josh.lackey_ESO wrote: »Invisibility is too powerful. Either everyone should have it or no one should have it. Unless Cloak gets nerfed, I support invisbility for all.
But we should be given a way to sprint with Magicka.
Fur_like_snow wrote: »Seems like a buff to stam in PvP. Okay, so what’s the problem?
Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
This statement is not at all based on the reality of combat. This is not the case at all.
That passive will be crazy.
Epicasballs wrote: »Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
This statement is not at all based on the reality of combat. This is not the case at all.
That passive will be crazy.
If you're sprinting in combat it's to gain space, rebuff, kite and split a group up if you can. Tht whole time you're being dor'd up, cursed, people are spamming AoEs. Cloak is horrible when a ton of people are on piling on you. How exactly is a worse version of cloak OP? The 1 in 50 times a guy escapes an out numbered fight with this passive just move on. Go Xv1 someone else.
ZOS please make this passive only make the player sprinting go invisible while OUT OF COMBAT ONLY! Not only is thus 1 passive going to make Vamp required for open world Cyrodill, but it is such a huge buff to stamina classes in PvP which already dominate over most if not all magic classes being able to obtain much higher burst, survivability and healing. If this passives allows a character to go invis off sprinting while in combat, EVERY stamina class in the game will run vampire and be able to escape and get away from anything. Imagine a back bar bow with shuffle. Just hit shuffle, roll dodge for major expedition and sprint until you go invis! This will be so insanely broken its unbelievable! People complain about the high time to kill already, imagine if this goes into the game... If its changed to only work while out of combat I'm on board with it. Just note that it's a passive invis that doesn't require bar space allocation and or potion use obviously. Also with the other vamp passives, sprint will almost have no cost at all once you add in orc sprint reduction passives, well-fitted and CP passives.. You asked for feedback, and we go on PTS to give feedback! Please make this fix now and not a year later after everyone has complained about it!
Unnatural Movement needs to only work while out of combat!
Once the PTS is live this will be updated.
Epicasballs wrote: »Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
This statement is not at all based on the reality of combat. This is not the case at all.
That passive will be crazy.
If you're sprinting in combat it's to gain space, rebuff, kite and split a group up if you can. Tht whole time you're being dor'd up, cursed, people are spamming AoEs. Cloak is horrible when a ton of people are on piling on you. How exactly is a worse version of cloak OP? The 1 in 50 times a guy escapes an out numbered fight with this passive just move on. Go Xv1 someone else.
In cloak you can not sprint. So this is not at all an in every way worse version of cloak. An Orc player will escape everyone with this, especially with the currently charge up of a mere 3 seconds before the invisibility activates. Just pop major expedition on any class and off you go. Run around an object like everyone loves to do and goodbye goodbye.
There are always situations where escapes aren't promised. But I know alot of people, including myself, who will be gone with this in an instant.
Epicasballs wrote: »Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
This statement is not at all based on the reality of combat. This is not the case at all.
That passive will be crazy.
If you're sprinting in combat it's to gain space, rebuff, kite and split a group up if you can. Tht whole time you're being dor'd up, cursed, people are spamming AoEs. Cloak is horrible when a ton of people are on piling on you. How exactly is a worse version of cloak OP? The 1 in 50 times a guy escapes an out numbered fight with this passive just move on. Go Xv1 someone else.
In cloak you can not sprint. So this is not at all an in every way worse version of cloak. An Orc player will escape everyone with this, especially with the currently charge up of a mere 3 seconds before the invisibility activates. Just pop major expedition on any class and off you go. Run around an object like everyone loves to do and goodbye goodbye.
There are always situations where escapes aren't promised. But I know alot of people, including myself, who will be gone with this in an instant.
Epicasballs wrote: »Epicasballs wrote: »Epicasballs wrote: »Sprint for 8 seconds to go invis when dots last 10-14 secs. You'd have to purge all dots, limited classes have purge, hope no one reapplies dots, or PoTL, or Curse and then sprint away.... how anyone thinks this passive is OP is beyond me. It's a cool flavor passive but it's trash in combat. Utter trash.
This statement is not at all based on the reality of combat. This is not the case at all.
That passive will be crazy.
If you're sprinting in combat it's to gain space, rebuff, kite and split a group up if you can. Tht whole time you're being dor'd up, cursed, people are spamming AoEs. Cloak is horrible when a ton of people are on piling on you. How exactly is a worse version of cloak OP? The 1 in 50 times a guy escapes an out numbered fight with this passive just move on. Go Xv1 someone else.
In cloak you can not sprint. So this is not at all an in every way worse version of cloak. An Orc player will escape everyone with this, especially with the currently charge up of a mere 3 seconds before the invisibility activates. Just pop major expedition on any class and off you go. Run around an object like everyone loves to do and goodbye goodbye.
