We're entitled to tons of very interesting sets, but unfortunately they're barely usable because if we don't have a sufficient set with + in dps we don't type anything at all, it's really confusing the vision of zos for TESO, we're supposed to play what we want but now it's not really the case anymore, only the tanks and the cheat mages by ZOS have the right to get their kicks as well as the berserkers, that's what TESO wants us to play, why not give the freedom to the players to create original builds, isn't that the strength of an MMORPG ?
gatekeeper13 wrote: »1) The game is designed in such a way that it needs high dps to complete end game content. More dps, faster boss death, less chances for wipes. I disagree with the design but thats how it is.
We're entitled to tons of very interesting sets, but unfortunately they're barely usable because if we don't have a sufficient set with + in dps we don't type anything at all, it's really confusing the vision of zos for TESO, we're supposed to play what we want but now it's not really the case anymore, only the tanks and the cheat mages by ZOS have the right to get their kicks as well as the berserkers, that's what TESO wants us to play, why not give the freedom to the players to create original builds, isn't that the strength of an MMORPG ?
JayKwellen wrote: »Personally, I think part of it stems from people feeling perturbed about others being, in their mind, better than them solely because of "crutches" like meta builds or CP or gear or whatever, or bristling at the idea that they may have to do something other than exactly what they want to reach certain levels of achievement -- this insidious idea that rather than equal opportunity to achieve something, instead achievement itself should be guaranteed. This idea that anything which challenges someones own individuality is somehow an attack on their own worthiness and value as a player. It's rather weird and infantile tbqh.
YandereGirlfriend wrote: »To cite the saying, "There's no 'I' in 'team'" but that is exactly what is happening when one insists on inflicting an ill-conceived build or playstyle on the other 3 (or 11) members of your dungeon or trial team.
Truly, unless there is a hard-and-fast DPS check in a dungeon or trial, then you can technically complete the dungeon if you have literally any amount of DPS over 0.0 DPS. However, if you have 1 DPS and the boss has 6 million HP then you will be at it for 6 million seconds! (But hey, it's still technically viable.)
Point being, that it is selfish to do this to other people, people who have their own busy lives and limited playing time. Knowingly not playing well (which is what I hear when I read "I refuse to practice on a dummy") or intentionally using a poor build extends the time-to-complete of any dungeon or trial in ways that are often unpredictable.
DPS is a defined role in the game, it means "Damage Per Second" which is why your expectation when filling that role is to provide damage, lots of it. Some people seem to believe that providing any amount of damage is fulfilling the role of DPS, but that is simply not true. Healers and Tanks also provide damage (sometimes more than a bad DPS...) but that does not make them DPS.
YandereGirlfriend wrote: »To cite the saying, "There's no 'I' in 'team'" but that is exactly what is happening when one insists on inflicting an ill-conceived build or playstyle on the other 3 (or 11) members of your dungeon or trial team.
Truly, unless there is a hard-and-fast DPS check in a dungeon or trial, then you can technically complete the dungeon if you have literally any amount of DPS over 0.0 DPS. However, if you have 1 DPS and the boss has 6 million HP then you will be at it for 6 million seconds! (But hey, it's still technically viable.)
Point being, that it is selfish to do this to other people, people who have their own busy lives and limited playing time. Knowingly not playing well (which is what I hear when I read "I refuse to practice on a dummy") or intentionally using a poor build extends the time-to-complete of any dungeon or trial in ways that are often unpredictable.
DPS is a defined role in the game, it means "Damage Per Second" which is why your expectation when filling that role is to provide damage, lots of it. Some people seem to believe that providing any amount of damage is fulfilling the role of DPS, but that is simply not true. Healers and Tanks also provide damage (sometimes more than a bad DPS...) but that does not make them DPS.
That's more of a different topic to this discussion. Bad DPS is bad DPS regardless of what build they use. Even people with carbon copies of whatever the meta is at the time can have absolutely abysmal DPS.
What's at issue here though is the idea that you have to have some arbitrarily astronomical DPS number in order to do any endgame content and that the only way to get those numbers is to use very specific builds. All we're saying is that, in essence, the array of builds than can get to those numbers (or threshold, I should say) needs to be expanded.
It's actually a multifaceted problem because it's not just the raw difficulty of the dungeons or the math behind the builds causing it. The community itself is one of it's contributing factors, since it's generally the players taking those requirements to unreasonably high thresholds.
When ZOS team learns that DPS checks aren't the only thing that matter, hard DPS checks are bad for any game, and introduces real mechanics that punish DPS more often. Until then
Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
No, we want to take that subpar build and make it par. Or take those way above par builds and bring them down to par. Or adjust par so that it is not a hole in one on every hole. Or do all three. The disparity between builds is just too wide. To use your analogy, the manager at McDonald's shouldn't be requiring a PhD in quantum physics in order to hire you to flip burger patties. Nor should you be denied a high paying job just because you didn't go to MIT or Harvard.
