Interesting Glitch

SickleCider
SickleCider
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https://www.youtube.com/watch?v=642zFHkBFWI

I stepped out of a delve and my friend asked me, "Are you aware that you look like that?" I was like, "What are you talking about?" She said, "Are you aware you look like a furry?" I asked her to show me what she was talking about. It kept getting worse. :D

Sorry about the quality, it was the only way she could figure out how to get the video to me.
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  • Major_Lag
    Major_Lag
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    0:20 - Ōkami sequel confirmed? :D

    (yeah, I know it's a jackal not a wolf, still hilarious though :))
  • dem0n1k
    dem0n1k
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    LOL! there used to be a bug a while back where if you previewed a non-combat pet, you could actually become the pet! so hilarious :D
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  • SickleCider
    SickleCider
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    Major_Lag wrote: »
    0:20 - Ōkami sequel confirmed? :D

    (yeah, I know it's a jackal not a wolf, still hilarious though :))

    Hahaha! You know, I really wish I'd seen this on my end. It would have been fun to hop around as a cardboard jackal.

    Also: I'd love to see what a modern Ōkami would look like! I bet they could do some really artistic things with how powerful engines are now.
    dem0n1k wrote: »
    LOL! there used to be a bug a while back where if you previewed a non-combat pet, you could actually become the pet! so hilarious :D

    I saw a video of that! Such a cute bug. I would have loved to have tried it!
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  • Major_Lag
    Major_Lag
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    Usually when the mounts in ESO get bugged, it's the mount and not the player character who's missing - but here it was the other way around :D
    Major_Lag wrote: »
    0:20 - Ōkami sequel confirmed? :D

    (yeah, I know it's a jackal not a wolf, still hilarious though :))

    Hahaha! You know, I really wish I'd seen this on my end. It would have been fun to hop around as a cardboard jackal.

    Also: I'd love to see what a modern Ōkami would look like! I bet they could do some really artistic things with how powerful engines are now.
    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.
    dem0n1k wrote: »
    LOL! there used to be a bug a while back where if you previewed a non-combat pet, you could actually become the pet! so hilarious :D

    I saw a video of that! Such a cute bug. I would have loved to have tried it!
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton - and if there are any other players inside, they appear as skeevatons as well :)
    (edit: formatting fail)
    Edited by Major_Lag on April 24, 2020 1:47PM
  • SickleCider
    SickleCider
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    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.

    Oh, definitely! A decision for the better. I recently started another playthrough of it, and that style still holds up quite well. What I mean is that I'd love to see how they could push the style even further now. We don't have enough games like that. As an artist, I love to see when games buck that trend of "everything must be realistic."
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton.

    Those quests sound fun! I'll have to try them out. (Summerset and CWC are my least explored expansions.) I know there are some Bosmer quests that turn you into a spirit animal, and I remember a quest somewhere that turns you into a wisp. . . .
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  • InaMoonlight
    InaMoonlight
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    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.

    Oh, definitely! A decision for the better. I recently started another playthrough of it, and that style still holds up quite well. What I mean is that I'd love to see how they could push the style even further now. We don't have enough games like that. As an artist, I love to see when games buck that trend of "everything must be realistic."
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton.

    Those quests sound fun! I'll have to try them out. (Summerset and CWC are my least explored expansions.) I know there are some Bosmer quests that turn you into a spirit animal, and I remember a quest somewhere that turns you into a wisp. . . .

    Also if you complete the whole quest finding the thieves troves in summerset, you get a furnishing - a magical fan that when activated turns you into the same monkey for about a minute :D Wish it lasted longer!
    Edit = Typos ... as usual. <;D
  • SickleCider
    SickleCider
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    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.

    Oh, definitely! A decision for the better. I recently started another playthrough of it, and that style still holds up quite well. What I mean is that I'd love to see how they could push the style even further now. We don't have enough games like that. As an artist, I love to see when games buck that trend of "everything must be realistic."
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton.

    Those quests sound fun! I'll have to try them out. (Summerset and CWC are my least explored expansions.) I know there are some Bosmer quests that turn you into a spirit animal, and I remember a quest somewhere that turns you into a wisp. . . .

    Also if you complete the whole quest finding the thieves troves in summerset, you get a furnishing - a magical fan that when activated turns you into the same monkey for about a minute :D Wish it lasted longer!

    :o Okay, I need that! :D Can guests activate it, too?
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  • InaMoonlight
    InaMoonlight
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    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.

    Oh, definitely! A decision for the better. I recently started another playthrough of it, and that style still holds up quite well. What I mean is that I'd love to see how they could push the style even further now. We don't have enough games like that. As an artist, I love to see when games buck that trend of "everything must be realistic."
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton.

    Those quests sound fun! I'll have to try them out. (Summerset and CWC are my least explored expansions.) I know there are some Bosmer quests that turn you into a spirit animal, and I remember a quest somewhere that turns you into a wisp. . . .

    Also if you complete the whole quest finding the thieves troves in summerset, you get a furnishing - a magical fan that when activated turns you into the same monkey for about a minute :D Wish it lasted longer!

