1. Make the skeleton spawn at enemy’s location
2. Give it a brief pre-explosion animation to balance it in place of the buggy chasing.
3. Change magicka morph to make the skill give 2 corpses
These would make the skill more functional, more controllable and synergistic with the class and other skills as the bladtbone is a bread and butter setup.
1. Make the skeleton spawn at enemy’s location
2. Give it a brief pre-explosion animation to balance it in place of the buggy chasing.
3. Change magicka morph to make the skill give 2 corpses
These would make the skill more functional, more controllable and synergistic with the class and other skills as the bladtbone is a bread and butter setup.
Greek_Hellspawn wrote: »The only things that blastbones needs is that the stamina morph adds minor defile instead of major, and magicka morph either adds a different minor debuff or make it deal more damage the farther is jumps.
Yamenstein wrote: »They should change blastbones entirely.
I was playing through Vault of Madness and the Colossus (like all of these boss types) has a charge mechanic that does damage the entire charge distance + stays there for x amount of time.
Just have the blastbone do this. And make it so where it stops it will explode causing more damage.
1. Make the skeleton spawn at enemy’s location
2. Give it a brief pre-explosion animation to balance it in place of the buggy chasing.
3. Change magicka morph to make the skill give 2 corpses
These would make the skill more functional, more controllable and synergistic with the class and other skills as the bladtbone is a bread and butter setup.