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ESO BEST *BASE* DUNGEON COMPETITION: HEMIDEMISEMIFINALS ROUND 3 - VOTE'S CLOSED

Saucy_Jack
Saucy_Jack
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In round 3 it's dank against dark as FUNGAL GROTTO goes up against the VAULTS OF MADNESS! The Dreugh, the Spider Cult, or the Mad Architect - who's really got the chops to make it to the next round? YOU DECIDE!

A list of the overall action for BOTH the base and DLC competitions can be found HERE, so people can get a quick glance at the overall action.

All fights will go for TWO DAYS and end at 8PM CST (or your timezone equivalent; figure it out) so this one will end on Friday, March 20th.

FIIIIIIIIGHT!!!
Edited by Saucy_Jack on March 21, 2020 1:27AM
ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD!

Also, become a Scrub-scriber! SJ Scrubs: The gameplay you watch to feel SO MUCH BETTER about your own!

ESO BEST *BASE* DUNGEON COMPETITION: HEMIDEMISEMIFINALS ROUND 3 - VOTE'S CLOSED 133 votes

Fungal Grotto I
11%
vailjohn_ESOFaulgorShaloknirAliyavanaKr3doRaddlemanNumber7Tommy_The_GunJierdanitCalivoArtadesTelvanniWizardTheMuffinManrumple9joergingerTigressCreedIndigogo 15 votes
Fungal Grotto II
3%
DTStormfoxLarianaRaisinStarlock 4 votes
Vaults of Madness
85%
Vajrakssewallb14_ESOAelorinIruil_ESOJaisnCyberOnEsoixieKiramekuleo8nardo8MalthornehondelinkJoanOfOrcCloudtraderDarkheartBashevDagoth_RacdaemoniosJenziFlaminirAlnilamE 114 votes
  • Hapexamendios
    Hapexamendios
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    Vaults of Madness
    Vaults for me. Fungal I is your basic blasé starter dungeon. Fungal II is better. The mechanics are a pain if you don't know them.
    Vaults is the best of the three. Has the best story even if you have to wait them to shut up doing the quest. Jumping of the platforms is fun too. See how close you can get to the edge without suiciding.
  • Flaminir
    Flaminir
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    Vaults of Madness
    THAT drop/jump.....

    B)
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Sorcerer Idalliin 'The Wrobel-ator' build crit tank!
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Great-Big-Frog (Stamina/Tank)
  • xXMeowMeowXx
    xXMeowMeowXx
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    Vaults of Madness
    Flaminir wrote: »
    THAT drop/jump.....

    B)

    This ^ Still fun after all this time.
  • zvavi
    zvavi
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    Vaults of Madness
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss
  • ddgsodium
    ddgsodium
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    Vaults of Madness
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss
  • x48rph
    x48rph
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    Vaults of Madness
    ddgsodium wrote: »
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss

    All of this! So many no deaths runs ruined at the beginning, lol.

    Love this dungeon. The jumps are really cool and so are the visuals through pretty much the entire thing.
  • Aznarb
    Aznarb
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    Vaults of Madness
    ddgsodium wrote: »
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss

    See healer failing at keeping his mate alive*
    If the healer is good, you don't have to worry about this mechanic.

    Agree with other post, this is the only base donjon I still enjoy.
    Story, design, animation, jump, etc.. Well made for learn different mechanic w/o get insta-punished.

    PC - EU

    Templar - Tank
    Necromancer - Tank
    Dragon Knight - Tank

    Warden - Healer
    Sorcerer - Healer
    Night Blade - Healer

    My English is far from perfect but I try my best !
  • bmnoble
    bmnoble
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    Vaults of Madness
    Someone always fall's to their death.

    Its got a good design that makes you fight all the bosses along the way, I hate dungeons that let you skip the bosses either due to short cuts or just putting them in spots off the beaten track towards the end of the dungeon.
  • zvavi
    zvavi
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    Vaults of Madness
    Aznarb wrote: »
    ddgsodium wrote: »
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss

    See healer failing at keeping his mate alive*
    If the healer is good, you don't have to worry about this mechanic.

    Agree with other post, this is the only base donjon I still enjoy.
    Story, design, animation, jump, etc.. Well made for learn different mechanic w/o get insta-punished.

    With two 50k dps dds that dont stop dealing dmg for the mechanic, it is pretty much a one shot if he is targeting non tank... I mean, idk where you find the healer that can outheal one shots, but whatever.
  • Raisin
    Raisin
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    Fungal Grotto II
    zvavi wrote: »
    Aznarb wrote: »
    ddgsodium wrote: »
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss

    See healer failing at keeping his mate alive*
    If the healer is good, you don't have to worry about this mechanic.

