John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
If you think im going to weave less you are sadly mistaken. I will be weaving just as much with spell damage glyphs instead of regen, in Turn requiring more calculations . The change to be able to do spell swords is great, but the rest is just garbage.
Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.
John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.
That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.
Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.
That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.
Well no, not like I would use it anyways but if Heavy attack weaving is possible I'm sure Medium would be as well. So some might want to medium weave to do more the old light damage plus cast away animations to do more damage but have more medium speed combat. I'm sure other players will test it so, yeah there is some that might go for that type of play style while most keep with the light weaving and some go more heavy weaving to mix it with the better heavy attack dps. So there is always play styles that might be played by some players. Now there would just be more options so it should be interesting. I'm sure players will get creative with the combat system if these changes go live.
Slow paced combat, Medium paced combat and fast paced combat. Those would all be options players could have actual choice on with these new changes. Some might go slow to have more of a challenge, some might go medium and others would go for the fast paced combat way.
John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »I mean, of course it's a performance update. Fewer people, better performance.
Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.
These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.
That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.
Well no, not like I would use it anyways but if Heavy attack weaving is possible I'm sure Medium would be as well. So some might want to medium weave to do more the old light damage plus cast away animations to do more damage but have more medium speed combat. I'm sure other players will test it so, yeah there is some that might go for that type of play style while most keep with the light weaving and some go more heavy weaving to mix it with the better heavy attack dps. So there is always play styles that might be played by some players. Now there would just be more options so it should be interesting. I'm sure players will get creative with the combat system if these changes go live.
Slow paced combat, Medium paced combat and fast paced combat. Those would all be options players could have actual choice on with these new changes. Some might go slow to have more of a challenge, some might go medium and others would go for the fast paced combat way.
Question is not about "possible", that's absolutely irrelevant; a lot of stuff is possible but it doesn't say anything. Real question is about "viable", hence me asking you about it. Put simply: fast paced combat took a nerf compared to live (as indicated by people on PTS). Slow paced combat, as thing stand, is even worse than fast combat (as, again, indicated by people on PTS). Hence me wondering if you have tested the medium and found it any good. I'm interested in concrete numbers, because if fast (or at least medium) option are not enough to clear newer content, then it means that fast-paced combat in ESO have died. Sad but true.
Let me get this straight. A Magicka user can use other weapons to gain Magicka now and vice versa?
Where can I read the combat update, because it's not on the newa page or patch forum.
Thevampirenight wrote: »No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
Thevampirenight wrote: »
John_Falstaff wrote: »Thevampirenight wrote: »No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
I don't think we have an understanding. How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.
Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
I don't think we have an understanding. How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.
More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.
John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
I don't think we have an understanding. How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.
More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.
No. In well-optimized groups on live, DDs already spec into damage, there's no room for adding even more to it. Sustain is already not an issue. I'm not sure what made you think what you're thinking.
colossalvoids wrote: »John_Falstaff wrote: »Thevampirenight wrote: »John_Falstaff wrote: »Thevampirenight wrote: »No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
I don't think we have an understanding. How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.
More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.
No. In well-optimized groups on live, DDs already spec into damage, there's no room for adding even more to it. Sustain is already not an issue. I'm not sure what made you think what you're thinking.
He clearly didn't tested anything but have "hopes" that they didn't just screwed up but made it to his liking. Tests are telling only that magicka la's on optimised build doing around 6-7k and you can go dual wield magicka for almost same dps as inferno (but it's coming from bash weave as dw gives stamina and not magicka back and axe bleed prock obviously). Also it's even more counter intuitive now, lol.
Hapexamendios wrote: »To me this sounds like an argument in favor of a new server able to handle the calculations.