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Play it on your own

lucablue
lucablue
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Is this the game slogan right?
So I not understand why for ppl use to play it questing and READING all what many great authors write and create in the story and questing of the game not give same kind of reward given to ppl play it only as E-Sport (dungeon and trial veteran skiping any kind of story and written content).

Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.

I think it was really nice if in the game are put some puzzle quest (without any help) to solve and get the same veteran reward of a trial or monster set. There is the same difficult but in different way, so not only ppl like lose their time to farm the same content were rewarded, but also ppl play it in RPG way and FINDING, READING and doing the quests, achievement and similar.

Without the necessity to do the trial and dungeon in veteran mode to farm them... who love do the story content, hate do the same dungeon x times...

The same is for crafted gear and weapon. To craft a great piece of gear a player must find huge material, study, finding traits and so on... so why their product are not same quality and potency of the trial/dungeon veteran reward? I think their gear and weapon should be better then rewards, they are more difficult to craft. In this way the crafter player could be more important into the game and players go in pvp or in dungeon with a completly gear crafted by XXXXXX could be more proud for both players.

This should be a REAL "Play it on your own" game...

IMHO
  • Wlnamp
    Wlnamp
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    if you can craft everything without leaving the city, then all this ton of textures per 100 g. bytes will be unclaimed by many traders.
    you need a mobile application so that you can trade at auction without downloading a client)
    Edited by Wlnamp on April 18, 2020 10:33AM
  • SeaGtGruff
    SeaGtGruff
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    Um, that can't be "the" original ad, can it? It says "NO GAME SUBSCRIPTION REQUIRED," and I thought it originally required a subscription?
    I've fought mudcrabs more fearsome than me!
  • Major_Lag
    Major_Lag
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    lucablue wrote: »
    Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
    Not really, no.

    Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).

    From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".

    Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.
  • thorwyn
    thorwyn
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    Why do you want trial gear when all you want to do is overland/normal difficulty?
    Some say a comet willl fall from the sky
    Followed by meteor showers and tidal waves
    Followed by fault lines that can not sit still
    Followed by millions of dumbfounded dipsh**s
  • JinMori
    JinMori
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    And why exactly should questing reward similarly powered gear compared to actually difficult content?

    And if all you do is that kind of content anyway, what do you even need the best kind of gear for anyway?
    Edited by JinMori on April 18, 2020 12:30PM
  • robertthebard
    robertthebard
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    Major_Lag wrote: »
    lucablue wrote: »
    Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
    Not really, no.

    Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).

    From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".

    Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.

    Progression raiding says hello. For the uninitiated, that's where you run the same content over and over and over until you pull maybe a world first clear, or that one piece of illusive gear that lives in said raid. Surely I'd be preaching to the choir here, right? Yet, it doesn't seem to be the case.
  • Tandor
    Tandor
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    SeaGtGruff wrote: »
    Um, that can't be "the" original ad, can it? It says "NO GAME SUBSCRIPTION REQUIRED," and I thought it originally required a subscription?

    It's not the original ad, it's the back of the Playstation box for One Tamriel.
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Major_Lag wrote: »

    Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).

    From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".

    Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.

    Different people, different playstyles, it would seem. It's exactly the opposite for me.

    Overworld game is like a party smorgasbord: I wander around, I nibble here, I nibble there, then I go chat or dance for a while, then I come back for a slice of something different. Yes, it's all bite-sized and easy to digest, but that's part of the charm.

    Dungeons are like a huge bowl of unflavored, unbuttered gruel, and I have to eat it all (while keeping up with three other eaters), otherwise I get no dessert.
    Veteran content still tastes the same, except I get a smaller spoon, and there are random wingnuts, thumbtacks, cyanide pills and other arbitrary one-hit mechanics mixed in my bowl to keep me on edge. ;)
  • VaranisArano
    VaranisArano
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    SeaGtGruff wrote: »
    Um, that can't be "the" original ad, can it? It says "NO GAME SUBSCRIPTION REQUIRED," and I thought it originally required a subscription?

    The original ad that uses that slogan.
    If you can find an earlier one referencing the slogan that's the topic of this thread, do post it.
  • Major_Lag
    Major_Lag
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    Major_Lag wrote: »
    lucablue wrote: »
    Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
    Not really, no.

    Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).

    From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".

    Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.

    Progression raiding says hello. For the uninitiated, that's where you run the same content over and over and over until you pull maybe a world first clear, or that one piece of illusive gear that lives in said raid. Surely I'd be preaching to the choir here, right? Yet, it doesn't seem to be the case.
    Been there, done that.

    Prog raiding is very different from overland content, because - as its very name implies - it is progression oriented.
    As in: here is this hard content, keep attempting this repeatedly until you and your group are good enough to clear it while meeting the requirements.

    Is it repetitive? Yes, especially once you get to the "farm stage" (if that was the goal to begin with, farming gear).
    But despite that, it's still at least somewhat interesting, both because of the rewarding sense of progression as well as the learning experience involved. Also there's the whole group interaction dynamic aspect, making friends, etc.

    But overland questing?
    There's no "progression" there, the content difficulty is quite trivial (if you have any reasonable build) - yet a lot of skillpoints are locked behind that content (main quest, zone story quests, DB, TG, CWC), making it a big PITA to deal with on multiple characters; not to mention the universally despised Psijic Order grind.

