Hi, I abandoned my sorc at Summerset as I considered him unplayable (for me). Returned to him since NB is not rly for me anymore. I must say he went throu some good changes. Stamsorc is closet thing to spellblade you can get. I have only 3 but:
1. Still no stam ult (or universal ult like heal whatever), every class has one except him. Im not demnding it to be OP, but it has to be for sake of class. Even one morph, like physical overlord but it works as a slash electric wave that hit target/s in 2 meter range (lights and heavy) so to maintain melee aspect and keep range for magicka (also to avoid bow abuse).
2. Hurricane is a bad skill thats all im gonna say and its ugly as it was: small dmg, and 10% of movement is rly nothing, people builded around it die on 2 hits without constant vigor - something to annoy NB, happily I found build that doesnt require to use it and is quite powerfull.
3. I might be greedy but some small minor buff as passive or something? Minor defile, protection, minor mending, some penetration like 1000? Just saying, I could want too much - ult is priority for me (lack of it is an insult).
Above that I find this class now very enjoyable and switched back to him for good (unless NB will receive absurd buff or stam aspect of sorc get nerf)
I must disagree on armanents, in my opinion this skill i way better then hurricane. Ofcorse everyone has own playstale, but if you now how to combo it... mmmmm (another dizzy, very good to keep pressure), also aint it just magnificent to throw magickal blades and consuming trap? Real spellblade mate
PS: I havent notice clanfear being stam. Checked it and slotting on both bars, dark deal is way better since it restore also stam... waiste of slots and magicka, trash skill.
I must disagree on armanents, in my opinion this skill i way better then hurricane. Ofcorse everyone has own playstale, but if you now how to combo it... mmmmm (another dizzy, very good to keep pressure), also aint it just magnificent to throw magickal blades and consuming trap? Real spellblade mate
PS: I havent notice clanfear being stam. Checked it and slotting on both bars, dark deal is way better since it restore also stam... waiste of slots and magicka, trash skill.
Clanfear now do physical damage, but still use magicka, but it's a pretty strong self heal.
Bound armaments doesn't work against good players, and being a projectile it misses half the times.
Hi, I abandoned my sorc at Summerset as I considered him unplayable (for me). Returned to him since NB is not rly for me anymore. I must say he went throu some good changes. Stamsorc is closet thing to spellblade you can get. I have only 3 but:
1. Still no stam ult (or universal ult like heal whatever), every class has one except him. Im not demnding it to be OP, but it has to be for sake of class. Even one morph, like physical overlord but it works as a slash electric wave that hit target/s in 2 meter range (lights and heavy) so to maintain melee aspect and keep range for magicka (also to avoid bow abuse).
2. Hurricane is a bad skill thats all im gonna say and its ugly as it was: small dmg, and 10% of movement is rly nothing, people builded around it die on 2 hits without constant vigor - something to annoy NB, happily I found build that doesnt require to use it and is quite powerfull.
3. I might be greedy but some small minor buff as passive or something? Minor defile, protection, minor mending, some penetration like 1000? Just saying, I could want too much - ult is priority for me (lack of it is an insult).
Above that I find this class now very enjoyable and switched back to him for good (unless NB will receive absurd buff or stam aspect of sorc get nerf)
Stamsorc was my second character ever made, after starting the game with a magplar, to learn game mechanics.
I consider it my main now, and yeah i agree with your points and wanna add few as well.
Stamsorc is the only class in the game which have close to zero benefits from class passives, everything just benefits magicka sorcerer, while classes like stamcro or stamden have solid passives taht makes them really strong.
It's lacks a stamina morph burst skill, Armaments is only good in pve and trash in pvp, we need our own blastbone/sub assault, maybe a Curse stamina morph.
The armor buff who knows why it's one of the shortest of all classes.
The only great thing about stamsorc and the reason i like it, it's the speedy fast playstyle and combined with orc or wood elf synergies really well making you a speedy mage assassin.
Like almost every other stamina class we need a dang stamina spammable, i am tired of dizzy or dw spammable.
making clanfear physical was a ncie addition, same as bound armaments, but it's still too far for the class to be adjusted and competitive with the other stamina classes.
Greek_Hellspawn wrote: »Other classes have stamina spammables but only nightblades and templars use them. Dk stone fist warden bird and necro skull are just trash when you compare it to dizzy swing so they also use dizzy.
Crixus8000 wrote: »I think hurricane is a great ability. It's a nice set of bonuses on an armor buff.
Stamsorc does lack some things, like an ult, spammable, buffs/debuffs ect but what we do have is really good, I think the main issue is that we lack damage/burst. We need a delayed burst skill or some other form of damage.
Bound armaments could have been that but people keep saying it's good, when in reality it sucks. The passives are nice, but the activated skill is terrible.
I love my StamSorc.
In all honesty seems they created magicka sorcerer first and made very single magicka and passives for him and then they realized: Oh snap... We forgot about stamina xD
Let's add few random stamina morphs and yeah, there are weapon skills to use anyway, we cannot delete double frag morph, double fury morph, double curse morph, double pet morph.
