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I'm glad LA/HA changes wont hit Greymoore but...

kalunte
kalunte
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Everyone may have noticed that heavy attacks suffers from very different treatments regarding the damage they do, the cast time needed, delays and movement speed penalty tied to it or not.

i'd personnaly like Heavy Attacks to be "tweaked" a bit.. it could be a first step..
  • Expert
    Expert
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    Heavy attacking as a stam player with a 2 handed granted they're off balanced does high damage, high sustain, and stuns them. Pretty nuts for the press of 1 button, they had to nerf Crystal Fragments stun because it was both damage and stun, but didn't have the sustain Heavies have.
  • iCaliban
    iCaliban
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    Reduced cast time and quicker movement speed while channeling heavies can and should stay
  • xaraan
    xaraan
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    This is how the changes should have been introduced.

    Small changes.

    They could have increased heavy attack damage, it wouldn't have raised the ceiling for those at the top (heck, even reduced LA by 10% or somethig small). And they could have added the movement speed changes while heavy attacking.

    Watch how they impact the game, and then make further changes next patch. Instead of a giant overhaul that forces people to relearn the game and creates a bunch of imbalance in other types of combat and/or gear sets that aren't even noticed.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • kalunte
    kalunte
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    @Expert mate, all heavy attacks at offbalanced target stuns, not only 2h. this is the same for the stun from stealth that some believe it's tied to being a nightblade only mechanic... and for the dmg, well, if you see the numbers, it clearly appears that DW and bow HA are doing much more dmg than 2h...
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