fastolfv_ESO wrote: »i dont find it logical we have like 40 zones that are all the same lvl, at what point do you stop and go how many damn zones does a new player need?
GeorgeBlack wrote: »When I do new overland content I fall asleep fo quickly.
When I first started playing this game and I had to gain XP and skill points and increase my professions and my combat skill lines it was fun.
Now I am telling you, within a minute of overland content I just log off, since PvP is unplayable and I dont need to PvE for new gear, since PvP is unplayable.
That's how boring is a game that offers no challenge and real sense of achievement.
You completed the X delve!!
You completed the PathFinder achievement for the new HypeZobe!!
Rly? Who t f cares?
It used to be so much fun turning all the black POI to a map full of white icons. Now I cant be bothered. I dont have a compulsive disorder to finish a new map for some lame cosmetics
GeorgeBlack wrote: »When I do new overland content I fall asleep so quickly.
When I first started playing this game and I had to gain XP and skill points and increase my professions and my combat skill lines it was fun.
Now I am telling you, within a minute of overland content I just log off, since PvP is unplayable and I dont need to PvE for new gear, since PvP is unplayable.
That's how boring is a game that offers no challenge and real sense of achievement.
You completed the X delve!!
You completed the PathFinder achievement for the new HypeZone!!
Rly? Who t f cares?
It used to be so much fun turning all the black POI to a map full of white icons. Now I cant be bothered. I dont have a compulsive disorder to finish a new map for some lame cosmetics
redgreensunset wrote: »So you want ESO to run with the same generic, uninspired and frankly extremely boring system that every other mmo under the sun is using. If they did there would be no reason for this game to continue to exist because it would look and be just the same as every other fantasy mmo in system, so it would be plainly a question of whetehr you enjoy this specific reskin of it.
And considering hoe much many of the above players seem to detest simple reskins of stuff I find that supremely ironic
ESO have done something unique with their general, overland/story game play that means that they whole story is accessible to everyone at any time and aI for one love it and hope it stays that way instead of them going back to barring content behind levels.
GeorgeBlack wrote: »When I do new overland content I fall asleep so quickly.
When I first started playing this game and I had to gain XP and skill points and increase my professions and my combat skill lines it was fun.
Now I am telling you, within a minute of overland content I just log off, since PvP is unplayable and I dont need to PvE for new gear, since PvP is unplayable.
That's how boring is a game that offers no challenge and real sense of achievement.
You completed the X delve!!
You completed the PathFinder achievement for the new HypeZone!!
Rly? Who t f cares?
It used to be so much fun turning all the black POI to a map full of white icons. Now I cant be bothered. I dont have a compulsive disorder to finish a new map for some lame cosmetics
I think there are two issues at play:
1. Base difficulty is too low......
I should not be able to kill anything besides mudcrabs (or other weak enemies) if I have no gear and no champion points. I should fear for my life if I run into three fully armed bandits this way. Currently you can easily solo everything in overland (except world bosses) this way especially with puncturing sweeps or other heals. In the past you had to utilize everything at your disposal to take on Overland content at/above your level.
2. The difficulty of all zones are equalized.....
All zones have the same difficulty. All enemies using the same attacks deal the same damage. Same everything. Once you clear one delve, you know that you can clear the hundreds left in the game. No risk. Everything is the same, therefore despite the massive amount of content ESO has, it begins to feel..... empty, as if you’ve already experienced those fights. You started playing three days ago but you know you can already defeat everything in all the zones besides those world bosses or group content.
This is why having each zone retain a level range for enemies (how ESO was before One Tamriel) was good. It allowed for the player to play within their difficulty range and also go on to harder Overland content if they felt like it. Or go back to easier content. It was their choice. Choosing is good.
For newer players, having all Overland content be so easy makes even normal dungeons feel very difficult. Overland does not prepare the player at all for dungeons. I remember back when I first started ESO how I used to need all of my skills to win a harder encounter. I even learned light attack weaving through doing Overland content because the damage was needed to play above my level..... I was a first-person POV, roleplaying TES player.
I think Veteran zones would help but truly the issue is with all the zones imo and it has been suggested for years to add Vet zones.
The difficulty is just too low atm. That’s the biggest issue with Overland. Players should be require to use dropped gear (not full sets), weapons, and play tactically on harder encounters. Not this naked Nord fistfighting roleplaying with a few skill casts that we have rn. And then the players that stay get frustrated because they everything they had previously experienced in their gameplay was 100% useless as soon as they enter group content.
Would it have been more popular to the veteran playerbase over the years if ZOS retained the idea of higher difficulty Veteran Zones, and made Chapters more difficult leveled than the Base Game?