Crixus8000 wrote: »I think hurricane is a great ability. It's a nice set of bonuses on an armor buff.
Stamsorc does lack some things, like an ult, spammable, buffs/debuffs ect but what we do have is really good, I think the main issue is that we lack damage/burst. We need a delayed burst skill or some other form of damage.
Bound armaments could have been that but people keep saying it's good, when in reality it sucks. The passives are nice, but the activated skill is terrible.
Chilly-McFreeze wrote: »In all honesty seems they created magicka sorcerer first and made very single magicka and passives for him and then they realized: Oh snap... We forgot about stamina xD
Let's add few random stamina morphs and yeah, there are weapon skills to use anyway, we cannot delete double frag morph, double fury morph, double curse morph, double pet morph.
To put this into perspective a bit, (although I wasn't around at the time but as far as I read) there was no strict stam/mag divide in the past due to stat caps. So everyone was some kind of hybrid with magicka class skills and stamina weapon skills to complement.
But that's long changed and in the meantime, especially with the addition of two fully fleshed out classes, they should have brought (stam) sorcs class kit up to speed.
From a ~5 year PvP based Stamsorc main TLDR at bottom
It is true that stamsorc has never really had anything class wise, but that doesn't mean it does not have a class identity. Simply put giving stamsorc a stam version of frags would be like giving stamdk stamwhip. It is not the answer zos wants, and for some reason zos does not want some classes to have a mag and stam morph of spammables like the ones warden and necro were widely given.
The path that should be suggested is to stick to what defines a stamsorc when looking for "class identity" which even zos does not quite understand. If I were to describe how stamsorc plays after 5 years in pvp I would say move fast and hit hard. For some reason zos thought that adding class identity meant that stamsorcs want a light attack proc gimmick. If you look at what happened to nightblade in general the downfall was being pigeon holed to rely on the spectral bow light attack gimmick. If I were to make a tier list for pvp, I would most likely have the nightblades and stamsorc fighting for the bottom. What is worse, from recent patchnotes we already see that zos wants to remove something off of BA because it has too much apparently. >>their idea was to remove the bonus to light attack damage...on an ability that they now force you to light attack to get the proc. So SS would then not have the overall damage, and have some *** proc that isnt used. Atleast when nightblade lost its damage buff on spectral bow the proc still hits harder than most ults.
ideas for what direction to take, keep in mind Move Fast Hit Hard
- -buff that ramps up damage based on movement speed (snares would negatively impact this, keeping buffs up would improve this). Hurricane ideally would be swapped from a simple 10% movement speed to a 5% base at cast +1% per additional second. Obviously a value of damage would have to be balanced, whether it is weapon damage or %damage. This would be your defining class time-able damage. Much like magsorcs have to defend and then build up their timed damage, stamsorc would defend and then have to endure time to get damage. Another mechanic that could spice up hurricane would be to have it grant a %damage mit that decreases at the same rate that the movement speed increases. This causes choices to be made in numerous situations to continue pressing damage or lose your damage buffs and reset completely. Warden already has minor prot for free from their armor buff.
- Replace the "class identity" defining BA with some form of snare immunity. One thought for this would be keep the build up dagger system, but instead each dagger/stack automatically negates a snare/root/softcc. This would reward the player who is fighting to have fluid mobility so long as they are able to keep LA weaving. Wardens have something similar with the netch purge, but that is just a free given for them with little counterplay. Here a sorc running away or low on resources will not have any stacks and will be snared/rooted down further loosing damage and healing.
A combination of these ideas is what would give stamsorc back its reason for people to play it, instead of just being a less useful stamwarden that moves 10% quicker. Also this way magsorc does not need to be touched for stamsorc to be unique. Even if you do not agree with these ideas, think of your own creative solution instead of crying to make some ability stam based.
Current Stamsorc Rundown
Ultimates
- Atro has 2 morphs that are nearly identical a balanced combination between the two could be added. Even if an air atronach version is added, I do not see myself dropping dawnbreaker or berserkers/onslaught for it. A pet that does not move just does not fit into the playstyle of stamsorc. >>insert your ideas<<
- Overload again has two very similar morphs that hardly work. Don't get me wrong, you can use them, but I am not willing to risk my account being banned, because zos deems a year old bug to suddenly be an exploit, just to go off meta. What zos has done wrong with this ability is to try to keep it as its own weapon. For those who do not know OL used to have a third bar, so when you pressed ult you would do a sort of weapon swap animation and go to a third bar. This animation still happens and feels as clunky as possible, imagine if weapon swapping was a cast timed event. What should be done is just make overload a toggle ult that just has a simple shock animation on your weapon of choice. Then use the less clunky light and heavy attacks that weapons have. Maybe have it boost your range on light/heavy/weapon abilities. Nothing really fancy needs to happen here. If it goes well magsorcs who use overload would not be able to tell the difference, except less clunky animations that bug you out.
