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Steps players can take to fix pvp performance how players could fix it using these Five Tenets.

Thevampirenight
Thevampirenight
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I think players need to understand this as many like to blame Zenimax for it. However its two way street, why should zenimax fix it when players won't do their part to fix it? Zenimax and what they do at times can make performance worse. However what they do doesn't compare to how the trends and same old same old meta chasing copy cat warfare cause performance issues to get worse or become unplayable.
Copy Cat war fare plays a big role in how Performance is and other factors.

What is copy cat warfare well at least this is how I'm describing it.
Say player on one side is using a very powerful build that is op people see that and want to do it too. So they copy that build. thus creating a meta, Examples light armor, destruction staff, bat swarm and other abilties. Everyone starts using batswarm, light armor and destruction staff. When that gets nerfed they switch to which bis class skills they have and say for example go for just two handed sword and a two handed abiltiy everyone is doing it. Then as things change and they keep nerfing or buffing certain things meta changes and well now people are doing tanky stuff and everyones copying each other to become very hard to kill groups of people. By not diversifying by coping each other not getting creative not doing your own things and wacky things. Game performance goes down. As the tanky meta everyone is doing it so others join in and this draws out battles and when in massive zergs spamming performance killing effects non stop. That causes performance to go way down.

One way to fix this is stop copying others, build your own thing make your own path. If you have to unsubscribe from build makers like Alcast, or others that make them and avoid copying your guildies. Leave the guild if they require you to build the way they want. Then follow these
Five Tenets of Keeping Pvp Performance Healthy.
1. Don't copy others avoid this at all costs least you invoke the Wraith of Unplayable Server Performance..
2.Avoid making yourself invincible, doing so invokes the Wrath of Unplayable Server Performance.
3. Avoid spamming very high particle or performance killing abilties when group stacking. Doing so invokes the Wrath of unplayable Server Performance.
4. Reduce group size to twelve or less, not doing so invokes the Wrath of Unplayable Server Performance.
5. Be Unpredictable and don't stack and when you do stack keep groups distanced from one another at all times not doing so invokes the Wrath of Unplayable Server Performance.

So want to fix pvp performance keep to these tenets at all times least risk unplayable server performance.

Anyways these steps I did mentioned on the one thread but I'm posting here as well. I posted the five tenets of keeping Server Performance healthy now,
take these steps anyone reading this to help your fellow pvpers and your own pvp performance as I do think not doing these things will just keep the performance bad for everyone. Teach your friends and pvp guides these tenets and steps be a guide and maybe things will be better.

1. Limit group size to Twelve or Less.
2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
4.Spreading out being more random.
5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.
Edited by Thevampirenight on March 18, 2020 10:09AM
PC NA
Please add Fangs to Vampires.
  • Thevampirenight
    Thevampirenight
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    Aliyavana wrote: »
    No.

    Free agrees please.

    Well your choice but thing is its not going to get better if players don't start changing things on their own end. Zenimax will do what they can on theirs. Reason for this post was because what players do effects the overall game just as much as whatever changes Zenimax adds to the game.
    Edited by Thevampirenight on March 18, 2020 10:06AM
    PC NA
    Please add Fangs to Vampires.
  • Raisin
    Raisin
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    don't drag night mom and dread daddy into this mess
  • hasi
    hasi
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    Pro advice: let's all just punch each other with our fists! Who needs Weapons and Skills?!
  • Thevampirenight
    Thevampirenight
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    hasi wrote: »
    Pro advice: let's all just punch each other with our fists! Who needs Weapons and Skills?!

    Well would be nice if hand to hand, massive brawl on brawls could be a thing. Maybe one of these days.
    PC NA
    Please add Fangs to Vampires.
  • OlumoGarbag
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    Aliyavana wrote: »
    No.

    Free agrees please.

    Best i can do is insightful...
    class representative for the working class, non-cp, bwb and Trolling
  • Thevampirenight
    Thevampirenight
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    daemonios wrote: »
    It wasn't enough to post these suggestions in another thread, you needed to make a new one too?

    OP, your suggestions are delusional. Players simply play by ZOS' rules. It's on ZOS to make sure that what players can do in-game can be supported by the server with adequate performance. Self-control and self-policing are not a thing in a competitive environment where you can't ensure everyone will be playing by the same self-imposed rules.

