i love it the way it is right now.
please Do Not change it, please do not do what this thread is requesting.
i Love being able to run while in combat and become invisible, it's what makes a rogue a rogue.
"stealth" please keep it as it is.
i love it the way it is right now.
please Do Not change it, please do not do what this thread is requesting.
i Love being able to run while in combat and become invisible, it's what makes a rogue a rogue.
"stealth" please keep it as it is.
i love it the way it is right now.
please Do Not change it, please do not do what this thread is requesting.
i Love being able to run while in combat and become invisible, it's what makes a rogue a rogue.
"stealth" please keep it as it is.
So every proper open world build with min 15k stam is now a rogue?
I cant wait to see this in Cyrodiil.....
These devs lolol
JohnOfMarkarth wrote: »i love it the way it is right now.
please Do Not change it, please do not do what this thread is requesting.
i Love being able to run while in combat and become invisible, it's what makes a rogue a rogue.
"stealth" please keep it as it is.
no no. dont make true stealth and being a true rogue vamp dependent...--- wait am detecting abundance of sarcasm. Up in the 5 megalols
Tommy_The_Gun wrote: »Even out of combat it is still too strong. It is not a skill... it is a freaking passive !
Invisibility has to go. It enables too much. At least as a NB you have to cast it every 2.8 - 2.9 seconds, so it uses your global CD and there is some skill & learning involved. Also, it cost magicka.
With sprint you can make the cost so little that the cost does not even matter.
Here, with this vamp passive ? Just "hold" a button.... wtf....
Basically: "Hold Shift button while moving to become invisible".
Classes that gain the most is pretty much every class other than NB (which btw is already at the bottom of the food chain). But classes that will synergise best is Warden, Necro and Sorc. Do you really want to give them access to invisibility ? The ganking combos you will get will be utter broken. Those classes (unlike NB) are not squishy. The are not designed in stealth - invisible gameplay. They have other means to defend / attack / play effectively.
Perfect analogy or example is: imagine if NB had access to streak for example. Would it be broken ? Of course, it would be broken af.
exeeter702 wrote: »The hyperbolic sensationalism surrounding this passive is already becoming nauseating.
No, this is not in any way a superior version of cloak ffs. Cloak is on demand, ignores radius detection modifiers and benefits from the same combat effects that sneak attacks do while maintaining more movement speed. Basic invisibility falls victim entirely to detection radius modifiers of which magicka builds pretty much have the worst of this. This passives invisibility requires you be sprinting for x seconds before it kicks in and once again, sprint cost and stamina pools in general are universally a heavier burden on magicka builds. And even when they arent, such as a swift focused stamina build, this is only ever going to be an escape tool that might work half the time in small scale and be a stupid annoyance in large scale. It is absolutely not a better version of cloak come on now.
If I will even play this trash of a game pvp at all after the update, it'll be torug's, infused, prismatic onslaught
I can already imagine a stamina build running through an entire dungeon, getting to the boss, killing said boss, and then running back like nothing happened.
exeeter702 wrote: »The hyperbolic sensationalism surrounding this passive is already becoming nauseating.
No, this is not in any way a superior version of cloak ffs. Cloak is on demand, ignores radius detection modifiers and benefits from the same combat effects that sneak attacks do while maintaining more movement speed. Basic invisibility falls victim entirely to detection radius modifiers of which magicka builds pretty much have the worst of this. This passives invisibility requires you be sprinting for x seconds before it kicks in and once again, sprint cost and stamina pools in general are universally a heavier burden on magicka builds. And even when they arent, such as a swift focused stamina build, this is only ever going to be an escape tool that might work half the time in small scale and be a stupid annoyance in large scale. It is absolutely not a better version of cloak come on now.
Unless it is... which is why we need to test it, however, unless you're a developer I don't believe you have any better insight on this passives mechanics than any of us do. We are speculating here, but knowing the developers of this game and how they introduce stuff, I could say with very high accuracy that this will be an issue in PvP. Look at how they thought oblivion damage was a good idea, and now that form of damage is effectively removed entirely in all forms of PvP now. Many other examples.