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New combat system, Light/Medium/Heavy and how some of these changes will likely improve performance.

Thevampirenight
Thevampirenight
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Some of you might not like these changes but I really like them. I do think they go in the right direction as well when it comes to Performance here is why.
With these new changes, if this is correct.
All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
This little thing right here is a great thing one of the best thing about these changes.

Here is why right now in the game how the offensive stats work.
Magicka
Determines how many Magicka abilities you can cast and how effective those abilities are. Magicka recovers over time. That recovery is reduced during combat. Staff Weapon Damage is based on Magicka.
Determines how many Stamina abilities you can use and how effective those abilities will be. Sprint, Bash, Sneak, Roll Dodge and Break Free all consume stamina. Stamina recovers over time. That recovery is reduced during combat. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Stamina.

With the new changes. This opens up many windows of opportunity with builds and diversity. Oh my but it might help with performance.
New Opportunities
Spell Blades-Magicka build with Great sword.
Spell Knight- Magicka Build with Sword and Shield.
Spell Duelist- Magicka Build with two Swords,Daggers, Axes and Maces.
Magic Marksman-Magicka Build with Bows
Combat Medic-Stamina Build with Healing Staff.
Elemental Warrior-Stamina Build with Destruction Staff.
Right now say for example you have have a build using a destruction staff with some destruction abilities but have a mostly stam set up. Lets say a Stamcro.
Got your staff, you put in 34 points into magicka so your staff abilties do more damage, you are a dunmer, which has traits meant for hybrid like builds get that extra spell and physical damage.
You have 40 points into Stamina which scales up your stamina abilties and their damage. Now with that with your staff, its damage is scaled by magicka just the staff its light attacks and heavy attacks damage is using only 34 of the 64 attributes. That means Stamina is increasing damage for all stamina abilties and weapons. While magicka is increasing all damage with magicka weapons and abilities.
That means every time you light attack with your staff right now its being calculated by the magicka stat say you are light attack weaving with a stamina ability with a magicka weapon. That is two calculations constantly going off. The magicka stat pool and then the stamina stat pool right now. With these new changes. Your weapons light, medium and heavy damage is scaled off the highest offensive stat you have. So you still have 34 points in magicka and 40 points in stamina now your staff which is a magicka weapon its damage scales off the stamina stat. So instead of 34 points of extra damage from attributes with a stamina build, your getting 40 points of extra damage. while your magicka destruction staff abilties are still using Magicka and still have that 34 points of extra damage.

New system
Magicka as your highest stat.
Determines how many Magicka abilities you can cast and how effective those abilities are. Magicka recovers over time. That recovery is reduced during combat. Staff Weapon Damage, Sword, shield, axe, mace, bow and dagger Weapon Damage scale off Magicka
Stamina as your highest stat.
Determines how many Stamina abilities you can use and how effective those abilities will be. Sprint, Bash, Sneak, Roll Dodge and Break Free all consume stamina. Stamina recovers over time. That recovery is reduced during combat. Sword, shield, axe, mace, bow and dagger Weapon Damage, and Staff Weapon Damage is scaled with Stamina.

These changes are great, not only reducing the effects of having two pools of offensive stat being calculated, possibly reducing it to one pool being calculated depending on the player and the build they are using. Which should improve Performance in high stress heavy calculation situations even more so if they go further and making weapon abilties scale off highest offensive stat that would help as well.

These changes down below for sure will be improving server performance. These changes are the type of thing Zenimax needs to do more, simplified calculations will improve server performance. The more flat calculations the better off the game will be.

Empower: This buff type now increases the damage of your next fully-charged Heavy Attack by 2500, rather than increasing Light Attack damage by 40%.-Meaning Reduced Server stress.
Blood Moon:
This set now increases damage of your Light Attacks by 5738, rather than 55%.=Reducing Server Stress
Increased the duration to 10 seconds, up from 5.
Increased the cooldown to 20 seconds, up from 15.
While active, this set reduces the amount of resources restored from your Light Attacks by 50%.-Make this flat value and this set would be perfect.
Ulfnor's Favor: This set now increases the Magicka or Stamina you generate while Light Attacking by 120, rather than increasing the Magicka or Stamina you generate from fully charged Heavy Attacks by 30%.-Good change will help reduce server stress when people are using this set.