    Well I maybe a Noob, I might think I know what I'm talking about I will admit I don't some of the time however. I'm a flawed person however, I can see the writing on the wall that things have got to change not just by zenimax but also by the player base. That requires change just like the times we live in. There is another reason why people should follow Tenet number one. The Nerf hammer goes down Zenimax changes things nerfs things and changing things up is because Zenimax doesn't want full on stagency and Mmo players trend towards this using one bis or several bis builds and ignoring everything else the game offers. Just to be prepared or ahead.

    They chase the meta and that has also done things that might have hurt performance. So Performance isn't the only reason why to follow some of these tenets. One of them could help keep the Nerf Hammers away. Or maybe make it less likely to be used. I like to think some of what I post have common sense applied to it but not always and likely doesn't however that doesn't mean I don't hope people see it as such.
    Maybe I'm Delusional, however maybe I might not be or maybe I'm both at the same time. *Shrugs*
    PC NA
    Please add Fangs to Vampires.
  • DelosTheta
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    This is madness

    This. Is. SPARTAAAAAAAA!!!
  • Thevampirenight
    Thevampirenight
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    This is madness

    Well maybe Sheogorath does have a point and I bet he could fix this. Maybe we should give him a crack at the servers. ;)
    PC NA
    Please add Fangs to Vampires.
  • wolfbone
    wolfbone
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    I think players need to understand this as many like to blame Zenimax for it. However its two way street, why should zenimax fix it when players won't do their part to fix it? Zenimax and what they do at times can make performance worse. However what they do doesn't compare to how the trends and same old same old meta chasing copy cat warfare cause performance issues to get worse or become unplayable.
    Copy Cat war fare plays a big role in how Performance is and other factors.

    What is copy cat warfare well at least this is how I'm describing it.
    Say player on one side is using a very powerful build that is op people see that and want to do it too. So they copy that build. thus creating a meta, Examples light armor, destruction staff, bat swarm and other abilties. Everyone starts using batswarm, light armor and destruction staff. When that gets nerfed they switch to which bis class skills they have and say for example go for just two handed sword and a two handed abiltiy everyone is doing it. Then as things change and they keep nerfing or buffing certain things meta changes and well now people are doing tanky stuff and everyones copying each other to become very hard to kill groups of people. By not diversifying by coping each other not getting creative not doing your own things and wacky things. Game performance goes down. As the tanky meta everyone is doing it so others join in and this draws out battles and when in massive zergs spamming performance killing effects non stop. That causes performance to go way down.

    One way to fix this is stop copying others, build your own thing make your own path. If you have to unsubscribe from build makers like Alcast, or others that make them and avoid copying your guildies. Leave the guild if they require you to build the way they want. Then follow these
    Five Tenets of Keeping Pvp Performance Healthy.
    1. Don't copy others avoid this at all costs least you invoke the Wraith of Unplayable Server Performance..
    2.Avoid making yourself invincible, doing so invokes the Wrath of Unplayable Server Performance.
    3. Avoid spamming very high particle or performance killing abilties when group stacking. Doing so invokes the Wrath of unplayable Server Performance.
    4. Reduce group size to twelve or less, not doing so invokes the Wrath of Unplayable Server Performance.
    5. Be Unpredictable and don't stack and when you do stack keep groups distanced from one another at all times not doing so invokes the Wrath of Unplayable Server Performance.

    So want to fix pvp performance keep to these tenets at all times least risk unplayable server performance.

    Anyways these steps I did mentioned on the one thread but I'm posting here as well. I posted the five tenets of keeping Server Performance healthy now,
    take these steps anyone reading this to help your fellow pvpers and your own pvp performance as I do think not doing these things will just keep the performance bad for everyone. Teach your friends and pvp guides these tenets and steps be a guide and maybe things will be better.

    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    because zos constantly promises to fix it yet they never *** do. that's why. why you should we reduce how we play a game because zos are lazy *** who wont fix the game? oh yeah, that's right. we shouldnt have too.
  • Thevampirenight
    Thevampirenight
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    Mayrael wrote: »
    We can also unsub and stop playing this game, if he dies, he dies. When there will be 30 players around, there wont be any lags ;)

    Well subcription and playing the game does give them reason to maybe fix things. Plus it might help fund the fixes, so people can protest all they want. What good would it do there would always be those that would sub even if a few stop subbing. I mean people just got to adjust to the reality that this game can't handle things like it was meant too. People just got to adjust to these things and what Zenimax does within the next few months could really help or not change anything. However I'm hopeful it will get better till then I hope players at least could maybe adjust their play patterns. Which this thread was made for. I know its likely players won't but it didn't hurt to try. Oh well its up to them really, maybe my ideas could help or maybe they wouldn't do anything. Its up to them its not up to me.
    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
    Thevampirenight
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    I hope you're getting paid for this.