    Agree with other post, this is the only base donjon I still enjoy.
    Story, design, animation, jump, etc.. Well made for learn different mechanic w/o get insta-punished.

    With two 50k dps dds that dont stop dealing dmg for the mechanic, it is pretty much a one shot if he is targeting non tank... I mean, idk where you find the healer that can outheal one shots, but whatever.

    Yeah, this has much less to do with the healing and more with the amount of damage coming in.
  • FierceSam
    FierceSam
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    Vaults of Madness
    zvavi wrote: »
    Aznarb wrote: »
    ddgsodium wrote: »
    zvavi wrote: »
    3 reasons
    1. the jump
    2. The animations of last boss.
    3. Seeing dds die to first boss

    See tank die to first boss

    See healer failing at keeping his mate alive*
    If the healer is good, you don't have to worry about this mechanic.

    Agree with other post, this is the only base donjon I still enjoy.
    Story, design, animation, jump, etc.. Well made for learn different mechanic w/o get insta-punished.

    With two 50k dps dds that dont stop dealing dmg for the mechanic, it is pretty much a one shot if he is targeting non tank... I mean, idk where you find the healer that can outheal one shots, but whatever.

    You basically need to stop all damage during that phase, then use as few DoTs as possible the rest of the time. It should be plain sailing.

    The annoying thing is there is always some yahoo who is too dumb or ignorant to understand this boss and there goes your no death run.

    Obviously, if I make it through that with no one dying I am the idiot who bellyflops off the second drop and plummets to my death... and there goes everyone else’s no death run.

    Great dungeon. Fun Bosses, the potential for massive ego boosting dps numbers when banekin slaying, a couple of good sets and a useful, if butt-ugly monster hat. What’s not to like?
  • zvavi
    zvavi
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    Vaults of Madness
    FierceSam wrote: »
    You basically need to stop all damage during that phase, then use as few DoTs as possible the rest of the time. It should be plain sailing.

    Obviously, i was answering a guy that said it depends only in healer and that if healer is good no one dies :shrug: (or alternatively run 3 dds and then 180k total dps with ready ults you can uber nuke him)
    Edited by zvavi on March 19, 2020 6:34AM
  • Nairinhe
    Nairinhe
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    Vaults of Madness
    My fav dungeon to solo during Witches Festival
    None of us is getting any younger, you know.
    Each event is preceded by Prophecy. But without the hero, there is no Event. > https://nairinhe.github.io/
    ...All true adventures include some deep bruises and frantic screaming, right?
    bluebird wrote: »
    is Fennorian a light source?
    PC EU - EP
    Annarath - Dunmer stamblade. Hero, thief, murderer. Of House Dres by blood, raised by Khajiit and Argonian people.
    Norra Storfjallet - a mountain range Nord frostwarden. Must. Protect. Everyone. Found out that world is bigger than dad's farm.
    Soothing-Paws Habasi - Khajiit healplar. Grandma you wish you had, but Annarath ain't sharing.
    Serpentina Scintilla - Imperial magcro. If she said she's from Tharn family, even Tharn family would believe.
    Gentle-Like-Snow - Argonian healblade. When she grows up she wants to be like Fennorian, but vampirism is a questionable first step.
    Nuada Vendresi - Dunmer fire DK. Annarath's brother. Our mistakes shape us in most peculiar ways.
  • Raisin
    Raisin
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    Fungal Grotto II
    Yo... people really love VoM. xD It was one of my early favorites too. I think the jumping blew everybody's mind, and is still super fricking fun. The in-or-out mechanic was one of my favorites in the beginning too, and the shattering glass effect is absolutely gorgeous. VoM is the source of much jumping and messing around I've done, there's some nice ways to do the trash pulls, and it was the first vet dungeon I ever soloed. ...Probably because it's arguably a very easy dungeon for being in Coldharbor, and unlocking fairly late. Which is why it's gone very stale for me.
    FG2 has a nice set of mechanics going on. Sure they're not particularly difficult and a lot of us have probably outgrown them, but at least they were there. And I personally still enjoy dealing with them. When I was a noob and just starting out with healing, I really liked the magicka-drain boss. I realize now that there's little challenge there, especially with how high PVE healing is, but back then I really felt like I had to think about it and prepare my heals. Would be cool if it had a stronger impact. The lady with the shades also has some fun stuff going on that still trips up some PUGs -- they clearly liked the tether enough to re-use it in Frostvault! Spawn of Mephala concept is cool in theory, probably could use some tweaking. Too often a tank gets stuck in there that can't damage their way out, and for the DDs that go in it's usually too easy to matter. Of course, ideally you don't go in at all, but that's just because people get used to avoiding mechanics if they can. The base is nice, but it could be made more interesting for sure. The final boss I also find fun, for no particular reason. It may stem back to the fact that when I was a healer noob, anything that required me to actually heal people was super exciting. I really appreciate how the HMs were set up for the II dungeons.
  • Cirantille
    Cirantille
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    Vaults of Madness
    Well of course

