So Stam DD won't run Lokke any more and instead get to run another buff set. Power creep to the stam DPS again while Mag DD get nothing because their set is best suited to a healer.
So Stam DD won't run Lokke any more and instead get to run another buff set. Power creep to the stam DPS again while Mag DD get nothing because their set is best suited to a healer.
I wouldn’t count on it working like that. Stam would swap to a relatively weaker set and get major slayer from the healer, possibly with lower up time. Mag would keep their current sets but gain major slayer. Moving major slayer to a support set likely works in mag DDs favour. It all depends on the up times though, which we don’t yet know.
So Stam DD won't run Lokke any more and instead get to run another buff set. Power creep to the stam DPS again while Mag DD get nothing because their set is best suited to a healer.
I wouldn’t count on it working like that. Stam would swap to a relatively weaker set and get major slayer from the healer, possibly with lower up time. Mag would keep their current sets but gain major slayer. Moving major slayer to a support set likely works in mag DDs favour. It all depends on the up times though, which we don’t yet know.
It amaze me how most people keep missing the point about these set and LA change.
LA = Add sustain
Stam set = Add sustain
Heal set = Add sustain.
Sustain nerf = 0
That mean the sustain is gonna be stupidly strong after this chapter.
I wouldn't be surprise if the next step is a big sustain nerf from glyph, stone and CP to force people to make set choice between sustain and power.
Maybe I'm wrong but it's to much sustain tool in a row to no be suspicious about it.
For this set, as a healer, I'm sick they keep releasing stupid set like this.
If you release set like this who obviously is gonna end on a healer, then give us useful stat like max mana or regen, not pen...
We already have the Z'en's set who is nothing but a DPS set with heal stat (max mana/regen).
Martial Knowledge who obviously should have been a stam set (even the name "martial" tend to stam side..)
And now we get this one...
And all of these 3 have boring and unfun way to be used..
At least the second one about regen since cool.
But with all the regen I don't think it gonna be useful except if sustain get nerf.
So... 0 hype about next chapter.
I'll wait until all change that are coming after the chapter (from what I see, they try to make some big change, it's not gonna stop here) to see how it's going.
Few questions
- Why would we need a new major slayer set “for DPS” when it requires more strict proc conditions than the current ones?
- What is the point of making a new set that obviously plays towards healers/support but is advertised as a DPS set?
- Why slot Spell Penetration on a DPS set? The community has worked very hard to do the math and implement setups that provide adequate penetration in trials.
- If this set procs during the duration of Off Balance, will it provide enough Major Slayer to offset other sets that provide that same buff to fewer people. Due to Off Balance’s uptime, this seems unlikely.
- Why is it so important to completely devalue preexisting sets such as Master Architect, War Machine, and Tooth of Lokkestiiz? In the same way that the original concept for Mantle of Siroria was flawed, so is this. Roaring Opportunist needs to provide something meaning for DPS, stamina sets are constantly rewarded with high damage output conditions.
- Finally, how are we supposed to react to Off Balance proccing? There is current no in game announcement that states imminent Off Balance, until there’s a comprehensive prediction in place these sets won’t be even somewhat useful for DPS.
Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
The 5th bonus needs to be changed:
Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack grants the person Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
This will give us a magicka version of Lokkestiiz
Not everyone is a stam DD with high major slayer up-time from Lokke.- Why would we need a new major slayer set “for DPS” when it requires more strict proc conditions than the current ones?
Other main healer set is Olorime, which already has minor aegis so its extra damage for the healer which isnt necessarily bad, especially for vet dungeons. This also allows DDs to run this set without sacrificing minor slayer so its not a bad choice imo.- What is the point of making a new set that obviously plays towards healers/support but is advertised as a DPS set?
Spell pen is not useful for support roles, for DDs its fine if they rearrange their CP.- Why slot Spell Penetration on a DPS set? The community has worked very hard to do the math and implement setups that provide adequate penetration in trials.
Again, not everyone is a stam DD with constant major slayer. This support set is mostly a buff for mag DDs because they dont have easy access to major slayer. Master Architect just is not worth it on classes with high cost ultimates.- If this set procs during the duration of Off Balance, will it provide enough Major Slayer to offset other sets that provide that same buff to fewer people. Due to Off Balance’s uptime, this seems unlikely.
Its too early to say anything about this, the duration and cooldown determines how strong this buff will be. The off-balance duration is 7 seconds every 22 seconds so the up-time probably wont be very high. Maybe the up-time can get better if two people run it and one procs in off the boss and the other procs it off adds for example.- Why is it so important to completely devalue preexisting sets such as Master Architect, War Machine, and Tooth of Lokkestiiz? In the same way that the original concept for Mantle of Siroria was flawed, so is this. Roaring Opportunist needs to provide something meaning for DPS, stamina sets are constantly rewarded with high damage output conditions.