    Zenimax doesn't pay me for anything, would be nice but no I'm doing this all for free. Its just advice to maybe help change some things. Hopefully a guild leader of a massive pvp guild sees it and sees maybe its not a bad idea and maybe they adopt it. Potentially helping things a bit by doing so.
    wolfbone wrote: »
    I think players need to understand this as many like to blame Zenimax for it. However its two way street, why should zenimax fix it when players won't do their part to fix it? Zenimax and what they do at times can make performance worse. However what they do doesn't compare to how the trends and same old same old meta chasing copy cat warfare cause performance issues to get worse or become unplayable.
    Copy Cat war fare plays a big role in how Performance is and other factors.

    What is copy cat warfare well at least this is how I'm describing it.
    Say player on one side is using a very powerful build that is op people see that and want to do it too. So they copy that build. thus creating a meta, Examples light armor, destruction staff, bat swarm and other abilties. Everyone starts using batswarm, light armor and destruction staff. When that gets nerfed they switch to which bis class skills they have and say for example go for just two handed sword and a two handed abiltiy everyone is doing it. Then as things change and they keep nerfing or buffing certain things meta changes and well now people are doing tanky stuff and everyones copying each other to become very hard to kill groups of people. By not diversifying by coping each other not getting creative not doing your own things and wacky things. Game performance goes down. As the tanky meta everyone is doing it so others join in and this draws out battles and when in massive zergs spamming performance killing effects non stop. That causes performance to go way down.

    One way to fix this is stop copying others, build your own thing make your own path. If you have to unsubscribe from build makers like Alcast, or others that make them and avoid copying your guildies. Leave the guild if they require you to build the way they want. Then follow these
    Five Tenets of Keeping Pvp Performance Healthy.
    1. Don't copy others avoid this at all costs least you invoke the Wraith of Unplayable Server Performance..
    2.Avoid making yourself invincible, doing so invokes the Wrath of Unplayable Server Performance.
    3. Avoid spamming very high particle or performance killing abilties when group stacking. Doing so invokes the Wrath of unplayable Server Performance.
    4. Reduce group size to twelve or less, not doing so invokes the Wrath of Unplayable Server Performance.
    5. Be Unpredictable and don't stack and when you do stack keep groups distanced from one another at all times not doing so invokes the Wrath of Unplayable Server Performance.

    So want to fix pvp performance keep to these tenets at all times least risk unplayable server performance.

    Anyways these steps I did mentioned on the one thread but I'm posting here as well. I posted the five tenets of keeping Server Performance healthy now,
    take these steps anyone reading this to help your fellow pvpers and your own pvp performance as I do think not doing these things will just keep the performance bad for everyone. Teach your friends and pvp guides these tenets and steps be a guide and maybe things will be better.

    1. Limit group size to Twelve or Less.
    2.Going out of the way to not spam abilties like heals or other abilties that have heavy particle effects non stop.
    3.Players should allow themselves to be killed once in a while. You don't need to be an impossible to beat foe that is only hurting performance players that make builds that make them very hard or difficult to kill which makes massive group on group content take much longer which can cause serious lag sinks when players stack lag causing abilties and spam those lag causing abilties non stop. This might be the biggest reason why pvp is so unplayable right now. So players should make a commitment and pvp guilds to stop using to much tank meta and commit to allowing combat to end faster then it is.
    4.Spreading out being more random.
    5. Use Item sets that have flat based values. Avoid using percentage based sets to reduce server calculations that the server has to run when players are stacked. Not only doing this for yourself but also doing this to help pvp run better.
    6. Use abilties even if not Bis that don't hurt game performance even if they are second or third tier. Like second tier healing or third tier healing abilties.

    because zos constantly promises to fix it yet they never *** do. that's why. why you should we reduce how we play a game because zos are lazy *** who wont fix the game? oh yeah, that's right. we shouldnt have too.

    Somethings could be just out of their control they try but maybe things don't go as planned. Zenimax can only fix so much here. That is reality, then its up to us to adapt to what they cannot change or fix and then at least have some type of normalcy and have a more playable game but that is if players adjust. Instead of crying to Zenimax to fix this or fix that. We could do a lot to fix it ourselves but that is if we adjust to make it work for everyone. That takes the community to come together and pull off.

