BXR_Lonestar wrote: »Honestly, I would like if they would rework snipe completely. Perhaps snipe should be an ultimate rather than a single use ability. One shot, ignores armor, deals massive damage. The alternative to snipe could be the ballista which is the total opposite of snipe - a barrage of arrows dealing massive damage in a short period of time.
Would solve the issue of snipe desyncs in PVP and make it more fitting to what sniping should be - a single shot for massive damage. Maybe it'd help with the heavy armor meta since it ignores physical resistance.
Then replace the current snipe skill with something else- like bladed broadhead, which would be a single arrow shot that leaves bleeding wounds, causing additional damage over time. That would actually synergize better with how DPS works overall in PVE.
BXR_Lonestar wrote: »Honestly, I would like if they would rework snipe completely. Perhaps snipe should be an ultimate rather than a single use ability. One shot, ignores armor, deals massive damage. The alternative to snipe could be the ballista which is the total opposite of snipe - a barrage of arrows dealing massive damage in a short period of time.
Would solve the issue of snipe desyncs in PVP and make it more fitting to what sniping should be - a single shot for massive damage. Maybe it'd help with the heavy armor meta since it ignores physical resistance.
Then replace the current snipe skill with something else- like bladed broadhead, which would be a single arrow shot that leaves bleeding wounds, causing additional damage over time. That would actually synergize better with how DPS works overall in PVE.
Bow needs a spammable though over another DoT.
Arrows are faster than they appear, it'd look a lot better if the arrow animation for Snipe were more straight and direct to target, instead of making this artillery like arc.
precambria wrote: »Clearly OP
precambria wrote: »Clearly OP
Clearly people posting here aren't acknowledging how over exaggerated the arc of the arrows are. The arc of a traveling projectile is effected by both distance AND speed. We are not casting a far enough distance for an arrow to arc that badly. At 28m the drop would be barely noticeable, or should be, if the animations were appropriate.
If people want to argue that projectile arc is a real necessary thing, I don't see you mentioning Poison Arrow. Or Scatter Shot. Or Arrow Spray.