Alienoutlaw wrote: »there's not enough room on the bars for all the skill lines we have now
Another idea could be to add a 3rd morph options to every skill instead of an additional skill line.
VocalThought wrote: »So people want more stamina options for class skills, more magicka options for weapon skills, more guild skills lines for more alternatives to class abilities, more weapons to have more combat options, and more world skills to improve role-play options. I think the biggest problem is that people don't feel like they can create their ideal character with the tools provided in the sandbox we were placed in. I think the game does a good job with balancing Stam Class abilities with Mag Class abilities. At least most of them seem believable. I took it that the class abilities required mental abilities or magic, whereas weapons or class stam morph are, literally, physical abilities. I don't there to be physical morphs that don't make sense. There are already a few in the game, like Hurricane and Skeletal Archer, but I guess I can mentally make that leap. I also wonder what Stam class abilities do you think are missing from the class to create awhole new class line? I think anything you would add to a class that stamina based could be simply added to the world or guild skill line.
Another idea could be to add a 3rd morph options to every skill instead of an additional skill line.
VocalThought wrote: »So people want more stamina options for class skills, more magicka options for weapon skills, more guild skills lines for more alternatives to class abilities, more weapons to have more combat options, and more world skills to improve role-play options. I think the biggest problem is that people don't feel like they can create their ideal character with the tools provided in the sandbox we were placed in. I think the game does a good job with balancing Stam Class abilities with Mag Class abilities. At least most of them seem believable. I took it that the class abilities required mental abilities or magic, whereas weapons or class stam morph are, literally, physical abilities. I don't there to be physical morphs that don't make sense. There are already a few in the game, like Hurricane and Skeletal Archer, but I guess I can mentally make that leap. I also wonder what Stam class abilities do you think are missing from the class to create awhole new class line? I think anything you would add to a class that stamina based could be simply added to the world or guild skill line.
Well, its not just about stam abilities. I merely used that as an example because i hear the complaints frequently. Its about adding new variety, identity and tools that are unique to the different classes, the idea being to shake up the meta a bit and not be quite so one size must fit all.
I think it should break down as class first, then weapon, then everything else
So i actually do agree there should be more weapons options as well. Weather as alternate lines in conjunction with the current ones or new weapons entirely.
I personally feel the design of the skill system in this game is far too restricting for the number of skills in the game. Likewise i feel that the constant addition of guild and world skills are partially to blame.
Taking the stam example. If you add the new abilities into the world or weapon skill lines you simply return to the flavor of the month meta and this will harm the variety and class identity that this idea pursues.
This is why the meta is stale to begin with and why all stam builds play kind of samey. Mag builds are very slowly becoming the same way. This is homogenization. Keeping the stam example going. . . We already have stam spammables in weapon skill lines. Most classes use the same ones.
By adding a new class skill line you can shake up the meta and create new viable approaches to endgame content that wont necessarily be used by the vast majority of players. I think this could seriously reinvigorste the game and bring more playstyles unique to individual classes
Yes, this has been suggested before. Maybe even two possible new skill lines per class, so you have to chose between two "sub classes". E.g. Templar can become Crusader or Pilgrim, etc.
There is no shortage of suggestions, but convincing ZOS to add new skills is like pulling teeth. They'd rather add new classes which we can't use with our existing characters, or pointless mini games.
At the same time, I've never seen an MMO community so resistant to adding new ... anything. It always ends in cries about their precious balance, as if the game has been balanced at any point in the last 6 years.