Play it on your own
Is this the game slogan right?

Not really, no.Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
Not really, no.Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).
From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".
Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.
SeaGtGruff wrote: »Um, that can't be "the" original ad, can it? It says "NO GAME SUBSCRIPTION REQUIRED," and I thought it originally required a subscription?
Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).
From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".
Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.
SeaGtGruff wrote: »Um, that can't be "the" original ad, can it? It says "NO GAME SUBSCRIPTION REQUIRED," and I thought it originally required a subscription?
Been there, done that.robertthebard wrote: »Not really, no.Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).
From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".
Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.
Progression raiding says hello. For the uninitiated, that's where you run the same content over and over and over until you pull maybe a world first clear, or that one piece of illusive gear that lives in said raid. Surely I'd be preaching to the choir here, right? Yet, it doesn't seem to be the case.
Been there, done that.robertthebard wrote: »Not really, no.Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).
From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".
Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.
Progression raiding says hello. For the uninitiated, that's where you run the same content over and over and over until you pull maybe a world first clear, or that one piece of illusive gear that lives in said raid. Surely I'd be preaching to the choir here, right? Yet, it doesn't seem to be the case.
Prog raiding is very different from overland content, because - as its very name implies - it is progression oriented.
As in: here is this hard content, keep attempting this repeatedly until you and your group are good enough to clear it while meeting the requirements.
Is it repetitive? Yes, especially once you get to the "farm stage" (if that was the goal to begin with, farming gear).
But despite that, it's still at least somewhat interesting, both because of the rewarding sense of progression as well as the learning experience involved. Also there's the whole group interaction dynamic aspect, making friends, etc.
But overland questing?
There's no "progression" there, the content difficulty is quite trivial (if you have any reasonable build) - yet a lot of skillpoints are locked behind that content (main quest, zone story quests, DB, TG, CWC), making it a big PITA to deal with on multiple characters; not to mention the universally despised Psijic Order grind.
In this way I really wish ESO's questing was more like Enderal's for example (yeah, I know, not viable in an MMO...) - where "zones" (areas) are effectively tiered by difficulty and gradually become more accessible as your character levels up and gains power; there's no "level scaling" unlike in Skyrim etc.
Oofrobertthebard wrote: »That said, I played BioWare's Baldur's Gate 117 times.
Ehh, it's no better now IMO.robertthebard wrote: »I wouldn't mind leveled zones, but with three factions, and skyshards/lorebooks being what they are, you'd be playing a lot of the game with nothing else to show for it, which seems to me would be worse than what we have now.
Levelled zones don't work in MMOs. And it's been proven, historically, that they don't - just look at what ESO was pre-1T.
This kind of design can only work well in singleplayer games, where you have a particular character located in a particular setting - not jumping around all over the game world out-of-sequence while also doing non-story content (dungeons, PvP, etc.).Oofrobertthebard wrote: »That said, I played BioWare's Baldur's Gate 117 times.Ehh, it's no better now IMO.robertthebard wrote: »I wouldn't mind leveled zones, but with three factions, and skyshards/lorebooks being what they are, you'd be playing a lot of the game with nothing else to show for it, which seems to me would be worse than what we have now.
(Re)doing the same quests on other characters, nothing really changes.
There's very little (if any) new story to be had, except maybe for experimenting with the generally meaningless quest "choices".
When you have already seen and done everything, it becomes little more than a roadblock on the way to levelling alt X for endgame.