You can’t expect a roleplaying build to be only barely worse than a BIS build.
Why not?
Seriously, why not? One can hardly call wearing a different shirt an original build if you're still restricted to all the same skills, weapons and stat allocation that the meta builds have. So yeah, damn right you should be able to build an ice mage or an evasive archer and still expect to be viable. They don't have to be "barely worse" though. Just good enough to be capable of doing well.
Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
JayKwellen wrote: »Personally, I think part of it stems from people feeling perturbed about others being, in their mind, better than them solely because of "crutches" like meta builds or CP or gear or whatever, or bristling at the idea that they may have to do something other than exactly what they want to reach certain levels of achievement -- this insidious idea that rather than equal opportunity to achieve something, instead achievement itself should be guaranteed. This idea that anything which challenges someones own individuality is somehow an attack on their own worthiness and value as a player. It's rather weird and infantile tbqh.
Here's where you're going wrong. "Equal opportunity to achieve something" should not mean "You have the choice to use this build or die." That's not diversity or choice, and it sure as hell isn't "play as you want". The so called RP builds should be viable even for difficult content. (Within reason of course.) Build diversity isn't about showing drastically different DPS meter results or what name is engraved on your metal undewear. Far from it. You should be killing stuff within a similar time span whether you use a staff or a sword or a bow. The diversity is in how you get there. It's the reason we can use any class to fill any role as opposed to being stuck as a tank just because you picked DK on the character creation screen.
JumpmanLane wrote: »Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
No, we want to take that subpar build and make it par. Or take those way above par builds and bring them down to par. Or adjust par so that it is not a hole in one on every hole. Or do all three. The disparity between builds is just too wide. To use your analogy, the manager at McDonald's shouldn't be requiring a PhD in quantum physics in order to hire you to flip burger patties. Nor should you be denied a high paying job just because you didn't go to MIT or Harvard.
Never happen. Because REALLY good theory crafters don't give out builds. They most certainly don't share them with people like YOU...OR ZOS for that matter.
No real offense intended; however, take it as you will: You must be REALLY far down on the theory crafting totem pole if you want to Nerf what HAS to be mid-tier builds (if they're public and YOU know about them at all). You want to level the playing field between a rank novices Riften Roleplay Build and common cheese meta?
Hmmm...to what end?
JayKwellen wrote: »JayKwellen wrote: »Personally, I think part of it stems from people feeling perturbed about others being, in their mind, better than them solely because of "crutches" like meta builds or CP or gear or whatever, or bristling at the idea that they may have to do something other than exactly what they want to reach certain levels of achievement -- this insidious idea that rather than equal opportunity to achieve something, instead achievement itself should be guaranteed. This idea that anything which challenges someones own individuality is somehow an attack on their own worthiness and value as a player. It's rather weird and infantile tbqh.
Here's where you're going wrong. "Equal opportunity to achieve something" should not mean "You have the choice to use this build or die." That's not diversity or choice, and it sure as hell isn't "play as you want". The so called RP builds should be viable even for difficult content. (Within reason of course.) Build diversity isn't about showing drastically different DPS meter results or what name is engraved on your metal undewear. Far from it. You should be killing stuff within a similar time span whether you use a staff or a sword or a bow. The diversity is in how you get there. It's the reason we can use any class to fill any role as opposed to being stuck as a tank just because you picked DK on the character creation screen.
Why?
I mean, don't think that "choose this or die" is an acceptable outcome either, but neither do I believe RP builds should perform equally as builds specifically optimized for a certain function. If you believe outcomes should be the same despite the input, then that's really no different than saying someone who chooses to spend four years to become a nurse should have the same earning power and scope of practice as someone who spent 12-16 years to become a physician. What's the point of putting in different amounts of effort if everyone ends up in the same place anyway? Different inputs should create different outputs.
[snip]
Diversity means more than just "equal outcome". The range of results should be just as diverse as the range of inputs. If every build, no matter what its purpose, is able to achieve the same exact outcome then that is literally the opposite of diversity. It's a type of forced parity in which everyone and everything is the same, and it robs everyone of the ability to actually be diverse or unique, as, like I've said, anything you do will create the same result.
I literally can't even imagine a worse way to kill unique and diverse playstyles than to forcably homogenized the entire game and create a situation in which everyone is the same regardless of the choices they make.
JumpmanLane wrote: »Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
No, we want to take that subpar build and make it par. Or take those way above par builds and bring them down to par. Or adjust par so that it is not a hole in one on every hole. Or do all three. The disparity between builds is just too wide. To use your analogy, the manager at McDonald's shouldn't be requiring a PhD in quantum physics in order to hire you to flip burger patties. Nor should you be denied a high paying job just because you didn't go to MIT or Harvard.