  • almightyalfo
    almightyalfo
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    Vaults of Madness
    Easy choice.
    PC-EU
    Daggerfall Covenant only

    My Characters [All CP 810+]:
    Aeriel Nightvale (Bosmer StamDK) - "Stormproof" - Crafter
    Ranzaiq Longclaw (Khajiit StamPlar) - "The Merciless" - Stamina DD (PVE/PVP)
    Freiya Winterborn (Nord StamDen) - "Paragon" - Stamina DD (PVP)
    Rayna the Desecrator (Dunmer StamNecro) - "Sunspire Saint" - Stamina DD (PVE)
    Heals-Many-Scars (Argonian MagPlar) - "Sunspire Saint" - Healer (PVE)
    Burgdul gro-Burek (Orc StamDK) - "Thane of Falkreath" - Tank (PVE)
    Erisa gro-Burek (Orc StamSorc) - "Orderly" - Stamina DD (PVP)
    Auguste Valeine (Breton MagPlar) - "Stormproof" - Magicka DD (PVE)
  • daemonios
    daemonios
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    Vaults of Madness
    Hardly a competition. Vaults is one of, if not the best base game dungeons. It could use a little refresher in terms of difficulty, as there isn't much of it these days, but the map is excellent and makes you wonder what else might be in store for VoM2 that never was.
  • daemonios
    daemonios
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    Vaults of Madness
    Raisin wrote: »
    Spawn of Mephala concept is cool in theory, probably could use some tweaking. Too often a tank gets stuck in there that can't damage their way out, and for the DDs that go in it's usually too easy to matter.
    Only the person closest to the portal ever gets pulled in, so unless your team are deliberately sabotaging you and staying further away than the tank, tanking the boss away from the portal should ensure the tank is never sucked into the portal.
  • Raisin
    Raisin
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    Fungal Grotto II
    daemonios wrote: »
    Raisin wrote: »
    Spawn of Mephala concept is cool in theory, probably could use some tweaking. Too often a tank gets stuck in there that can't damage their way out, and for the DDs that go in it's usually too easy to matter.
    Only the person closest to the portal ever gets pulled in, so unless your team are deliberately sabotaging you and staying further away than the tank, tanking the boss away from the portal should ensure the tank is never sucked into the portal.
    And if you pull the boss further away from the cave, no one gets pulled in at all. Doesn't mean PUGs know either of these things, listen, or are 'sabotaging' because they don't understand the mechanic. Literally 90% of PUG tanks get sucked into that cave.
    Edited by Raisin on March 19, 2020 8:33AM
  • Reverb
    Reverb
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    Vaults of Madness
    The aesthetics, the fights, the story, the copious looting, the long fall with great scenery. VoM is still one of the best. It’s easy enough for players of almost any skill level to complete on Vet, and the mechanics are just hard enough to force them to pay attention and learn.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Vaults of Madness
    No contest, next!
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Claire
    Claire
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    Vaults of Madness
    No contest. VoM is near the top of my faves.
  • hasi
    hasi
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    Vaults of Madness
    I love the slow motion glass animation at the endboss so much.
  • Varana
    Varana
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    Vaults of Madness
    This is not even a competition.

    There are some spots in FG that look nice (esp. from the entry to the shrine for part II back over the boss area) but overall, it's no match for VoM's visuals. That final boss room alone with its cathedral-like window front would carry the prize. And then they explode!

    Also, THE DROP.

    As for mechanics, they're all obliterated by power creep these days - in FG even more so. At least people regularly die in VoM, mostly to the Ghost but also because they can't decide whether to be in or out on the Architect. (With an additional element of surprise: sometimes the game decides that for you and kills you even though you were clearly out of that! :D )
    The Harvester's and Grothdarr's mechanics barely register with groups these days, and I'm not sure whether the Daedroth and Death's Head even count as bosses. Iskra has a nice entrance that is overshadowed by the much cooler versions in CoA2 ("This is the end of the line!") and Domihaus. Like with old games, you can understand on an intellectual level how that fight must've been awesome when it came out, with the spectacular lighting in the arena, but today it mostly falls flat.

    FG1 is nothing to speak of. It's an introductory dungeon in every sense - length, difficulty, mechanics.

    FG2 has somewhat unique boss mechanics on every one of them (except the first Spider) - the shadows and tether, the increasing resistances on the boss that everyone always skips, the teleport to the spider cave, the magicka drain, and the AoEs with the bubble. Unfortunately, they have lost most of their impact these days.

