Despite the limited amount of players in comparison in the past, the game is performing really clonky (at least for me on EU PC megaserver). What I notice is lagspikes (especially during more crowded times) where the normal 50-120 ping goes up to anywhere between 400-999+ while other games shortly after online perform well (stable 100-200 connection to an NA server). Big thing is - all those issues, which were sometimes present before the Harrowstorm update, suddenly became a massive pain in the arse post-Harrowstorm.
The only conclusion I can make from this, is that someone *** up. 3 possibilities: 1) someone during the downsizing of the code touched (a part of) the netcode while they didn't have the slightest clue what they were doing (time to put them somewhere where they can't do any damage), 2) your internet connector is throttling your internet (time to give them a talking to), 3) someone in the management decided it was a smart idea of saving costs by downscaling the contracted bandwidth (time to get the tars and feathers out without a golden parachute, because that person shouldn't be making any decision, ever). Either one of those or a combination - if the latter, time to have a look in the organisation how multiple incompetent people could get near decision-making.
The rubberbanding is ever-persistent, and in my analysis over the week seems to be the major factor of the desyncs - the game doesn't process the commands correctly, stacking them up while it shouldn't be needed and not resolving the commands closely together. The ping issues, that's somewhere on your end of the connection. If a lot of people haven't had massive issues before but suddenly do since the patch, that's not the net connections of consumers failing, but that's a ***-up on your companies' or providers end.
If the former two get resolved the latter (the desyncs) should also be less worse. *Probably* there's still an error in prioritization somewhere in the code even after that (because the desyncs aren't always visibly explainable through rubberbanding and pingspiking), but it should go a long way.
The eternal Undead Half-Dragon
Also known as NRVNQSR
- Note: whenever you encounter those names, it might be me. But not always -