Never happen. Because REALLY good theory crafters don't give out builds. They most certainly don't share them with people like YOU...OR ZOS for that matter.
No real offense intended; however, take it as you will: You must be REALLY far down on the theory crafting totem pole if you want to Nerf what HAS to be mid-tier builds (if they're public and YOU know about them at all). You want to level the playing field between a rank novices Riften Roleplay Build and common cheese meta?
Hmmm...to what end?
So if we take your statement at face value, you don't see the problem with this situation? You're fine with around a 400% difference between low tier and "mid tier"? Let alone whatever you think the difference between mid and high tier is.
Do I want to level the field between a rank novice "roleplay build" and the common cheese meta? Frankly, yes. That's called balancing the game and is something that always needs to happen. Particularly when one side of that field is on top of a gigantic mountain and the other is well below sea level.
When people are gate-keeping with dummy parses, they want to make sure that you understand how to sustain your damage, but don't care how you do it - just let's see that you actually can.
When people are gate-keeping with dummy parses, they want to make sure that you understand how to sustain your damage, but don't care how you do it - just let's see that you actually can.
Well with the way some people are fighting me on this, apparently they do care how you do it. They really shouldn't, but they do.
JumpmanLane wrote: »Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
No, we want to take that subpar build and make it par. Or take those way above par builds and bring them down to par. Or adjust par so that it is not a hole in one on every hole. Or do all three. The disparity between builds is just too wide. To use your analogy, the manager at McDonald's shouldn't be requiring a PhD in quantum physics in order to hire you to flip burger patties. Nor should you be denied a high paying job just because you didn't go to MIT or Harvard.
Never happen. Because REALLY good theory crafters don't give out builds. They most certainly don't share them with people like YOU...OR ZOS for that matter.
No real offense intended; however, take it as you will: You must be REALLY far down on the theory crafting totem pole if you want to Nerf what HAS to be mid-tier builds (if they're public and YOU know about them at all). You want to level the playing field between a rank novices Riften Roleplay Build and common cheese meta?
Hmmm...to what end?
So if we take your statement at face value, you don't see the problem with this situation? You're fine with around a 400% difference between low tier and "mid tier"? Let alone whatever you think the difference between mid and high tier is.
Do I want to level the field between a rank novice "roleplay build" and the common cheese meta? Frankly, yes. That's called balancing the game and is something that always needs to happen. Particularly when one side of that field is on top of a gigantic mountain and the other is well below sea level.
JumpmanLane wrote: »Yet for the sake of argument let’s say you DID know the BiS builds for PvP and PvE. Why wouldn’t you want to run them?
JayKwellen wrote: »JayKwellen wrote: »Personally, I think part of it stems from people feeling perturbed about others being, in their mind, better than them solely because of "crutches" like meta builds or CP or gear or whatever, or bristling at the idea that they may have to do something other than exactly what they want to reach certain levels of achievement -- this insidious idea that rather than equal opportunity to achieve something, instead achievement itself should be guaranteed. This idea that anything which challenges someones own individuality is somehow an attack on their own worthiness and value as a player. It's rather weird and infantile tbqh.
Here's where you're going wrong. "Equal opportunity to achieve something" should not mean "You have the choice to use this build or die." That's not diversity or choice, and it sure as hell isn't "play as you want". The so called RP builds should be viable even for difficult content. (Within reason of course.) Build diversity isn't about showing drastically different DPS meter results or what name is engraved on your metal undewear. Far from it. You should be killing stuff within a similar time span whether you use a staff or a sword or a bow. The diversity is in how you get there. It's the reason we can use any class to fill any role as opposed to being stuck as a tank just because you picked DK on the character creation screen.
Why?
I mean, don't think that "choose this or die" is an acceptable outcome either, but neither do I believe RP builds should perform equally as builds specifically optimized for a certain function. If you believe outcomes should be the same despite the input, then that's really no different than saying someone who chooses to spend four years to become a nurse should have the same earning power and scope of practice as someone who spent 12-16 years to become a physician. What's the point of putting in different amounts of effort if everyone ends up in the same place anyway? Different inputs should create different outputs.
[snip]
Diversity means more than just "equal outcome". The range of results should be just as diverse as the range of inputs. If every build, no matter what its purpose, is able to achieve the same exact outcome then that is literally the opposite of diversity. It's a type of forced parity in which everyone and everything is the same, and it robs everyone of the ability to actually be diverse or unique, as, like I've said, anything you do will create the same result.
I literally can't even imagine a worse way to kill unique and diverse playstyles than to forcably homogenized the entire game and create a situation in which everyone is the same regardless of the choices they make.
I didn't say equal outcome. You, [removed tags] and everyone else need to stop putting words in my mouth.
JumpmanLane wrote: »Your argument to me reads like this.