- Negate again has two nearly identical morphs, both of which are only used in coordinated group play. I'm certain the morphs could be combined in some way into one and then a new morph could be made. Just like with atro it is hard to think of something that would synergize with high mobility. Maybe make it a defensive ult like permafrost that purges allies or something of that sort. >>insert your ideas<<
Passives
- Rebate- useless
- Powerstone- 100% useful
- Daedric protection- 50% useful, SS only has one out of 12 possible morphs that can be slotted which will be useful
- Expert summoner- 50% useful, again pigeon holes SS into using BA
- Unholy Knowledge- 100% useful
- Blood Magic- useless
- Persistence- useless
- exploitation- useless (kind of useful for groups, but recently became useless for solo)
- Capacitor- 50% useful, gives a slight boost to off stat sustain but not by much
- Energized- 100% useful
- Amplitude- 50% useful, this passive really looses value depending on how strong single burst abilites are(ex.dizzy/2h ult)
- expert mage-50% useful, usually your damage bar is full of weapon abilities anyways, and on your backbar nothing will use that wd typically (ex.crit surge/DD/utilities)
so stamsorc realistically has somewhere between 3-8 passives that are used. Where magsorc has 7-12, with plenty more choices to grab those pet passives. I would be perfectly fine if zos wanted to take the lazy route and just add in stamsorc portions to some of the useless passives, like give minor savagery to exploitation. I mean just take a look in the dark magic tree, only daedric mines can pull off the blood magic cooldown. There is no way to realistically capitalize on that especially as a stamsorc.
I dont really bother to touch on active abilities, for the reason that stamsorc does not need more abilities to slot. The limiting factor on a build always comes down to having to slot 2 or 3 barely useful abilities for the sole purpose of grabbing passives which really just pigeon holes builds at the end of the day.
TLDR:
- stam morphs do not mean class identity, if i wanted to use frags i would play a magsorc.
- BA is a joke of an idea for "class identity" instead of being a sorc they want me to be a left click warrior
- Stamsorc has always been defined as a hard hitting mobile class, zos should play into that instead of ^^
- Ults need to just be updated, mag sorc can easily avoid being touched at the benefit of giving stamsorc literally anything
- Passives should be looked into, there are so little ways to grab them that a build really needs to stretch off meta to use them.
Ehhhhhhh, so very long post about how I want my glasscannon with vigor have even more dmg... Can we finnaly stop supporting this mindless kind of gameplay (besides warden is better at it with falcon's switness) as it is majority of players (stacking turd dmg as vigor scales of it). Dodges, utility, staying in the fight for once please...
I love my stamsorc exactly the way he is, and hurricane is an amazing ability.. people in here saying it has bad damage? Smokin too much in this quarantine...
Ehhhhhhh, so very long post about how I want my glasscannon with vigor have even more dmg... Can we finnaly stop supporting this mindless kind of gameplay (besides warden is better at it with falcon's switness) as it is majority of players (stacking turd dmg as vigor scales of it). Dodges, utility, staying in the fight for once please...
You somehow disagree with me, yet make arguments in favor of stamsorc needing changes. Like i said before, warden can do pretty much anything a stamsorc can do and more but 10% slower. The main concept of what I was trying to get across was that the class does not need to be based on just stacking weapon damage. If a unique mechanic would be added like higher movement speed = damage we might see more diverse builds than fury/nma/bs/brpdw. Avenues would be opened for builds to dip into mobility sets in the game instead of just the seasonal meta wd setup on whatever weapon is the strongest.
At no point am I asking for stamsorc to all of a sudden gain an extra 1000wd, I cant understand why you think this. Numerics are not the concern at this stage, it is more about concepts. For instance damage could be lost off of BA to gain the speed=damage concept. Back in the day there used to be a ton of build paths, mostly because soft caps helped, but now you can only stack wd.I love my stamsorc exactly the way he is, and hurricane is an amazing ability.. people in here saying it has bad damage? Smokin too much in this quarantine...
Not that stamsorc does not have enough damage, more of a concern of how little creativity zos has when aiming for class identity. In my opinion a light attack proc minigame does not scream unique and interesting. Which again is why i was suggesting adding a unique mechanic where movement speed was where stamsorc draws its damage from instead of tacked on passives. Much like how necro has the corpse system, it would pave a better way for zos to change the original classes than how they are currently planning.
We might see sonic the hedgehog that is more annyoing then NB invisibility before all nerfs. No, from point of dmg I rather see minor fracture or which would be way better minor defile... imagine having defile on BA after stacking all 4 daggers. Suddenly skill would become very usefull (stil I rather enforce people to do sucesfull dodges instead random using it and get rewards for it - very unique)
PS: Swift rings/neck, steed boon, new vampire passives, hurricane, orc and potion = 80% and how much dmg would that be? No, I would have seizure after fighting with such players.