Molten Armaments: This ability now increases the damage of your fully charged Heavy Attacks by up to 3000, rather than increasing the damage of all Heavy Attacks by 50%.=Reduced Server Strain.
Bound Armaments: This ability no longer increases the damage of your Light Attacks by 10% while slotted, since the ability already provides a strong bonus and active. -Removing the 10% calculation will help with performance.
Cycle of Life: This passive causes your Restoration Light and Heavy Attacks to restore 1/2% of your missing Magicka with a cap of 100/200, rather than causing your Restoration fully charged Heavy Attacks to restore 15/30% more Magicka.
Revitalize: This passive now causes your fully-charged Heavy Attacks to restore up to 6/12% of their damage done as Magicka or Stamina, based on the weapon type used. This effect has a cap of 300/600 resource restore.
Forceful: This passive now causes your Light and Heavy Attacks to splash for 12/25% of their damage caused, down from 25/50%.-Should be made flat value but the reduced number or nerf should maybe help with performance.
Tri Focus: This passive now causes your Lightning Heavy Attacks to splash for 12/25% of the damage caused, down from 50/100%.-Should be made flat value but the reduced number or nerf should maybe help with performance.
Pursuit: This passive now grants an additional 75/150 Stamina per Light Attack, rather than increasing your Heavy Attack restore

So there is many possibilities now. Even if they don't add in the other stuff.
The changes they do need to add in are the combat passive and item set changes that convert to flat numbers and this change.
All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
Both of these changes I feel would improve performance.

The other stuff could help with performance too. Here is why, The light weaving- light attack+ ability. Your getting resource back but not getting the same damage juice with light attacks meaning less damage is calculated and thus might help a little on that one.
Perform Medium weaving and well get the damage light attacks use to do plus still have a bit of fast paced play. So it would be slightly slower for those that choose this route. Those that do would be helping reducing the combat strain and those that go heavy damage weaving would help even further. Plus the many choices. Can go with a fast paced resource gain back and ability damage approach or a heavy/medium attack dps approach. Might not be the same as it was before however these changes I feel would help a lot and well give a lot more options and diversity for play styles.

Well given the stuff they are doing here I think maybe it would be a 6/10 chance these changes will help the game performance. Even more so if they convert more stuff to be flat based values. The more they do the better the performance increase these changes would add to the game play.
Edited by Thevampirenight on March 24, 2020 4:03AM
PC NA
Please add Fangs to Vampires.
  • John_Falstaff
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    I mean, of course it's a performance update. Fewer people, better performance. :)
  • Thevampirenight
    Thevampirenight
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.
    Edited by Thevampirenight on March 24, 2020 3:53AM
    PC NA
    Please add Fangs to Vampires.
  • John_Falstaff
    John_Falstaff
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.
  • BaiterOfZergs
    BaiterOfZergs
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    - Papa Johns

    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Thevampirenight
    Thevampirenight
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.
    PC NA
    Please add Fangs to Vampires.
  • TheFM
    TheFM
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    If you think im going to weave less you are sadly mistaken. I will be weaving just as much with spell damage glyphs instead of regen, in Turn requiring more calculations . The change to be able to do spell swords is great, but the rest is just garbage.
  • Thevampirenight
    Thevampirenight
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    TheFM wrote: »
    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    If you think im going to weave less you are sadly mistaken. I will be weaving just as much with spell damage glyphs instead of regen, in Turn requiring more calculations . The change to be able to do spell swords is great, but the rest is just garbage.

    Well I do think they could maybe reduce the damage by 50% instead of 75% Then have a medium do 50% more to the values of the current light attacks and then have heavy attack damage do more damage then it does on live. So there is room for improvements but I do feel they are going in the right direction.