    In this way I really wish ESO's questing was more like Enderal's for example (yeah, I know, not viable in an MMO...) - where "zones" (areas) are effectively tiered by difficulty and gradually become more accessible as your character levels up and gains power; there's no "level scaling" unlike in Skyrim etc.
  • robertthebard
    robertthebard
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    Major_Lag wrote: »
    Major_Lag wrote: »
    lucablue wrote: »
    Finding and cleaning all quest in a zone has the same difficult to farm the same dungeon N times to get a simple gear.IMHO
    Not really, no.

    Questing in ESO, and overland content in general, is so easy that it's a boring no-challenge faceroll - unless you intentionally gimp yourself to the max for an actual challenge (fight naked, no weapon, no CP, no food/drink).

    From my POV as an endgame player, who maxed out multiple characters for endgame content, the best way I could describe ESO's overland content is as being "tedious".

    Lack of challenge aside, it's interesting and fun to do it once. But repeating the exact same, trivially easy content 16 times on multiple characters, now that's the very definition of mindless tedium.

    Progression raiding says hello. For the uninitiated, that's where you run the same content over and over and over until you pull maybe a world first clear, or that one piece of illusive gear that lives in said raid. Surely I'd be preaching to the choir here, right? Yet, it doesn't seem to be the case.
    Been there, done that.

    Prog raiding is very different from overland content, because - as its very name implies - it is progression oriented.
    As in: here is this hard content, keep attempting this repeatedly until you and your group are good enough to clear it while meeting the requirements.

    Is it repetitive? Yes, especially once you get to the "farm stage" (if that was the goal to begin with, farming gear).
    But despite that, it's still at least somewhat interesting, both because of the rewarding sense of progression as well as the learning experience involved. Also there's the whole group interaction dynamic aspect, making friends, etc.

    But overland questing?
    There's no "progression" there, the content difficulty is quite trivial (if you have any reasonable build) - yet a lot of skillpoints are locked behind that content (main quest, zone story quests, DB, TG, CWC), making it a big PITA to deal with on multiple characters; not to mention the universally despised Psijic Order grind.

    In this way I really wish ESO's questing was more like Enderal's for example (yeah, I know, not viable in an MMO...) - where "zones" (areas) are effectively tiered by difficulty and gradually become more accessible as your character levels up and gains power; there's no "level scaling" unlike in Skyrim etc.

    I don't disagree. We have three factions, and three faction stories to run. We can, of course, choose to do it all on one character, Cadwell's silver and gold. I, however, am a dedicated altaholic, and have been since alts were a thing, and now, frankly, it bleeds over into SP games too. That said, I played BioWare's Baldur's Gate 117 times. I didn't count BG 2, or any of the Icewind Dale games, all of which I've played multiple times. This perhaps helps color my perceptions of overland questing, as I know I'm going to be doing it a lot. It also, perhaps, led to why I could handle Progression Raiding, I'm used to repeating stuff, a lot. I wouldn't mind leveled zones, but with three factions, and skyshards/lorebooks being what they are, you'd be playing a lot of the game with nothing else to show for it, which seems to me would be worse than what we have now.
  • Major_Lag
    Major_Lag
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    Levelled zones don't work in MMOs. And it's been proven, historically, that they don't - just look at what ESO was pre-1T.

    This kind of design can only work well in singleplayer games, where you have a particular character located in a particular setting - not jumping around all over the game world out-of-sequence while also doing non-story content (dungeons, PvP, etc.).
    That said, I played BioWare's Baldur's Gate 117 times.
    Oof
    I wouldn't mind leveled zones, but with three factions, and skyshards/lorebooks being what they are, you'd be playing a lot of the game with nothing else to show for it, which seems to me would be worse than what we have now.
    Ehh, it's no better now IMO.

    (Re)doing the same quests on other characters, nothing really changes.
    There's very little (if any) new story to be had, except maybe for experimenting with the generally meaningless quest "choices".
    When you have already seen and done everything, it becomes little more than a roadblock on the way to levelling alt X for endgame.
  • robertthebard
    robertthebard
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    Major_Lag wrote: »
    Levelled zones don't work in MMOs. And it's been proven, historically, that they don't - just look at what ESO was pre-1T.

    This kind of design can only work well in singleplayer games, where you have a particular character located in a particular setting - not jumping around all over the game world out-of-sequence while also doing non-story content (dungeons, PvP, etc.).
    That said, I played BioWare's Baldur's Gate 117 times.
    Oof
    I wouldn't mind leveled zones, but with three factions, and skyshards/lorebooks being what they are, you'd be playing a lot of the game with nothing else to show for it, which seems to me would be worse than what we have now.
    Ehh, it's no better now IMO.

    (Re)doing the same quests on other characters, nothing really changes.
    There's very little (if any) new story to be had, except maybe for experimenting with the generally meaningless quest "choices".
    When you have already seen and done everything, it becomes little more than a roadblock on the way to levelling alt X for endgame.

    Perhaps, but at least this way you can advance your CP on a maxed toon while you farm up the skyshards, instead of just spending x time in a zone gathering them for nothing else. I find that, on some maps, the only quests I'm doing are the delve quests, and those mainly because I'm there to get the skyshard, may as well do this other thing that's right on the way, except for maybe the turn in...
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