    The Ps4 community came together laid down their arms and all three alliances went into a location in Cyrodiil to morn a fellow player. If they could do that then well I'm sure the community could come together if they wanted too and adjust and make changes like some of the ones I suggested.
    Edited by Thevampirenight on March 18, 2020 11:00AM
    PC NA
    Please add Fangs to Vampires.
  • relentless_turnip
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    I appreciate you efforts mate, but players should be able to play how ever they want.

    It isn't up to us to improve the game.
    If it was something the odd player was doing to effect performance your argument may be valid.
    As poor performance is pretty unanimous across the player base it is clearly a problem with the game and not the user.

    There are aspects of builds and play styles I don't like, ball groups, tanks etc... the usual!
    We can't dictate how others play the game and say the way you play is breaking the game.
    The developer has a responsibility to maintain a playable game for the 60,000 odd players who want to play it each day regardless of how they play.
    We should not remove that emphasis from the developers until it is fixed.

    You are right in saying some of the responsibility falls at the players feet, but the argument stops at the word console.
    Console can't really do anything to improve their individual performance other than improving their connection.

    If an individual has a problem the problem is most likely them, if a large majority of the community has a problem it is the game.
    "It is not over performing... you are under performing!"
    "I heard the bugs got a buff this patch?"
  • Scarkii
    Scarkii
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    The performance issues arent because of meta builds its because of the server host Zenimax uses for the servers
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • Thevampirenight
    Thevampirenight
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    Scarkii wrote: »
    The performance issues arent because of meta builds its because of the server host Zenimax uses for the servers

    Its many factors, well here is how I think the meta can effect the servers. I don't know all the details but I do know changes they made basically made survival/ tank meta a big part of pvp play. From what I understand blocking is a big part of staying alive. Since Block is a universal mechanic that any class with any weapon type can do. If everyone is doing it then it causes huge strain because the server has to calculate all those blocks. This caused issues that forced them to change the entire blocking system.
    Had it not become a huge meta, it wouldn't have needed to be changed most likely.
    Meta builds have this tendency if to many are using just one thing, and if Zenimax doesn't support or like it they will nerf or alter things and they use data they gather from the game to decide which gets the hammer and what doesn't get the hammer. Sometimes they don't just nerf they rewrite or change code to produce different mechanics for abilties or other things and this could help performance or even make performance worse depending on what it is.

    Sometimes I think these changes are fun little experiments they like to do with the code to make game mechanics more interesting at least to them. However these changes they do to shake things up can actually be something of a double edge sword. Like the Nightblade ability they reverted back to more like it was before they changed it. They had to change it back do to a coding conflict and I'm guessing this isn't' the only ability with such an issue.

    That some of the changes they do can cause coding conflicts not sure how much impact it would have on performance but its likely
    these issues wouldn't help Server performance. So that is something that Zenimax I think is trying to address by the looks of it. I doubt the Nightblade ability is the only one that causes such issues. So hopefully they are working on fixing those as well and getting those out. Don't know how it would improve performance but hopefully such changes could help a little when it comes to performance.

    From the last patch notes.
    Incapacitating Strike: This Ultimate no longer silences the target, but instead stuns them for 3 seconds if cast with 120 or more Ultimate. This change was primarily done to fix an issue where the unique silence applied from this ability conflicted with some recent hard-coded block behaviors.

    Edited by Thevampirenight on March 18, 2020 12:28PM
    PC NA
    Please add Fangs to Vampires.
  • Sandman929
    Sandman929
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    Can't even get people to populate a second campaign during prime time rather than continue dogpiling the campaign that has a queue.
    Daggerfall Covenant - Xbox One NA
  • dsalter
    dsalter
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    i stopped reading the moment i saw "copy cat".

    people copy builds because they have more impact than everything else, with the removal of soft and some hard caps they killed a majority of build diversity.

    no caps, no stat spread, no diversity.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Thevampirenight
    Thevampirenight
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    I appreciate you efforts mate, but players should be able to play how ever they want.

    It isn't up to us to improve the game.
    If it was something the odd player was doing to effect performance your argument may be valid.
    As poor performance is pretty unanimous across the player base it is clearly a problem with the game and not the user.

    There are aspects of builds and play styles I don't like, ball groups, tanks etc... the usual!
    We can't dictate how others play the game and say the way you play is breaking the game.
    The developer has a responsibility to maintain a playable game for the 60,000 odd players who want to play it each day regardless of how they play.
    We should not remove that emphasis from the developers until it is fixed.

