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Add short grind dungeons for perferted version of vMA and vDSA weapons

XellJarmar
XellJarmar
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Hi, devs of ZOS and forum people.

Today I read the dev's post regarding the contents of upcoming Update 26 on PTS in the forum and half-interested and half-disappointed by several things, especially by the addition of the perfected version of vMA and vDSA weapons. The interesting point is, of course, what functionalities will be offered by the perfected version of vMA and vDSA weapons. I hope for them to bring some fresh feelings and diversity to both PVE and PVP situations altogether. However, what disappointed me to the LARGE extent is that I have to grind the same, IDENTICAL dungeons, which many people have run hundreds of times, to get the so called "PERFECTED" version of vMA and vDSA weapons. Yes, for those who seek for the perfected version of weapons, running vMA and vDSA will not pose great difficulty. Yet, what makes the experience frustrating is that the players have to grind the same OLD dungeons AGAIN to get newly added (or upgraded) weapons. Update 26 is for Skyrim, not "visit old dungeons to earn your weapons" update. The way of acquiring perfected version of weapons should be changed.

So my suggestion is: add grind dungeon to "perfect" the weapons.

For example, let us assume that we have new dungeon for perfecting the existing vMA weapons. The name may be... Maelstrom Hall of Perfection? Nevermind. Anyways, a lore-friendly new dungeon can be made even with limited clues given during the Maelstrom Arena quest from Fa-Nuit-Hen. For those who hasn't run the MA quest, my apologize for the spoiler. Skip if you don't want to read.


*** SPOILER ***


In the dialogue, Fa-Nuit-Hen mentioned that during the construction of the MA, his two barons vanished for they spent so much power to please their demiprince. MA quest is actually helping Fa-Nuit-Hen to come up with his barons in his mind to envision them, and to realize them. Similar thing can be applied when building a new grind dungeon to perfect the vMA weapons. After completing the MA quest, Fa-Nuit-Hen mentions that he will order his barons to build Maelstrom army to conquer the Aurbis. Dear devs, you can simply say that those barons competed with each other in the process of building Maelstrom army so that they vanished again. And players can collect the fragments of Fa-Nuit-Hen's memory (which will be eventually used to perfect the gears) regarding the barons to help him envisioning them by fighting Maestrom army. The location of the dungeon can be somewhere in the corner of the Skyrim in the upcoming expansion.

Please, devs of ZOS, don't make people to run the same old dungeons again and again. There is no enthusiasm in it, but mere frustration.
  • Streega
    Streega
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    I think it's an interesting idea, but under one condition: you have to finish vMA at least once to gain access to the dungeon.
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  • Pauls
    Pauls
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    No thx, just give us weapons we earned on vet in many runs
  • mairwen85
    mairwen85
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    In the absence of non perfected weapons, the current weapons are the perfected versions. They also only drop on vet and from weekly rewards for vet completion and leaderboard rankings - - ergo, they are fully qualified veteran rewards, thus perfected weapons in the same way all other perfected weapons qualify.

    I shouldn't have to do anything other than what I've already done to gain perfected weapons. Simple.

    Just add a new weapon drop to normal, ie add non perfected, don't turn the already existing weapons into participation trophies.
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Kadoin
    Kadoin
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    This game has enough grinding, and that's ignoring all the teeth grinding when you play it...
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