Looking at the patch notes Tank & Healer Monster set's Nerfed again!! Why are you doing this to the support classes. Content is already hard enough to complete for the majority of the player base without these nerfs. I'm starting to think you really only care about DPS players. Maybe you all need to go into VAS+2 on a tank and a healer to see using these sets just how useful they are and to see that they are not OP.
Looking at the patch notes Tank & Healer Monster set's Nerfed again!! Why are you doing this to the support classes. Content is already hard enough to complete for the majority of the player base without these nerfs. I'm starting to think you really only care about DPS players. Maybe you all need to go into VAS+2 on a tank and a healer to see using these sets just how useful they are and to see that they are not OP.
I’m assuming you’re talking about Bloodspawn... They haven’t nerfed the tank role, they have just moved the goalposts. Instead of running Bloodspawn tanks will now aim at obtaining Tremorscale and/or still run Symphony, depending on who runs what. And instead of running Stonekeeper, they can now run Grundwulf (they still could have done that before, and imo Grundwulf was better than stonekeeper anyway) or the new heavy mythic item.
Yes, I also have the feeling that the new ZOS crew only cares about PvP.John_Falstaff wrote: »It's like ZOS isn't even aware of PvE state of things.
All Tank masks have been nerfed, including PVE ones like Lord Warden. And yes some PVE tanks do run Bloodspawn for ulti regen on Warhorn
And instead of running Stonekeeper, they can now run Grundwulf.
BalticBlues wrote: »PVE TANKS NEED the full Magicka and Stamina regen of monster sets in DLC dungeons and trials.
ZOS, why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKS SUCK?
There still are not enough tanks in the game - and these core nerfs are not making TANKING easier
I will stop pugging as a Tank with these -50% regen changes.TheSeraphim wrote: »ZOS has a very interesting idea on how to make people want to play tanks.
BalticBlues wrote: »PVE TANKS NEED the full Magicka and Stamina regen of monster sets in DLC dungeons and trials.
ZOS, why don't you just cut all monster sets to 50% in PvP instead of making PVE TANKS SUCK?
There still are not enough tanks in the game - and these core nerfs are not making TANKING easier
Indeed. It sucks the fun out of Greymoor for me that ZOS is unable to balance PvP tanking via BattleSpirit, so they nerf Tanks in PvP AND PvE to the point that PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to lose a block for a synergy. I wonder if the dev who is responsible for the -50% regen of monster sets EVER tanked some of the latest vDLC dungeons...Suna_Ye_Sunnabe wrote: »they could adjust resistance or tankiness through BATTLE SPIRIT
BalticBlues wrote: »Indeed. It sucks the fun out of Greymoor for me that ZOS is unable to balance PvP tanking via BattleSpirit, so they nerf Tanks in PvP AND PvE to the point that PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to lose a block for a synergy. I wonder if the dev who is responsible for the -50% regen of monster sets EVER tanked some of the latest vDLC dungeons...Suna_Ye_Sunnabe wrote: »they could adjust resistance or tankiness through BATTLE SPIRIT
BalticBlues wrote: »PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to lose a block for a synergy.
BalticBlues wrote: »Indeed. It sucks the fun out of Greymoor for me that ZOS is unable to balance PvP tanking via BattleSpirit, so they nerf Tanks in PvP AND PvE to the point that PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to lose a block for a synergy. I wonder if the dev who is responsible for the -50% regen of monster sets EVER tanked some of the latest vDLC dungeons...Suna_Ye_Sunnabe wrote: »they could adjust resistance or tankiness through BATTLE SPIRIT
usmcjdking wrote: »BalticBlues wrote: »Indeed. It sucks the fun out of Greymoor for me that ZOS is unable to balance PvP tanking via BattleSpirit, so they nerf Tanks in PvP AND PvE to the point that PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to lose a block for a synergy. I wonder if the dev who is responsible for the -50% regen of monster sets EVER tanked some of the latest vDLC dungeons...Suna_Ye_Sunnabe wrote: »they could adjust resistance or tankiness through BATTLE SPIRIT
If resources are not the issue then what is the difficulty of tanking?
Facing the right way? Hitting the taunt button and synergy button every so few seconds?
Tanking too simple to begin with.
Being tank, resource management is ALWAYS the issue.usmcjdking wrote: »If resources are not the issue then what is the difficulty of tanking?
Looking at the patch notes Tank & Healer Monster set's Nerfed again!! Why are you doing this to the support classes. Content is already hard enough to complete for the majority of the player base without these nerfs. I'm starting to think you really only care about DPS players. Maybe you all need to go into VAS+2 on a tank and a healer to see using these sets just how useful they are and to see that they are not OP.