    You are right in saying some of the responsibility falls at the players feet, but the argument stops at the word console.
    Console can't really do anything to improve their individual performance other than improving their connection.

    If an individual has a problem the problem is most likely them, if a large majority of the community has a problem it is the game.

    Well I agree that we can't dictate what players can do we can make suggestion. However I think the best thing the Devs can do is outright communicate exactly what is causing these downgrades and what players can do to help out. I think the devs should be proactive in that.

    They should be helping the community by telling us more about what is causing the downgrade in performance. So far, we know from what they told us that Performance is so much worse on PC Eu because the United states players tend to log in differant time zones so is more even to where the servers can handle but also that this isn't the case in the Eu where most players logging in. We know that there was issues with Sprint and then block that made them have to change and rewrite the code for those things. We know they had to rewrite the group finder. Likely do to the same issues of to many players online at once and other factors. However they need to communicate a lot better to what is causing these performance issues and how players are effecting it. They should be the ones suggesting and doing steps to help reduce the issues.

    They should be the ones communicating suggestions on how to improve things. How we could improve our games instead of saying update old addons. Also I'm sure that there is far more then 60,000 that log into the game. Maybe more like half a million that is just a guess but it could be any number. I doubt 60,000 could cause the amount of lag that kills the performance.
    PC NA
    Please add Fangs to Vampires.
  • Ratzkifal
    Ratzkifal
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    Economic theory. Players create demand and ZOS wants to supply and meet that demand. If we create demand for good performance in long drawn-out battles because we all keep copying builds until only the tank meta remains, then ZOS needs to supply or lose to a competitor...
    This Bosmer was tortured to death. There is nothing left to be done.
  • Defilted
    Defilted
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    Post after post since 2014 I have heard the writing is on the wall... Bla bla bla game is dead or dying... Still here.. PVP is still here.
    XBOX NA
    XBOX1X
    External SSD USB 3.1(Samsung T5)

    #NightmareBear
  • Thevampirenight
    Thevampirenight
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    grannas211 wrote: »
    Please tell me this is a troll post. It has to be right?

    Well this post was to try and see if I could offer some suggestions that the player base could take to help maybe make it better for everyone so no I'm being serious about this post. Here is what I see on the forums,. constantly its all over lately.
    Performance, Performance is bad, performance is killing the game, Pvp is dying, Should move to another game to pvp its so bad performance is horrible nothing they do is working. Zenimax please fix this lag, why is the game having such terrible performance. This is going on and on and on and on and on and on. Day by day by day by day. Then when there is a patch then there is threads saying its even worse then before. That is whats happening and people are not doing anything that could help relieve it they are relying on Zenimax to do it for them.

    So no this is not a troll post this is a very serious post and a very serious suggestion for folks instead of whining about it actually going out to fix it themselves because relying on Zenimax online won't cut it. It means the way things typically go day by day in pvp should be switched up to help reduce the performance problems and many of the things I suggested that players don't want to change at all can in fact hinder performance a lot of it could be on the end of Zenimax but many of its because of how the Pvpers play pvp. Zerg Balling, ability spam and all the calculations from Cp Points, to many other calculations and ability spam that causes more calculations that causes more lag. That is what is going on and that is the core issue pve doesn't have nearly this problem and most all the threads about performance seem to mainly focus on pvp or trials. Sometimes Pve but mostly pvp.

    All players have to do is one reduce their group sizes two not spam healing abilties and other abilties that don't need to be spammed maybe just cast every few seconds or five seconds instead of every second. Then players also should spread out maybe taking different sides of the keeps to siege instead of stacking just on one side. Have one group on one side and another group sieging the walls on the other.

    However I did mention more stuff that could be done but those three things, Spread out, reduce group sizes and not spam abilties to much. I'm willing to bet performance would shoot up if players took those three suggestions and actively practiced them. Also going to other campaigns and not just hanging out in the highest cap campaign would be another thing maybe do no cp campaigns. That could also be beneficial as cps just add more calculations to the mix. Which makes performance even worse.

    The company is responsible for the game but the players are also responsible for understanding the games limitations and that it can't handle the things they want it to handle. This is the reason why we don't have capes, its the reason why we have no underwater content. :( I'd really would like to see underwater Argonian swamp cities but can't because the game can't support this do to the engine.
    Edited by Thevampirenight on March 18, 2020 1:24PM
    PC NA
    Please add Fangs to Vampires.
This discussion has been closed.