I agree the swirls around the feet often are difficult to see, on PC you can track off-balance with add-ons but on console this is probably a lot harder to notice.- Finally, how are we supposed to react to Off Balance proccing? There is current no in game announcement that states imminent Off Balance, until there’s a comprehensive prediction in place these sets won’t be even somewhat useful for DPS.
LiquidPony wrote: »Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
Wow great for organized trial groups not so much for everyone else. Timing heavy attacks on Off-balance is critical. Not lowing the ceiling much with this set
Mechanics build around off-balance are universally stupid.
I mean on PC it's not *terrible* because there are addons you can use to track it carefully, e.g., a countdown to when off-balance immunity wears off.
But on console this is nonsense. Just wait for the dumb swirling indicator over the target's head? Or perhaps we'll have good console raid teams making their supports run stopwatches to track it like they do for the minis in Asylum.
I'll give ZOS one thing: they manage to implement brain-dead changes and come up with ideas that are almost universally hated by their endgame community at an astonishing rate. I'm honestly not sure they could *** people off more if they were trying to.
John_Falstaff wrote: »Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
The 5th bonus needs to be changed:
Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack grants the person Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
This will give us a magicka version of Lokkestiiz
Mm-m, I think we don't a Master Architect killer, enough murdering old sets. They're last opportunity for certain classes to provide some group support.
Tanis-Stormbinder wrote: »
Master Architect is not a viable set for all magic classesJohn_Falstaff wrote: »Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
The 5th bonus needs to be changed:
Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack grants the person Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
This will give us a magicka version of Lokkestiiz
Mm-m, I think we don't a Master Architect killer, enough murdering old sets. They're last opportunity for certain classes to provide some group support.
Master Architect is not a viable set for all magic classes, we need our version of Lokkestiiz
John_Falstaff wrote: »Tanis-Stormbinder wrote: »
Master Architect is not a viable set for all magic classesJohn_Falstaff wrote: »Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
The 5th bonus needs to be changed:
Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack grants the person Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
This will give us a magicka version of Lokkestiiz
Mm-m, I think we don't a Master Architect killer, enough murdering old sets. They're last opportunity for certain classes to provide some group support.
Master Architect is not a viable set for all magic classes, we need our version of Lokkestiiz
Magic classes that don't use MA have own group offerings to bring to the raid. While for magblades, for instance, it's about the last group support they can offer. We don't need new selfish sets to shift out already underdog classes out of the game.
Tanis-Stormbinder wrote: »John_Falstaff wrote: »Tanis-Stormbinder wrote: »
Master Architect is not a viable set for all magic classesJohn_Falstaff wrote: »Tanis-Stormbinder wrote: »Perfect Roaring Opportunist:
2 items: Adds 1487 Spell Penetration
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by X%.
4 items: Adds 129 Spell Damage
5 items: Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack to an enemy that's been set Off-Balance grants you and up to 11 group members Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
The 5th bonus needs to be changed:
Adds 1096 Maximum Magicka & Dealing damage with a Fully-Charged Heavy Attack grants the person Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by X% for X seconds. Roaring Opportunist can only affect a target every X seconds
This will give us a magicka version of Lokkestiiz
Mm-m, I think we don't a Master Architect killer, enough murdering old sets. They're last opportunity for certain classes to provide some group support.
Master Architect is not a viable set for all magic classes, we need our version of Lokkestiiz
Magic classes that don't use MA have own group offerings to bring to the raid. While for magblades, for instance, it's about the last group support they can offer. We don't need new selfish sets to shift out already underdog classes out of the game.
Can't disagree with you more, but I respect your opinion.
Septimus_Magna wrote: »Not everyone is a stam DD with high major slayer up-time from Lokke.- Why would we need a new major slayer set “for DPS” when it requires more strict proc conditions than the current ones?
I think you mistake me, I main Magicka classes. This set actually moves to disincentive mag further. Stam has been rewarded with an individually proccable source of Major Slayer and has access to unique and powerful trials sets like Lokke, AY, and Relequin while mag has gotten remakes of old stam sets. Making a set that is likely only going to be usable by one mag player means that DPS is further rewarded to stam as they'll be able to wear AY and Relequin without the loss of major slayer. Mag on the other hand, will either be relegated to supporting stam DPS via sets like this or entirely phased over to healer responsibilities.