    As these changes I think will help with the performance and this game will still have hundreds of thousands of players plus many new players so those that leave will but then they might come back later and well get use to it and adjust to it and get use to the changes. Perhaps even having a change of heart and saying you know this is better then the old system why did I have to be so against this one?. Then come to love the new combat system so that is always a possibility.
    Edited by Thevampirenight on March 24, 2020 4:28AM
    PC NA
    Please add Fangs to Vampires.
  • Iskiab
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    I like the changes to how weapons scale with your max resource, that’s great. The other stuff I don’t know yet, haven’t tested it.

    Maybe hunch is it’ll be a buff to all cast time attacks because you’ll be able to weave mediums during each cast time. I don’t think it’ll do much for the servers either.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • John_Falstaff
    John_Falstaff
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.
  • Thevampirenight
    Thevampirenight
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.

    Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.

    There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible. Players with high Actions Per Minute (APM) significantly outperform those with low APM, as they have better up-time of abilities, higher mitigation, much higher DPS, and can simply move around the battlefield better in both PVE and PVP. While we believe it’s good to have a skill gap that promotes mastery, we also believe the gap as it currently exists is too wide, and that many players aren’t finding satisfaction in the climb. Additionally, we believe the over-reliance on a specific mechanic (light attack weaving) leaves less room for playstyle diversity, including lower-APM options. This is particularly evident in veteran content and PvP. Finally, the concept of using light attacks for damage and heavy attacks for restore is, quite simply, unintuitive – especially for less experienced players.

    We believe these changes will broaden the usage of Light, Medium and Heavy attacks for all players. In this new dynamic, Heavy attack builds will be more viable, giving low APM players opportunities to compete in both PVE and PVP. High APM play is still rewarded as the absolute highest DPS and requires a mix of both Light and Heavy attacks, interacting with Off-Balance as optimally as possible.

    So what they are trying to do is making those that prefer a more slow based combat to have viability to those that use high paced actions per minute. So they are are trying to balance the skill cap that way there is more viability between different play styles. So High actions per Minute, Light weaving will still do more damage or out perform. However Lower Apm those that don't light attack weave would have more options and those types of builds would be more viable. So they are trying to mix up the two so they are both viable options of game play.
    Edited by Thevampirenight on March 24, 2020 4:44AM
    PC NA
    Please add Fangs to Vampires.
  • John_Falstaff
    John_Falstaff
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.

    Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.

    That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.

  • Thevampirenight
    Thevampirenight
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.

    Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.

    That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.

    Well no, not like I would use it anyways but if Heavy attack weaving is possible I'm sure Medium would be as well. So some might want to medium weave to do more the old light damage plus cast away animations to do more damage but have more medium speed combat. I'm sure other players will test it so, yeah there is some that might go for that type of play style while most keep with the light weaving and some go more heavy weaving to mix it with the better heavy attack dps. So there is always play styles that might be played by some players. Now there would just be more options so it should be interesting. I'm sure players will get creative with the combat system if these changes go live.
    Slow paced combat, Medium paced combat and fast paced combat. Those would all be options players could have actual choice on with these new changes. Some might go slow to have more of a challenge, some might go medium and others would go for the fast paced combat way.
    Edited by Thevampirenight on March 24, 2020 4:59AM
    PC NA
    Please add Fangs to Vampires.
  • John_Falstaff
    John_Falstaff
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.

    Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.

    That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.

    Well no, not like I would use it anyways but if Heavy attack weaving is possible I'm sure Medium would be as well. So some might want to medium weave to do more the old light damage plus cast away animations to do more damage but have more medium speed combat. I'm sure other players will test it so, yeah there is some that might go for that type of play style while most keep with the light weaving and some go more heavy weaving to mix it with the better heavy attack dps. So there is always play styles that might be played by some players. Now there would just be more options so it should be interesting. I'm sure players will get creative with the combat system if these changes go live.
    Slow paced combat, Medium paced combat and fast paced combat. Those would all be options players could have actual choice on with these new changes. Some might go slow to have more of a challenge, some might go medium and others would go for the fast paced combat way.