    :o Okay, I need that! :D Can guests activate it, too?

    Yep! :D Happy hunting! ^_^
    Edit = Typos ... as usual. <;D
  • SickleCider
    SickleCider
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    A bit offtopic, but Ōkami's visual design was intentionally chosen - it wasn't anything like, say, Silent Hill's fog (which was the result of hardware limitations).
    The initial design for Ōkami had it look quite realistic (for its time, at any rate), but at some point the decision was made to make it look the way it is now.

    Oh, definitely! A decision for the better. I recently started another playthrough of it, and that style still holds up quite well. What I mean is that I'd love to see how they could push the style even further now. We don't have enough games like that. As an artist, I love to see when games buck that trend of "everything must be realistic."
    You can still see the visual effect in ESO - there's a particular quest item in Summerset (part of a treasure hunt quest) which does exactly that when you first pick it up, it turns the player character into a monkey.
    In CWC there's also a quest which has the player explore a building as a skeevaton.

    Those quests sound fun! I'll have to try them out. (Summerset and CWC are my least explored expansions.) I know there are some Bosmer quests that turn you into a spirit animal, and I remember a quest somewhere that turns you into a wisp. . . .

    Also if you complete the whole quest finding the thieves troves in summerset, you get a furnishing - a magical fan that when activated turns you into the same monkey for about a minute :D Wish it lasted longer!

    :o Okay, I need that! :D Can guests activate it, too?

    Yep! :D Happy hunting! ^_^

    Omfg. Thank you for this valuable information. lol
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  • laksikus
    laksikus
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    I had a few mount bugs over the years.
    • Missing mounts
    • Goblin costum was bugged on mount
    • mount was stuck in animation, you could around, but the mount had no animation
    • dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    • WW riding on a mount
  • SickleCider
    SickleCider
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    laksikus wrote: »
    I had a few mount bugs over the years.
    • Missing mounts
    • Goblin costum was bugged on mount
    • mount was stuck in animation, you could around, but the mount had no animation
    • dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    • WW riding on a mount

    I remember that goblin one. On that note, I haven't seen anyone wearing that polymorph in a long, long time.
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  • laksikus
    laksikus
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    laksikus wrote: »
    I had a few mount bugs over the years.
    • Missing mounts
    • Goblin costum was bugged on mount
    • mount was stuck in animation, you could around, but the mount had no animation
    • dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    • WW riding on a mount

    I remember that goblin one. On that note, I haven't seen anyone wearing that polymorph in a long, long time.

    probably cos you cant wear it in cyro anymore :(

    also
    8ba7d8-1587762813.png
    this was fun aswell

    bf260c-1587763052.png
    Edited by laksikus on April 24, 2020 9:17PM
  • SickleCider
    SickleCider
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    laksikus wrote: »
    laksikus wrote: »
    I had a few mount bugs over the years.
    • Missing mounts
    • Goblin costum was bugged on mount
    • mount was stuck in animation, you could around, but the mount had no animation
    • dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    • WW riding on a mount

    I remember that goblin one. On that note, I haven't seen anyone wearing that polymorph in a long, long time.

    probably cos you cant wear it in cyro anymore :(

    also
    8ba7d8-1587762813.png
    this was fun aswell

    bf260c-1587763052.png

    I love that! :D
    Edited by SickleCider on April 24, 2020 9:34PM
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  • morrowjen
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    I was doing the CWC skeevaton quest when I got pulled into a PUG. The people said it was hilarious bc they saw me as a skeevaton for the entire dungeon run.
  • SickleCider
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    morrowjen wrote: »
    I was doing the CWC skeevaton quest when I got pulled into a PUG. The people said it was hilarious bc they saw me as a skeevaton for the entire dungeon run.

    Omg, blessed!
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  • Major_Lag
    Major_Lag
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    morrowjen wrote: »
    I was doing the CWC skeevaton quest when I got pulled into a PUG. The people said it was hilarious bc they saw me as a skeevaton for the entire dungeon run.
    Awesome, time to tank some dungeons as a skeevaton then :D
    laksikus wrote: »
    dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    In Cyrodiil, sometimes there's also a general HP desync bug / revive bug - which results in "alive" players showing up as being "dead" for other players.
    This causes hilarious results - because you can attempt to "revive" the "dead" player, and they are also quite lively for someone who's supposed to be dead :D
  • SickleCider
    SickleCider
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    Major_Lag wrote: »
    laksikus wrote: »
    dead bodies riding on a mount (i guess not rly a mount bug, but a revive bug)
    In Cyrodiil, sometimes there's also a general HP desync bug / revive bug - which results in "alive" players showing up as being "dead" for other players.
    This causes hilarious results - because you can attempt to "revive" the "dead" player, and they are also quite lively for someone who's supposed to be dead :D

    I've seen this in overland, too, usually outside dolmens or around dragon fights--any place where there's a lot of activity. I sent one person screenshots of them sliding around on the ground and I think it made their day.

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