Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

The worse lag gets, the better zergs perform

Fawn4287
Fawn4287
✭✭✭✭✭
Lag is essentially the biggest, most op and most prominent buff zerglings, large scale and ball group players can get. If you run with healers and 20 other builds you get your buffs kept up by others, your healing done by others, debuffs done by others etc. whilst as a small scale and solo player skills not firing off properly is essentially huge resources wasted By having to over block, over dodge roll etc. or death. Since it seems regardless of what the intention, performance is not getting better its time to introduce huge direct nerfs to zergs and large scale. At the end of the day zerg players mindlessly group up, regardless of what happens and the vast majority wouldn’t notice any changes and carry on as usual anyway. Some suggestions are

1- make off healing a Total pool that each player draws from, rather than 1 person using practiced incantation and doing potentially millions in healing, same for proc healing sets.

2- add a cooldown to resurrections once interrupted, It’s ridiculous being on a magica build and having to spam bash on some 45k health zerg tank who only resurrects people, it should be 10 seconds before he can attempt the res again.

3. Cap health at 30-35k, the number of tanks that are unkillable 1v1 that sit on resource to stop its conversion is ridiculous, these builds have no place in a resource capping game. They appear in cyrodil and even battlegrounds and can just tank and hold objectives far too efficiently.

4. Make light attacks, proc sets and siege scale off your max stats and damage, force immobilise spamming tanks running zaan to actually change up their play style, regardless of meta these builds have the same ease of use every patch.

5. Cap the number of people synergys and buffs can effect to a lower number, 1 templar circle can cleanse up to hundreds of negative effects for 4k magica, this is just ridiculous how easy you can make it for people who play in these sized groups.

Any others please list and carry on about how your 20 man ulti dumping half healer “ball group” actually needs a buff
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    What ever it takes to get my 25k ap and get out. The 20 fps lagging zerg is the easiest way for me to do it :|
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    If your on a Magicka build.... slot Crushing Shock. It WILL interrupt them every single time.
    PS4 NA 1200+ CP
    Have played all classes.
    Warden Main
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Lag mostly helps groups because of a couple things:
    - cast time abilities don’t work at all in heavy lag, so inevitable det doesn’t work to counter zergs
    - break free doesn’t work, so the only way to remove stuns is to cleanse them

    Combine the two and you’ll have a ball group spamming cleanse removing stuns without being hit by inevitable det, fighting people who get stunned and can’t fight back. It’s really that simple. With heavy lag you can hit break free 5 times in a row and blow 20k stam but it won’t do a thing.

    Stam are also used to using dizzy swing, so most just try using it which doesn’t work and take damage until they’re dead.

    Best thing they could do imo is make inevitable det instant cast. Nerfing cleanse would help in one sense, but if they did an entire faction could stack loosely and be just as powerful in a sense because opponents wouldn’t be able to fight back, so the bigger Zerg would win.

    Lag also effects the opponents of zergs moreso then the Zerg for some reason. The ball group just has cleanse to fall back on, where the faction stack is usually 60 people in smaller groups (who hilariously think they’re small scaling).
    Edited by Iskiab on March 10, 2020 4:08AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Trying to make changes based on lag is a terrible idea. And pretty much any change they could make outside of giving us dynamic ultimate again would most likely serve to further empower the mass of players. That’s been the case for years now.
    2013

    rip decibel
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Draxys wrote: »
    Trying to make changes based on lag is a terrible idea.
    Pretty much this.
    Fawn4287 wrote: »
    3. Cap health at 30-35k, the number of tanks that are unkillable 1v1 that sit on resource to stop its conversion is ridiculous, these builds have no place in a resource capping game. They appear in cyrodil and even battlegrounds and can just tank and hold objectives far too efficiently.
    Wow, tanks are actually effective at... tanking? What a shocker, who'd have guessed :D
    L2P and counter them effectively: with a rare few exceptions, those builds have effectively no real offensive capability and you can parse on them like a training dummy.
    If you can also get a few of your friends to help with that, these "tanks" are dead in short order. And no, mindlessly spamming LAs or HAs does not count.
    Fawn4287 wrote: »
    4. Make light attacks, proc sets and siege scale off your max stats and damage
    LAs and proc sets already do scale off of offensive stats.

    OTOH, siege scaling off of offensive stats is the most ludicrous suggestion I've seen yet - and believe me, I've seen quite a few.
    Before you spout such nonsense, think for a minute about what a decent theorycrafter could do with that - then think again.