    Question is not about "possible", that's absolutely irrelevant; a lot of stuff is possible but it doesn't say anything. Real question is about "viable", hence me asking you about it. Put simply: fast paced combat took a nerf compared to live (as indicated by people on PTS). Slow paced combat, as thing stand, is even worse than fast combat (as, again, indicated by people on PTS). Hence me wondering if you have tested the medium and found it any good. I'm interested in concrete numbers, because if fast (or at least medium) option are not enough to clear newer content, then it means that fast-paced combat in ESO have died. Sad but true.
  • mikejezz
    mikejezz
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    Let me get this straight. A Magicka user can use other weapons to gain Magicka now and vice versa?

    Where can I read the combat update, because it's not on the newa page or patch forum.
  • Thevampirenight
    Thevampirenight
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    I mean, of course it's a performance update. Fewer people, better performance. :)

    Well the game will still have a lot of players. But the stuff that isn't meant for performance some of the changes likely will do more for performance. (Not counting driving off players.) The irony here is likely that these changes might do more for performance then the other changes they did with update 25. That is how I feel about it personally.

    Speaking seriously - I feel that even if forcing people to LA less may have a positive effect on server load, it's an absolutely misguided measure. Chess servers can handle even more players on worse hardware, but it doesn't mean that we all came to ESO in order to play chess. It's a very small consolation that performance will become better if the combat will be less satisfying, more dumbed down and oriented towards people who enjoy getting results without putting any effort. So, I don't see any merit in even considering the "but on the other hand, it may improve performance" angle - sure it might, but it also will take away one of the things in which ESO is different from other MMOs.

    Well the thing is I don't think its fully misguided. These changes do add a lot more diversity, before its just light attack weaving and heavy attack resource regain now we got options for light attack restore, medium attacks(with light attack damage) and heavy attacks that do more damage then before. Medium attacks replacing the old light attack. Plus the weapons scaling off the highest stat also gives room for more unique builds like breton spell swords, one handed/twohanded that are scaled off magicka and not stamina making Spellswords an actual possibility. Could even make a great Orcish Spell Sword with the new changes as that race would go very good with it.

    These changes are very good and I think these changes will help the game be more unique. Plus light weaving will still be there, there would be a new medium weaving combat option plus heavy attack weaving to top off what makes Eso's Combat system, so unique. So I think these changes for one are good for the game. I don't see how they can be misguided other then the bias that any changes they do must be bad or killing the game which they are not. Why people go all doom and gloom I don't know.

    I'll just ask curiously - did you try those new builds on PTS, or it's just a work of imagination? Because so far, what comes from PTS doesn't seem to be in line with what you're saying. Light attack weaving (the most dynamic, most fast-paced combat style in ESO) took a nerf, and heavy one, it's possible that some of the game's content cannot be cleared with it any longer. Nothing indicates that "medium weaving" is even a thing, and I'd be very curious to see actual results if you tested it - I suspect that damage will be not worth it (even fully charged HAs are right now not worth using on PTS), so again the "medium speed" combat is not a thing. I see no diversity here, fast-paced combat took a tangible nerf - post your own results if your testing tells different. Hence doom and gloom.

    Not really light attacks well do light damage, they are after all light. The dps comes from the High Apm, Aka weaving and animation canceling. They nerfed light attack sure but they gave a medium option. Plus here is what they said. Some of it at least. On the pts notes.

    That's pretty much what I'm asking about: did you test medium attack rotations? Found them better than light attack weaving is? Mind, right now highest APM (which comes with LA weaving) is severely worse than on live, and people haven't found anything better. I mean, enthusiasm surely should be based on something other than spellsword roleplay builds now being a thing. Put simply, did you, say, parse 42k on magblade with medium attack weaving? I'm interested in this particular number because it will be an ultimate answer as to whether there'll still be a fast-paced combat in ESO that will be also sufficient for clearing newer content. Otherwise there's no point even discussing it.

