Some animations, like newer skill lines, can't be cancelled. I wonder if it would be possible to simply make it so the old ones couldn't be cancelled either?
With any skill, the server determines when the damage occurs. What we see with animation canceling is mostly a desync between the client and the server. Further, with all skills there is a GCD of ~1 second that controls how much time is required for that skill. That is the control for all skills.
Personally, I wish they'd redo animations so that they all link up and flow into one another - and I'm no coder, but I like to believe a system like that would help out with the desyncs and refusals for some skills and light/heavy attacks to fire at all.
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Yes. The game should be reworked so that all skills consist of an identical animation of identical length, so that no one has to worry about anything complicated like thinking about what they're doing. It's too confusing and difficult to have wonder when the animation is going to end, and so all animations should be the same so you never have to worry about that. Maybe, if players want, different classes can have different-colored animations, to provide class identity.
Some animations, like newer skill lines, can't be cancelled. I wonder if it would be possible to simply make it so the old ones couldn't be cancelled either?
Your last 3 posts:
3. https://forums.elderscrollsonline.com/en/discussion/520608/how-much-time-commitment-is-required-to-get-good-at-weaving-being-good-enough-to-do-all-content#latest
2. https://forums.elderscrollsonline.com/en/discussion/520612/how-can-the-game-be-made-more-accessible-to-people-with-some-sort-of-disability-for-weaving#latest
1. https://forums.elderscrollsonline.com/en/discussion/520695/should-animations-be-reworked-or-removed-so-we-no-longer-have-to-cancel-them#latest
Please just merge them into a single thread about how much you dislike animation cancelling so we can make fun of you and move on with our lives.
Your last 3 posts:
3. https://forums.elderscrollsonline.com/en/discussion/520608/how-much-time-commitment-is-required-to-get-good-at-weaving-being-good-enough-to-do-all-content#latest
2. https://forums.elderscrollsonline.com/en/discussion/520612/how-can-the-game-be-made-more-accessible-to-people-with-some-sort-of-disability-for-weaving#latest
1. https://forums.elderscrollsonline.com/en/discussion/520695/should-animations-be-reworked-or-removed-so-we-no-longer-have-to-cancel-them#latest
Please just merge them into a single thread about how much you dislike animation cancelling so we can make fun of you and move on with our lives.
I feel bad that you want to make fun of me. I'm not sure why but it's not nice.
Some animations, like newer skill lines, can't be cancelled. I wonder if it would be possible to simply make it so the old ones couldn't be cancelled either?
With any skill, the server determines when the damage occurs. What we see with animation canceling is mostly a desync between the client and the server. Further, with all skills there is a GCD of ~1 second that controls how much time is required for that skill. That is the control for all skills.
But do you think that we should be able to cancel the animation? Or "desync" with the server as you put it?
Personally, I wish they'd redo animations so that they all link up and flow into one another - and I'm no coder, but I like to believe a system like that would help out with the desyncs and refusals for some skills and light/heavy attacks to fire at all.
this. if the animation is consistent with abilities actual cast times/global cooldowns, then not only combat just looks better, it would feel better, because you can directly SEE when something is finished casting instead of guessing. and yes that means animations for instant skills would be .5 second long so that you cannot use more then 2 abilities in a second.
@Azmarul This is why animation cancelling threads depress me. Everyone falls into the either/or camp, and cites a “lack of understanding” by the people they disagree with.This attitude (including in my case) tends to come from a lack of understanding of why it is actually has an important purpose in combat oriented games, and also an understanding of what it really takes to increase one's own damage. If you can't cancel an animation, you can't do things like block an incoming attack quickly or dodge roll a fast moving aoe. You'd have to wait for the entire previous skill to play out and it would not feel responsive. Other MMOs that have dodge rolling also have some type of animation canceling.
Yes. The game should be reworked so that all skills consist of an identical animation of identical length, so that no one has to worry about anything complicated like thinking about what they're doing. It's too confusing and difficult to have wonder when the animation is going to end, and so all animations should be the same so you never have to worry about that. Maybe, if players want, different classes can have different-colored animations, to provide class identity.