  • Fawn4287
    Fawn4287
    ✭✭✭✭✭
    Major_Lag wrote: »
    Draxys wrote: »
    Trying to make changes based on lag is a terrible idea.
    Pretty much this.
    Fawn4287 wrote: »
    3. Cap health at 30-35k, the number of tanks that are unkillable 1v1 that sit on resource to stop its conversion is ridiculous, these builds have no place in a resource capping game. They appear in cyrodil and even battlegrounds and can just tank and hold objectives far too efficiently.
    Wow, tanks are actually effective at... tanking? What a shocker, who'd have guessed :D
    L2P and counter them effectively: with a rare few exceptions, those builds have effectively no real offensive capability and you can parse on them like a training dummy.
    If you can also get a few of your friends to help with that, these "tanks" are dead in short order. And no, mindlessly spamming LAs or HAs does not count.
    Fawn4287 wrote: »
    4. Make light attacks, proc sets and siege scale off your max stats and damage
    LAs and proc sets already do scale off of offensive stats.

    OTOH, siege scaling off of offensive stats is the most ludicrous suggestion I've seen yet - and believe me, I've seen quite a few.
    Before you spout such nonsense, think for a minute about what a decent theorycrafter could do with that - then think again.

    Nice the troll Bubble trouble tank with 50k health sitting on the flag is very easy to solo and cap, proc damage and healing sets have a standard damage output so this dude with his 9k vigor tool tip can still drop a bogdan and put out big off heals to his party or run zaan and fossilise and have a good damage output with his 1500 weapon damage.

    It’s ridiculous how hard some Hard mode vet PvE content But you can tank 5 people easily with essentially 3 buttons, its funny how the people screeching for let me get perfected asylum weapons and god slayer title with my inadequate dps often get nerfed further but the potato tanks of PvP seem to never have to adapt playstyle or builds.

    What I mean is that people who are on DPS builds running around with 10k effective power can get full siege damage, whilst those with 3k hit for nothing
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    I’m going to assume this is all in the CP campaign. While it is not impossible to build an effective tank in no-cp, it is much more challenging, and as such, far less prevalent.
    I swear, instead of begging the devs to make drastic changes to the fundamentals of PvP to solve problems exasperated by the CP system, all these “small scalers” should spend more time in no CP instead of playing in the most broken PvP zone and then demanding changes to the entirety of the game based on what they see there.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Fawn4287
    Fawn4287
    ✭✭✭✭✭
    I’m going to assume this is all in the CP campaign. While it is not impossible to build an effective tank in no-cp, it is much more challenging, and as such, far less prevalent.
    I swear, instead of begging the devs to make drastic changes to the fundamentals of PvP to solve problems exasperated by the CP system, all these “small scalers” should spend more time in no CP instead of playing in the most broken PvP zone and then demanding changes to the entirety of the game based on what they see there.

    Ive played no CP magsorc and stamdk are just far too op, proc damage sets hit far too hard, as well as things like BRP dual wield are insane. For the most part most non cp activities are really quite dead, on xbox NA there would be maybe 1 bar in for 1 faction in cyrodil and none in IC, I would say everyone playing no CP sticks to BGs
  • ElvenVeil
    ElvenVeil
    ✭✭✭
    Major_Lag wrote: »
    Fawn4287 wrote: »
    4. Make light attacks, proc sets and siege scale off your max stats and damage
    LAs and proc sets already do scale off of offensive stats.


    Not entirely true. Light attacks do scale, but proc sets do not. The only thing affecting proc damage is %modifiers like berserk buffs and cps, but max stat / weapon and spell damage does not affect proc set damage. Proc sets also cannot crit.
    Having said that it would be a terrible change to the game if proc sets were made to scale off stats.
  • DjinnAeternam
    DjinnAeternam
    ✭✭✭
    Who would have thought that grouped players could had an advantage if they coordinate against solo players?

    Everyone is affected by lag/poor performance, so the solution is to fix the game. Nerfing whatever because lag its just nonsense. Or you think that ball groups don't suffer from game poor performance? crashes, skills not registering, etc etc

    Also nerf HP/Tanks? for what? standing and rezing ppl?

    Regarding other points you made, you don't seem to be aware of game mechanics : there are other forms of interrupt than bash ; LA and Proc sets already scale ; learn to use Sieges properly, or do you want a 6k+ WD person to wipe you on 1 hit cause siege damage scale? That would open so much exploiting.

    Also templar cleanse doesn't clear hundreds of debuffs, groups usually run purge for that, and it has its own limitations, also bear in mind that with game poor performance, also those will be near impossible to use sometimes.

    So, L2P and hope ZoS fixes the game, otherwise you can be sure you only gonna have smallscale and soloers soon.



  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    ZoS finally killed 1vX, how, they broke the game. Now no one can play.
  • wsmith97ub17_ESO
    wsmith97ub17_ESO
    ✭✭✭
    The OP adresses a pvp tactic that i first started using in Eve online with a large corp/guild i was part of.

    We would always try to be the first group to flood the localized grid with our skill inputs before the enemy. You then are able to keep a kind of input priority.

    You get much less lag than the enemy, they can barely use abilities, they die in a fire, profit.

    Its much more pronounced in eso though as its usually a ball group against frustrated no hopers who can barely fire off an ability due to ball group created lag superiority.

    It is, without a doubt the worst type of "pvp" i have ever experienced. Lol
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
Sign In or Register to comment.