    Still, VoM wins by quite a margin.
  • Reverb
    Reverb
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    Vaults of Madness
    Varana wrote: »
    This is not even a competition.

    There are some spots in FG that look nice (esp. from the entry to the shrine for part II back over the boss area) but overall, it's no match for VoM's visuals. That final boss room alone with its cathedral-like window front would carry the prize. And then they explode!

    Also, THE DROP.

    As for mechanics, they're all obliterated by power creep these days - in FG even more so. At least people regularly die in VoM, mostly to the Ghost but also because they can't decide whether to be in or out on the Architect. (With an additional element of surprise: sometimes the game decides that for you and kills you even though you were clearly out of that! :D )
    The Harvester's and Grothdarr's mechanics barely register with groups these days, and I'm not sure whether the Daedroth and Death's Head even count as bosses. Iskra has a nice entrance that is overshadowed by the much cooler versions in CoA2 ("This is the end of the line!") and Domihaus. Like with old games, you can understand on an intellectual level how that fight must've been awesome when it came out, with the spectacular lighting in the arena, but today it mostly falls flat.

    FG1 is nothing to speak of. It's an introductory dungeon in every sense - length, difficulty, mechanics.

    FG2 has somewhat unique boss mechanics on every one of them (except the first Spider) - the shadows and tether, the increasing resistances on the boss that everyone always skips, the teleport to the spider cave, the magicka drain, and the AoEs with the bubble. Unfortunately, they have lost most of their impact these days.

    Still, VoM wins by quite a margin.

    I agree with this entire post. Spot on assessment. VoM was so amazing when it came out. It’s still great when stacked up against the base dungeons and has a real shot at winning this, but has really lost its luster due to power creep and the heightened design of the new instances.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • Dagoth_Rac
    Dagoth_Rac
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    Vaults of Madness
    In VoM, ZOS need to add Unhallowed-Grave-style grappling posts to the floating platforms you pass on the way down the big fall. You could still do the full jump, but would also have option to zig-zag down via grappling. Maybe place some heavy sacks on the floating platforms as an enticement.
  • daemonios
    daemonios
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    Vaults of Madness
    Dagoth_Rac wrote: »
    In VoM, ZOS need to add Unhallowed-Grave-style grappling posts to the floating platforms you pass on the way down the big fall. You could still do the full jump, but would also have option to zig-zag down via grappling. Maybe place some heavy sacks on the floating platforms as an enticement.

    Working off that idea, VoM2 could have you climb up from the last room of the current VoM using the grappling hook, through a crumbling version of the dungeon.
  • Vulsahdaal
    Vulsahdaal
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    Vaults of Madness
    To me, no competition here at all. Fungal is okay (especially for a quick run) but the Vaults of Madness has it all. Great environment, the jumping, the mechanics, the bosses...etc...

    But the one thing that really stood out in my mind about this particular dungeon is that it was the only one in which I paid attention to the story and as a result of this, all during that run I found that I was questioning myself more than a few times if I was fighting for the right side.

    Cant say any other dungeon made me feel this way.
    Aleksandr Drakonov-- Breton magblade DPS-- *silence*
    Alisiah Drakonova-- Nord magsorc DPS-- "They say you cant choose your family. Well, I chose mine, didnt I?"
    Ivan Levikov-- Imperial stamDK Tank-- "I'm just your typical shining white knight in dull black armor."
    Severin Veer-- Breton magsorc DPS-- "Some men just want to watch the world burn. When I'm done, they'll have their wish."
    Alex Konstan-- Imperial stamblade DPS-- "Yeah, yeah, whatever.. You got my gold or what?"
    Ak'suhp Ferbolls-- Khajiit stamblade DPS-- "Khajiit will do skooma, if you have coin."
    Amaris Cyndel-- Redguard magplar Healer- "Of course I promise to do my best to keep you alive. After all, if you die they'll come after me next."
    Runilkar-- Altmer magsorc DPS-- "And so it begins.."
    The Fateless One-- Bosmer stamblade DPS-- "Dont make me come looking for you. Because the next time you see me, you wont see me. Got it?"
    Salvatore Zerkalo-- Redguard stamden DPS-- "Im sorry, I didnt quite get that. Why dont you come a little closer, and say it again."
    Viro Ferrantius-- Imperial stamDK DPS-- "Who in oblivion are you, and why are you talking to me?"
  • Puzzlenuts
    Puzzlenuts
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    Vaults of Madness
    Always enjoy the big drops
  • Saucy_Jack
    Saucy_Jack
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    About three hours left to vote!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD!

    Also, become a Scrub-scriber! SJ Scrubs: The gameplay you watch to feel SO MUCH BETTER about your own!
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