    Well no, not like I would use it anyways but if Heavy attack weaving is possible I'm sure Medium would be as well. So some might want to medium weave to do more the old light damage plus cast away animations to do more damage but have more medium speed combat. I'm sure other players will test it so, yeah there is some that might go for that type of play style while most keep with the light weaving and some go more heavy weaving to mix it with the better heavy attack dps. So there is always play styles that might be played by some players. Now there would just be more options so it should be interesting. I'm sure players will get creative with the combat system if these changes go live.
    Slow paced combat, Medium paced combat and fast paced combat. Those would all be options players could have actual choice on with these new changes. Some might go slow to have more of a challenge, some might go medium and others would go for the fast paced combat way.

    Question is not about "possible", that's absolutely irrelevant; a lot of stuff is possible but it doesn't say anything. Real question is about "viable", hence me asking you about it. Put simply: fast paced combat took a nerf compared to live (as indicated by people on PTS). Slow paced combat, as thing stand, is even worse than fast combat (as, again, indicated by people on PTS). Hence me wondering if you have tested the medium and found it any good. I'm interested in concrete numbers, because if fast (or at least medium) option are not enough to clear newer content, then it means that fast-paced combat in ESO have died. Sad but true.

    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.
    Sometime Slow Paced Combat could even be cool to watch or use. Just look at the Nord Hero he closes his eyes waits for the right moment and then Strikes and hits hard.
    https://www.youtube.com/watch?v=flAUFbbOV78
    Some situations might require a more slow based approach if he just reacted and started swinging randomly he would have likely missed. So its neat they had that moment with the Nord Hero.
    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
    Thevampirenight
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    mikejezz wrote: »
    Let me get this straight. A Magicka user can use other weapons to gain Magicka now and vice versa?

    Where can I read the combat update, because it's not on the newa page or patch forum.

    Its on the pts right now.
    You will find the notes for it in the pts section of the forums.
    Edited by Thevampirenight on March 24, 2020 5:43AM
    PC NA
    Please add Fangs to Vampires.
  • John_Falstaff
    John_Falstaff
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    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.

    I don't think we have an understanding. :) How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.
  • mikejezz
    mikejezz
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    mikejezz wrote: »
    Let me get this straight. A Magicka user can use other weapons to gain Magicka now and vice versa?

    Where can I read the combat update, because it's not on the newa page or patch forum.

    Its on the pts right now.
    You will find the notes for it in the pts section of the forums.

    Ah I see thought it was on live. But holy hell that opens up for a lot of new type of builds. It was one of the things I really hated about the game.
  • Thevampirenight
    Thevampirenight
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    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.

    I don't think we have an understanding. :) How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.

    More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.
    PC NA
    Please add Fangs to Vampires.
  • John_Falstaff
    John_Falstaff
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    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.

    I don't think we have an understanding. :) How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.

    More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.

    No. In well-optimized groups on live, DDs already spec into damage, there's no room for adding even more to it. Sustain is already not an issue. I'm not sure what made you think what you're thinking.
  • colossalvoids
    colossalvoids
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    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.

    I don't think we have an understanding. :) How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.

    More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.

    No. In well-optimized groups on live, DDs already spec into damage, there's no room for adding even more to it. Sustain is already not an issue. I'm not sure what made you think what you're thinking.

    He clearly didn't tested anything but have "hopes" that they didn't just screwed up but made it to his liking. Tests are telling only that magicka la's on optimised build doing around 6-7k and you can go dual wield magicka for almost same dps as inferno (but it's coming from bash weave as dw gives stamina and not magicka back and axe bleed prock obviously). Also it's even more counter intuitive now, lol.
  • Thevampirenight
    Thevampirenight
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    No no no no, Nope fast paced combat has not died, its not died till its removed completely. Fast Paced Combat they are not removing. They might nerf it a bit and give it to the slow paced combat like robin hood but its still superior.

    I don't think we have an understanding. :) How much is "a bit"? Or rather: using fast-paced combat from PTS, -you- personally do hit high enough to clear portal in vSS HM final boss? You know of a way how to do that? If not, fast-paced combat is dead and gone, removed from the game. Gimmick for roleplay builds.

    More like smaller amounts that help the poor while the rich are still vastly rich. I think it would be more like this. Damage might be nerfed but the sustain gained from this new system. Would basically help dps as well. So these new changes reduce dps but basically increase output so to speak. That is what I'm thinking so that is what is likely going to be the new meta.

