First sentence in particular I am not sure what you are trying to say, or mean. Not trying to be mean or anything - but I'm confused. There currently is NO middle level end game trial system (other than straight vet, no hm). What I'm talking about is a stepping stone between normal and vet. Maybe make "Normal" the "Easy" trial, and have midway level and call THAT "normal".
I am considering middle level to be what I quoted prog of vdlc hm and smoother runs of vdlc non hm.
Which would also probably be the middle level for vdlc dungeons.
I an vehemently against a leaderboard system for dungeons.
I've seen people beg to kick 300 cp people from vet dlcs regardless.
Even when the rest of the group knows that 300cp is a damn transfer with more experience and probably more dps than the one begging to kick them...
Middle level end game trials(farm vdlc non hm, prog hm vlc) are so ridiculously difficult to get into in this game I don't want to see this in dungeons it would probably create a toxic environment that pushes away new players.
We see this in vet trials often and its not helping the community, its hurting it.
Here are a few suggestions to help re-farming of older content and even add a new element for endgame players to enjoy...
1) Vet HM dropping a gold jewelry piece randomly from that dungeon
2) Vet Dungeon scoring system (similar to vet trials and arenas) - a weekly dungeon Leaderboard maybe too?
3) Intermediate level added (Same goes for trials - normal is too easy and teaches you nothing, and the leap to vet is incredibly steep for intermediate players).
4) Daily Undaunted Quests - Let us either share the current daily (not previous dailies) or, let us keep multiple quests on us from previous days so we can have "dungeon day"
5) Perfect Gear? - Bringing into line with the new standard, maybe perfected gear for dungeons too? Could be tested out on maybe one or two dungeons to see how it works. As perfected gear become the clear BiS, it obsoletes most (if not all) dungeon sets. To balance them a bit more, I think perfected gear would help to push them back closer into line with what they once were - viable alternatives.
There are lots more things we could do - and these are just a few suggestions... feel free to add your own below
Forego "bind on pickup" for older dungeons, let farming for trading commence!...these are just a few suggestions... feel free to add your own below
5) Perfect Gear? - Bringing into line with the new standard, maybe perfected gear for dungeons too? Could be tested out on maybe one or two dungeons to see how it works. As perfected gear become the clear BiS, it obsoletes most (if not all) dungeon sets. To balance them a bit more, I think perfected gear would help to push them back closer into line with what they once were - viable alternatives.
VaranisArano wrote: »An intermediate level and a hard mode that goes the whole way through the dungeon is at least something NEW.
Do we really have to say again that giving shiny new reasons to grind the same old content for the 100th+ time is neither revitalizing old content nor particularly desired by many players? (It works, because of FOMO, but that's another story.)
Here are a few suggestions to help re-farming of older content and even add a new element for endgame players to enjoy...
1) Vet HM dropping a gold jewelry piece randomly from that dungeon
2) Vet Dungeon scoring system (similar to vet trials and arenas) - a weekly dungeon Leaderboard maybe too?
3) Intermediate level added (Same goes for trials - normal is too easy and teaches you nothing, and the leap to vet is incredibly steep for intermediate players).
4) Daily Undaunted Quests - Let us either share the current daily (not previous dailies) or, let us keep multiple quests on us from previous days so we can have "dungeon day"
5) Perfect Gear? - Bringing into line with the new standard, maybe perfected gear for dungeons too? Could be tested out on maybe one or two dungeons to see how it works. As perfected gear become the clear BiS, it obsoletes most (if not all) dungeon sets. To balance them a bit more, I think perfected gear would help to push them back closer into line with what they once were - viable alternatives.
There are lots more things we could do - and these are just a few suggestions... feel free to add your own below
I an vehemently against a leaderboard system for dungeons.
I've seen people beg to kick 300 cp people from vet dlcs regardless.
Even when the rest of the group knows that 300cp is a damn transfer with more experience and probably more dps than the one begging to kick them...
Middle level end game trials(farm vdlc non hm, prog hm vlc) are so ridiculously difficult to get into in this game I don't want to see this in dungeons it would probably create a toxic environment that pushes away new players.
We see this in vet trials often and its not helping the community, its hurting it.
Gold jewelery for a vet dungeon? To me that seems like a huge reward for a very minor accomplishment. Maybe a better chance for motif chapters?
This would crash the economy as everyone could farm Chromium Grains from Fungal Grotto I.1) Vet HM dropping a gold jewelry piece randomly from that dungeon
This would add huge powercreep to the game that is already suffering from inflated DPS cap. Not to mention the outrage when you had to farm EVERYTHING again. All those golded Worm, Sanctuary, Ebon, Spellweave (how is your inferno staff?), Z'en, Jorvuld, Hircine, Bloodmoon ect ect sets? Yup, its all trash now. Don't worry, we will give you 1 dreugh wax for every 2 items you deconstruct so you can upgrade 1 new set for every 16 full sets you destroy5) Perfect Gear? - Bringing into line with the new standard, maybe perfected gear for dungeons too? Could be tested out on maybe one or two dungeons to see how it works. As perfected gear become the clear BiS, it obsoletes most (if not all) dungeon sets. To balance them a bit more, I think perfected gear would help to push them back closer into line with what they once were - viable alternatives.
Dusk_Coven wrote: »Solo Normal mode would see a lot of use, and probably remove all those fake tanks and fake heals from the queue.