There are always situations where escapes aren't promised. But I know alot of people, including myself, who will be gone with this in an instant.
Cloak suppresses dots. Even then it's not as good as most think for fleeing combat. You need shades for cloak to be truly good. Currently you can kite and pop a pot to go invis to escape combat and no one cares or cries in the forums about that. Why exactly is another tool, arguably the weakest tool yet, for escaping combat OP? I don't see it. If a person wants to disengage go find another fight. You're not owed every kill.
But infinite attempts at invisibility without any significant cost or risk? That is absolutely unfair.
@Dracane
I wouldn't even say unfair I'd say though that its introducing yet another broken mechanic.
They dont play their own game to realize how broken this really "could" end up being.
@Dracane
I wouldn't even say unfair I'd say though that its introducing yet another broken mechanic.
They dont play their own game to realize how broken this really "could" end up being.
Most players do not have the capability to keep up and reveal an invisible enemy over and over in order to catch them.
I hope they at least make it so that you must not take damage for 6 seconds or so in order to become invisible.
@Dracane
I wouldn't even say unfair I'd say though that its introducing yet another broken mechanic.
They dont play their own game to realize how broken this really "could" end up being.
Most players do not have the capability to keep up and reveal an invisible enemy over and over in order to catch them.
I hope they at least make it so that you must not take damage for 6 seconds or so in order to become invisible.
It will be probably like invisible potions.
If you take damage you instantly get revealed.
Invisible potions aren't spammed because it's not that strong in game .
I see that passive a good thing for those hwo don't wanna play "I am a tank with crazy damage meta."
I understand why the OP would be asking for non-combat but I would disagree. There will be a lot of broken cheese in Cyrodiil. Anyone escaping via sprint is the least of your worries. You could have an entire ball group sprint with Invisibility for an ulti-drop bum rush. The possibilities are endless in open world Curodiil.
It should be changed to Stealth instead of Invisibility. This would mean NPC guards would still detect you, along with all current detection options. Whereas, having the skill passive be Invisibility means the player would be able to slip by anything - players included. That's pretty potent in open world Cyrodiil.
There's also the question whether it will activate just by holding shift for the required seconds to activate Invisibility. You can hold Shift without moving on Cowards Gear and get the 5 pc bonus.
Tommy_The_Gun wrote: »I understand why the OP would be asking for non-combat but I would disagree. There will be a lot of broken cheese in Cyrodiil. Anyone escaping via sprint is the least of your worries. You could have an entire ball group sprint with Invisibility for an ulti-drop bum rush. The possibilities are endless in open world Curodiil.
It should be changed to Stealth instead of Invisibility. This would mean NPC guards would still detect you, along with all current detection options. Whereas, having the skill passive be Invisibility means the player would be able to slip by anything - players included. That's pretty potent in open world Cyrodiil.
There's also the question whether it will activate just by holding shift for the required seconds to activate Invisibility. You can hold Shift without moving on Cowards Gear and get the 5 pc bonus.
Stealth while sprinting and only out of combat ? That is an acceptable middle-ground.
1. It will still be in a vampire theme.
2. It will still be very powerful (for a passive).
3. It won't be enabling broken combos as much.
4. It would not make NB a "totally pointless" class.
@Dracane
I wouldn't even say unfair I'd say though that its introducing yet another broken mechanic.
They dont play their own game to realize how broken this really "could" end up being.
Most players do not have the capability to keep up and reveal an invisible enemy over and over in order to catch them.
I hope they at least make it so that you must not take damage for 6 seconds or so in order to become invisible.
It will be probably like invisible potions.
If you take damage you instantly get revealed.
Invisible potions aren't spammed because it's not that strong in game .
I see that passive a good thing for those hwo don't wanna play "I am a tank with crazy damage meta."
And for how long can you keep this up? The ressource cost to chase them+keeping them revealed every few seconds stands in no relation.
@Dracane
I wouldn't even say unfair I'd say though that its introducing yet another broken mechanic.
They dont play their own game to realize how broken this really "could" end up being.
Most players do not have the capability to keep up and reveal an invisible enemy over and over in order to catch them.
I hope they at least make it so that you must not take damage for 6 seconds or so in order to become invisible.
It will be probably like invisible potions.
If you take damage you instantly get revealed.
Invisible potions aren't spammed because it's not that strong in game .
I see that passive a good thing for those hwo don't wanna play "I am a tank with crazy damage meta."
And for how long can you keep this up? The ressource cost to chase them+keeping them revealed every few seconds stands in no relation.
A simple dot ticking on them is enough