Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
I think that the server is already doing this, today.
(Edit: I mean, not specific to what is on PTS, but the server is already aware of all of these things and so it won't be a big issue.)
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
I think that the server is already doing this, today.
(Edit: I mean, not specific to what is on PTS, but the server is already aware of all of these things and so it won't be a big issue.)
how exactly can the server be aware of LA resource return if there is no such thing on live?
how exactly can the server be aware of a LA resource return CP Star if there is no such thing on live?
the heavy attack one is much less stress, because HAs are happening a lot less than LA.
how exactly can the server be aware of LA resource return stacks AND the implications of off-balance attacks returns if there is no such thing on live?
heavy attacks, yeah, but the point was, there are less of them on live.
i'm curious as to how you think this already happens. could you explain?
DustyWarehouse wrote: »The combat team seem to have an annoying obsession with "stacks", and every patch they add something else that has them.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
I think that the server is already doing this, today.
(Edit: I mean, not specific to what is on PTS, but the server is already aware of all of these things and so it won't be a big issue.)
how exactly can the server be aware of LA resource return if there is no such thing on live?
how exactly can the server be aware of a LA resource return CP Star if there is no such thing on live?
the heavy attack one is much less stress, because HAs are happening a lot less than LA.
how exactly can the server be aware of LA resource return stacks AND the implications of off-balance attacks returns if there is no such thing on live?
heavy attacks, yeah, but the point was, there are less of them on live.
i'm curious as to how you think this already happens. could you explain?
My point is that the server is already the one who has to handle all of this sort of thing, and that I don't think that this is a significant added burden, which is your assumption.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
I think that the server is already doing this, today.
(Edit: I mean, not specific to what is on PTS, but the server is already aware of all of these things and so it won't be a big issue.)
how exactly can the server be aware of LA resource return if there is no such thing on live?
how exactly can the server be aware of a LA resource return CP Star if there is no such thing on live?
the heavy attack one is much less stress, because HAs are happening a lot less than LA.
how exactly can the server be aware of LA resource return stacks AND the implications of off-balance attacks returns if there is no such thing on live?
heavy attacks, yeah, but the point was, there are less of them on live.
i'm curious as to how you think this already happens. could you explain?
My point is that the server is already the one who has to handle all of this sort of thing, and that I don't think that this is a significant added burden, which is your assumption.
And the server can’t even keep up with all the calculations on live aka desyncs, skills not working, aoe telegraphs not working, skills not animating, stamina regen not working just to name a few.
Charon_on_Vacation wrote: »Charon_on_Vacation wrote: »Just a little food for thought on Performance.
Correct me if i'm wrong:
If these changes go live, the Server does not only have to calculate more heavy attacks, because cast/channel time was reduced for some, it also has to calculate every light attack resource return in addition to also check the light attack resource gain CP for every attack. it will also have to keep track on each individual stack of resource return for consecutive attacks and events like light attacking an off-balance target.
not everyone is LA weaving, yeah, but given the amount of players, that are quite a few extra calculations.
Apart from all the Discussion about Weaving/Ani-Cancel, is this really a good idea?
I think that the server is already doing this, today.
(Edit: I mean, not specific to what is on PTS, but the server is already aware of all of these things and so it won't be a big issue.)
how exactly can the server be aware of LA resource return if there is no such thing on live?
how exactly can the server be aware of a LA resource return CP Star if there is no such thing on live?
the heavy attack one is much less stress, because HAs are happening a lot less than LA.
how exactly can the server be aware of LA resource return stacks AND the implications of off-balance attacks returns if there is no such thing on live?
heavy attacks, yeah, but the point was, there are less of them on live.
i'm curious as to how you think this already happens. could you explain?
My point is that the server is already the one who has to handle all of this sort of thing, and that I don't think that this is a significant added burden, which is your assumption.