    No. In well-optimized groups on live, DDs already spec into damage, there's no room for adding even more to it. Sustain is already not an issue. I'm not sure what made you think what you're thinking.

    He clearly didn't tested anything but have "hopes" that they didn't just screwed up but made it to his liking. Tests are telling only that magicka la's on optimised build doing around 6-7k and you can go dual wield magicka for almost same dps as inferno (but it's coming from bash weave as dw gives stamina and not magicka back and axe bleed prock obviously). Also it's even more counter intuitive now, lol.

    Well the changes they made are to my liking is the light attack one where we get resources back I like that one. I really like that mechanic just tab light attack a few times and get a bunch of resources back. Very nice indeed and I do like the changes because they do hit what I feel could be actual potential fixes to the performance. Because this game needs less complex calculations and anything that makes calculations more simple I'm supporting within reason. So I really do like this new direction and others don't feel the same that is fine but I do feel they are turning the ship around from the ice berg if they add these changes even if the hull gets a slight dent. A small dent won't sink a ship unless it punctures it.

    There are bound to be things that shouldn't be done in there and that is adding more complex calculations. I'm hoping that this update won't do that and the new changes are not doing this or its not going to get better. So yeah I kinda am hoping they don't screw up on that. That this update would make things better and not worse.
    Edited by Thevampirenight on March 24, 2020 6:23AM
    PC NA
    Please add Fangs to Vampires.
  • Hapexamendios
    Hapexamendios
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    To me this sounds like an argument in favor of a new server able to handle the calculations.
  • Shantu
    Shantu
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    This dev team has officially lost the few marbles they had left. Just ran some parses on these changes. People who love combat in this game will quit in droves. Nothing intuitive about this at all. This is just plain stupid.
  • Solace1981
    Solace1981
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    This actually increases APM if you want to perform the most dps you can at least they way it is set up right now. Watched a YT video showing that now the rotation will be LA/SKILL/BASH. If players cant LA weave the way it is now, the gap between skilled and unskilled players is going to be even higher.
  • Thevampirenight
    Thevampirenight
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    To me this sounds like an argument in favor of a new server able to handle the calculations.

    Here is the thing I would prefer a game playable for everyone with good performance, fast paced play is a thing still this won't change that. It would be nice if the servers could be able to handle the calculations. However that is the issue they can't but they can rework them so the servers can handle them better. Some of the changes I support are because of this issue with calculations and their effects on the game. So given they are working with what they have changes like the ones I listed have be done to help with the performance until they could get better servers which are designed to actually be able to do server wide calculations for everyone.

    These servers were not built for that purpose and that is clear as day. Since they meant for the client to handle a lot of it but were forced to change it to server side because of issues with that.

    Till they get new or rework the servers to handle complex calculations. All they could really do is basically simplify the combat code to use simple based calculations and hope for the best among doing other changes to help increase performance output. Like the conversion of % based calculations to more flat based calculations. Thankfully they see the sense in doing it with certain things. Thing is they need to do a lot more of this maybe not every % based calculation but a good portion of them needs to be simplified so the servers can actually handle the load of calculations this game has. With the current servers.
    Edited by Thevampirenight on March 24, 2020 9:25AM
    PC NA
    Please add Fangs to Vampires.
  • OrphanHelgen
    OrphanHelgen
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    Bow abilities still scales with stamina and wpn dmg so I dont think mag bow will be a thing. Or who am I kidding, already see it atm so ofc it will be a thing xD
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Nemesis7884
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    i really like the changes...heavy attacks should hit hard(er)...makes em and builds more interesting again
  • rexagamemnon
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    Would like to see hybrid stam/magika builds more viable. My fav character, which i RP with, to be remotely viable i dump my stats into magika and do all magika abilities that way they are more effective. But if you split evenly between the 2 stats, niether would be viable for anything.
  • Malmai
    Malmai
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    Next time i play csgo or cod i will try not to spray my gun, might give a spike lag to the server. Why i didn't think of that before?
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