"I have a high school diploma, my neighbor has a PhD. I should be able to have the same $200k a year job, and the $100k Lexus he has... it's not fair" You want that job? You want that car? You gotta do something to earn it. This whole "I should be entitled to do everything, and they should bend the rules to fit what I deem appropriate" attitude from many in today's society is sickening to me.
Then you're not reading my argument.
Then you better clarify it. Because that is how I (and others here) read it.
You want to use a subpar build and still be able to accomplish the hardest content in the game. Just like how in my example somebody who has subpar education feels entitled to have the same opportunities as somebody who has worked hard to improve themselves.
No, we want to take that subpar build and make it par. Or take those way above par builds and bring them down to par. Or adjust par so that it is not a hole in one on every hole. Or do all three. The disparity between builds is just too wide. To use your analogy, the manager at McDonald's shouldn't be requiring a PhD in quantum physics in order to hire you to flip burger patties. Nor should you be denied a high paying job just because you didn't go to MIT or Harvard.
Never happen. Because REALLY good theory crafters don't give out builds. They most certainly don't share them with people like YOU...OR ZOS for that matter.
No real offense intended; however, take it as you will: You must be REALLY far down on the theory crafting totem pole if you want to Nerf what HAS to be mid-tier builds (if they're public and YOU know about them at all). You want to level the playing field between a rank novices Riften Roleplay Build and common cheese meta?
Hmmm...to what end?
So if we take your statement at face value, you don't see the problem with this situation? You're fine with around a 400% difference between low tier and "mid tier"? Let alone whatever you think the difference between mid and high tier is.
Do I want to level the field between a rank novice "roleplay build" and the common cheese meta? Frankly, yes. That's called balancing the game and is something that always needs to happen. Particularly when one side of that field is on top of a gigantic mountain and the other is well below sea level.
You purposeful use of words like "cheese meta" and the use of quite obvious exaggerations, tells me that you're unwilling to even listen to any other argument.
I don't know what happened to make you this cynical towards this, I'm sorry for that. But there is no problem with there being a gap between different builds and sets. If you want the higher levels of DPS, use the new sets.
When people are gate-keeping with dummy parses, they want to make sure that you understand how to sustain your damage, but don't care how you do it - just let's see that you actually can.
Well with the way some people are fighting me on this, apparently they do care how you do it. They really shouldn't, but they do.
JayKwellen wrote: »JayKwellen wrote: »Personally, I think part of it stems from people feeling perturbed about others being, in their mind, better than them solely because of "crutches" like meta builds or CP or gear or whatever, or bristling at the idea that they may have to do something other than exactly what they want to reach certain levels of achievement -- this insidious idea that rather than equal opportunity to achieve something, instead achievement itself should be guaranteed. This idea that anything which challenges someones own individuality is somehow an attack on their own worthiness and value as a player. It's rather weird and infantile tbqh.
Here's where you're going wrong. "Equal opportunity to achieve something" should not mean "You have the choice to use this build or die." That's not diversity or choice, and it sure as hell isn't "play as you want". The so called RP builds should be viable even for difficult content. (Within reason of course.) Build diversity isn't about showing drastically different DPS meter results or what name is engraved on your metal undewear. Far from it. You should be killing stuff within a similar time span whether you use a staff or a sword or a bow. The diversity is in how you get there. It's the reason we can use any class to fill any role as opposed to being stuck as a tank just because you picked DK on the character creation screen.
Why?
I mean, don't think that "choose this or die" is an acceptable outcome either, but neither do I believe RP builds should perform equally as builds specifically optimized for a certain function. If you believe outcomes should be the same despite the input, then that's really no different than saying someone who chooses to spend four years to become a nurse should have the same earning power and scope of practice as someone who spent 12-16 years to become a physician. What's the point of putting in different amounts of effort if everyone ends up in the same place anyway? Different inputs should create different outputs.
[snip]
Diversity means more than just "equal outcome". The range of results should be just as diverse as the range of inputs. If every build, no matter what its purpose, is able to achieve the same exact outcome then that is literally the opposite of diversity. It's a type of forced parity in which everyone and everything is the same, and it robs everyone of the ability to actually be diverse or unique, as, like I've said, anything you do will create the same result.
I literally can't even imagine a worse way to kill unique and diverse playstyles than to forcably homogenized the entire game and create a situation in which everyone is the same regardless of the choices they make.
I didn't say equal outcome. You, [removed tags] and everyone else need to stop putting words in my mouth.
Oddly it is you that is putting words into our mouth as I never said you suggested equal outcome and tmbrinks indicated the same for them.
Zos gave us "play as you want" but that never meant every possible build would be optimal or even close to it. A great example is someone that wants do have a tanky build should not be able to put out the same amount of damage as a glass cannon.
(God how I hate that every argument has to be so literal now. And I'm using the original definition of literal in that statement, not the new one that says literal is virtual.)