Thevampirenight wrote: »Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So Just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
SidewalkChalk5 wrote: »Thevampirenight wrote: »Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So Just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
That would be enough for a paid Chapter if the uninfected were getting the same attention through a Dawnguard or similar uninfected guild line, but with no such thing in sight this year looks uninspired, and uninspiring. History (Dragonguard) gives us no reason to expect such a development, so for now it looks like Dark Heart is following the same underwhelming trajectory. I'd love to be proven wrong.
This game desperately needs a mortals-only skill line.
Doesn't have to be Dawnguard, but something like it would be really nice. It'd feature sun magic and crossbows, plus some armor sets that help when fighting vampries/werewolves.
SidewalkChalk5 wrote: »Thevampirenight wrote: »Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So Just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
That would be enough for a paid Chapter if the uninfected were getting the same attention through a Dawnguard or similar uninfected guild line, but with no such thing in sight this year looks uninspired, and uninspiring. History (Dragonguard) gives us no reason to expect such a development, so for now it looks like Dark Heart is following the same underwhelming trajectory. I'd love to be proven wrong.
This game desperately needs a mortals-only skill line.
Doesn't have to be Dawnguard, but something like it would be really nice. It'd feature sun magic and crossbows, plus some armor sets that help when fighting vampries/werewolves.
Thevampirenight wrote: »
Thing is the player isn't a mortal. Why would a non mortal benefit from a mortals only skill line?
The Vestige is an immortal being, something a lot like the bee from Secret World Legends that comes back from the dead each time its slain,
The vestige for all intents and purposes is immortal. A daedric vestige with anuic qualities that allows it to return from the grave and reform anywhere near its location that would allow for it.
Thevampirenight wrote: »Thing is the player isn't a mortal. Why would a non mortal benefit from a mortals only skill line?
Thevampirenight wrote: »
Thing is the player isn't a mortal. Why would a non mortal benefit from a mortals only skill line?
The Vestige is an immortal being, something a lot like the bee from Secret World Legends that comes back from the dead each time its slain,
The vestige for all intents and purposes is immortal. A daedric vestige with anuic qualities that allows it to return from the grave and reform anywhere near its location that would allow for it.
You know exactly what he means.
Stop nitpicking this kind of stuff when we all pretend we're normal in a RP anyway, or we're the hero and the other players are the supporting characters. As far as we know the vestige after getting their soul back will die of old age. ((Or maybe they will die of old age anyways without the soul.)).
No use arguing over this.
SidewalkChalk5 wrote: »Thevampirenight wrote: »Thing is the player isn't a mortal. Why would a non mortal benefit from a mortals only skill line?
The suggestion I made is a guild for the uninfected, mortal or not. IDK why you think you can decide the membership criteria for an in-game guild. ::shrug::
[snip] [edited to remove bait]
Sylvermynx wrote: »SidewalkChalk5 wrote: »Thevampirenight wrote: »Thing is the player isn't a mortal. Why would a non mortal benefit from a mortals only skill line?
The suggestion I made is a guild for the uninfected, mortal or not. IDK why you think you can decide the membership criteria for an in-game guild. ::shrug::
Useless tangent is useless, and tangential.
Yeah, well, that's what that poster does - expand on the "I need to be Harkon" garbage, while dissing everyone who's not into weres or vamps....
My characters are mortal. I don't care what the (long past now) MQ says. Once I've done the MQ to completion on my mains, I'm not paying lip service to something that was canon 6 years back on my alts.
I have never had any use for weres and vamps in any game, which includes this one. In fact, I've never had any use for them in TES as a whole. I have no idea why they were ever a thing (well, probably because the creator was fixated on them, and I'm not going to go any farther than that).
My enjoyment of games is predicated on being able to do what I want to do (questing, without being required to do "end game" crap that's 1: impossible on my satellite connection; and 2: absolutely nothing I want to spend time on in any case) - so if I enjoy a game that fits my very narrow parameters, I'm perfectly happy to pay for it. Forever. Or for as long as "forever" exists in MMOs...
So yeah. Time for some love for mortals. I hope ZOS hears us. But of course, having had so much interaction with game devs beginning with BG1, I am NOT holding my breath.
Did Zos actually say there would be a new skill line with every chapter or is OP making a huge assumption here?
Did Zos actually say there would be a new skill line with every chapter or is OP making a huge assumption here? If the former then please link it.
Just because the chapter is supposed to come with more than a DLC does not mean a new skill line IMO. Granted, we can read a lot into pretty much anything. It just seems like a lot to keep skill lines decent if they added new ones every year. I prefer quality over crap but that is a different discussion.
Thevampirenight wrote: »Here is the thing, Greymoor is introducing two new skill lines. Given from a new in game antiquities guild that is an npc guild.
They are revamping and overhauling the vampire but they are also revamping the Werewolf as I discovered but we don't know the full details on that but its clear the are doing it.
So the new skill lines.
Scrying
Excavation
Revamped Skill Lines
Vampire
Werewolf
Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
SidewalkChalk5 wrote: »Thevampirenight wrote: »Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So Just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
That would be enough for a paid Chapter if the uninfected were getting the same attention through a Dawnguard or similar uninfected guild line, but with no such thing in sight this year looks uninspired, and uninspiring. History (Dragonguard) gives us no reason to expect such a development, so for now it looks like Dark Heart is following the same underwhelming trajectory. I'd love to be proven wrong.
