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Incoming Battle Spirit Changes

ichsuisme
ichsuisme
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First off, I agree with the intent of -10% incoming healing. Healing is definitely too strong in pvp. I can heal through a lot of damage, too much damage, if I'm honest -- but that's because I've built my healer characters specifically for that. My healing builds are 100% healing. I can't do damage. I can't CC. If I cast something to synergize, it's likely just for more group healing. My healers are strong because that's all I do and that's how it should be. Healers should be just as important as people in the damage roles. -10% healing is tolerable, but why give it out for free when healers sacrifice so much?

Instead of a flat -10% incoming healing decrease across the board, I would much rather see a change to major and minor defile to be stronger at base -- in pvp only, which could included in the Battle Spirit effect. Increase both Major and Minor Defile by 10% when in pvp. (Which would actually mean a 20% healing nerf if used together, not including the defile CP options). But please, don't give out a constant nerf to healing for free. Like I said, when I'm on a healer, I build in order to heal. My healing is strong because I sacrifice damage, resistances, and often mobility. If my healing is an issue, encourage others to defile me and my groups more, and put more strain on us healers by increasing the defile effects. Make this healing change skill-based: make people keep their defiles up. An automatic, extra -10% healing doesn't encourage any type of skill. It doesn't encourage counter-play. It's just an unavoidable punishment.

Every class, except for sorcs, has a class skill that includes major defile. Werewolves constantly defile. Sword and board has a major defile bash skill. There are even sets that inflict Major Defile if you don't like the other options. Minor defile is as easy as putting a disease enchant on your weapon. Give sorcs a Major Defile on their Clannefear to make it interesting and useful, or some other skill so sorcs do have an option.

Defile can be purged. And yes I currently do, and I would, rush to purge it. But it's generally easier to recast your defile than it is for me to purge it. Purge is not cheap. So dark flare me to death, nail me with a CC and I'll be hurting already even without these proposed defile changes.

Despite primarily playing as healers, I do welcome decreased healing. It makes sense. Healing is very strong. But players should build to counter me, just as I build to counter their damage. That's the only fair way to do this change. Am I wrong?


  • VaranisArano
    VaranisArano
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    I suspect ZOS would prefer to hand organized raids in Cyrodiil a slight nerf in terms of reduced healing rather than hand them a huge buff in terms of increasing the usefulness of defile.

    Moreover, ZOS seems to want to push more than one option for countering high healing builds, such as using a variety of damage skills, as opposed to "just use defile".
  • Sergykid
    Sergykid
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    An automatic, extra -10% healing doesn't encourage any type of skill. It doesn't encourage counter-play. It's just an unavoidable punishment.

    yup, this pretty much
    -PC EU- / battlegrounds on my youtube
  • fastolfv_ESO
    fastolfv_ESO
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    funny thing is 10% means nothing to properly running guilds and roley poley stam builds that overheal by such a massive margin that such a small change means nothing. If they wanted to fix the meta they would try to make changes that made your grp stop running heavy with 1-2 nbs running harmony for the full grp dps while everyone else just spams self heals
  • Kartharax
    Kartharax
    Soul Shriven
    Sword & board lost defile a while back. DK's source of major defile (and warden's) can simply be walked out of in open world. Changing defile, as you suggest, would only make stamcro a significantly stronger class (which it already is).
  • Nerouyn
    Nerouyn
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    ichsuisme wrote: »
    Healing is definitely too strong in pvp. I can heal through a lot of damage, too much damage, if I'm honest -- but that's because I've built my healer characters specifically for that. My healing builds are 100% healing. I can't do damage. I can't CC.

    Always doubt anything followed by "if I'm honest", and that certainly applies here.

    Perhaps you've slotted 10 healing abilities, but that would just be useless overkill on your part.

    The game doesn't allow 100% healing builds. I'd prefer it if did but it doesn't. In group PvE content healers are expected to mostly DPS, spam aoe heals, and buff. This is "healing" in ESO.

    No matter what gear you have equipped, enchants, mundus stones etc. etc., the game doesn't allow much room for specialising in healing. There's really just the single stat Healing Done stat which there isn't a lot of. So little that the uesp wiki doesn't even have a page for it!

    Every other magic related stat - max magicka, spell damage, magicka regen etc. - which is much more common on gear, will equally benefit damage, healing and CC.

    Equip any damage ability and it'll still be powerful and worth using.
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