This game desperately needs a mortals-only skill line.
Doesn't have to be Dawnguard, but something like it would be really nice. It'd feature sun magic and crossbows, plus some armor sets that help when fighting vampries/werewolves.
xXMeowMeowXx wrote: »SidewalkChalk5 wrote: »Thevampirenight wrote: »Vampires and Werewolves are going to be a heavy theme of the new chapter. So they have been working on them as well.
So we will likely see a new werewolf experience alongside the new vampire experience. So Just because they didn't invest in a new combat skill line doesn't mean anything as Werewolves and Vampires are receiving much needed attention.
That would be enough for a paid Chapter if the uninfected were getting the same attention through a Dawnguard or similar uninfected guild line, but with no such thing in sight this year looks uninspired, and uninspiring. History (Dragonguard) gives us no reason to expect such a development, so for now it looks like Dark Heart is following the same underwhelming trajectory. I'd love to be proven wrong.
This game desperately needs a mortals-only skill line.
Doesn't have to be Dawnguard, but something like it would be really nice. It'd feature sun magic and crossbows, plus some armor sets that help when fighting vampries/werewolves.
Quote “This game desperately needs a mortals-only skill line.”
This would be horrible idea, even messing endgame Pve and PvP up more.
Combat mechanics should not be changed for RPing.
Lots of people in PvP and endgame PvE are getting things taken away every update and given bugs and dumbed down combat. The ‘dot change’ was a prime example of the combat devs killing skill in PvP for that period.
Also, the fighters guild skill line is based off of the Dawnguard loosely and some Templars skills....such as Vampire's Bane. ZOS’ also changed the ‘Turn Undead’ skill.
Silver Bolts
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage
But a morph of this was used in PvP for a nice combo.
As you can see it was already biased with how It was worded, missing anti WW skills written in.
ESO also has multiple Weapon Skill lines....If ZOS made these skill lines unable to be used by players that have WW or Vampire added into their builds, it would be highly unbalanced.
In the the end it would punish min maxers and PvPers for knowing the game. Which ZOS has done enough.
There are already particular skills, certain enchants, and pots that affect Vamps’ and WWs’ already.
You can easily create an anti vampire build with those. WWs on the other hand are only at a disadvantage when in WW form.
TLTR
Combat mechanics should not be changed for RPing.
SidewalkChalk5 wrote: ».Did Zos actually say there would be a new skill line with every chapter or is OP making a huge assumption here?
No. Neither. They haven't said it (obviously, they're not going to create a legal obligations for themselves). Nor am I "assuming" it. I'm observing a decline in standards and quality of the products being delivered. We're getting less quality and effort in the area of skill additions in each Chapter. Nothing was "assumed".
SidewalkChalk5 wrote: ».Did Zos actually say there would be a new skill line with every chapter or is OP making a huge assumption here?
No. Neither. They haven't said it (obviously, they're not going to create a legal obligations for themselves). Nor am I "assuming" it. I'm observing a decline in standards and quality of the products being delivered. We're getting less quality and effort in the area of skill additions in each Chapter. Nothing was "assumed".
So you are reading into things the way you are talking about the skill lines. The chapter having added value is not specific to a skill line. You are reading into it by specifically wanting an actual skill line one way or another. Ofc, we are getting the antiquities system, as has been pointed out. I do not know if that is part of the base game or if it will require owning/having access to the new chapter. Either way, it is added value.
Further, if you do not think you are getting the value for what Zos is selling it for, then do not buy it. I strongly encourage anyone who feels the chapter lacks value can refuse to purchase the chapter. That is the vote Zos listens to before any of these threads talking on subjects like these. Any business hears that loud and clear.
BTW, the only people who need to buy the chapter are serious raiders. They will be wanting to get early clears and not have their team leave them behind. The rest can wait until it is on sale of becomes part of ESO+.
SidewalkChalk5 wrote: ».Did Zos actually say there would be a new skill line with every chapter or is OP making a huge assumption here?
No. Neither. They haven't said it (obviously, they're not going to create a legal obligations for themselves). Nor am I "assuming" it. I'm observing a decline in standards and quality of the products being delivered. We're getting less quality and effort in the area of skill additions in each Chapter. Nothing was "assumed".
So you are reading into things the way you are talking about the skill lines. The chapter having added value is not specific to a skill line. You are reading into it by specifically wanting an actual skill line one way or another. Ofc, we are getting the antiquities system, as has been pointed out. I do not know if that is part of the base game or if it will require owning/having access to the new chapter. Either way, it is added value.
Further, if you do not think you are getting the value for what Zos is selling it for, then do not buy it. I strongly encourage anyone who feels the chapter lacks value can refuse to purchase the chapter. That is the vote Zos listens to before any of these threads talking on subjects like these. Any business hears that loud and clear.
BTW, the only people who need to buy the chapter are serious raiders. They will be wanting to get early clears and not have their team leave them behind. The rest can wait until it is on sale of becomes part of ESO+.
Chapters don't become a part of ESO plus.