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Heavy armor needs to have a speed debuff and a regen debuff.

  • Ratzkifal
    Ratzkifal
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    MusCanus wrote: »
    Abyssmol wrote: »
    light armor should led your character move faster than medium.

    Light armor should have a percentile chance of making you trip over your robes while sprinting, resulting in a self-stun and immobilization. Each attempt at breaking free should confer an additional chance of extending this immobilization as you get twisted and mixed up in your flowing robes

    Not all light armor are robes and not all robes are light armor though.

    Also, wearing heavy / medium armor in hot / humid regions should burn stamina at 35% every 0.08 seconds to keep your character from suffering from heat exhaustion - and in full heavy, heat stroke when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Well, if we're into crazy ideas now, what about lightning/shock damage? Should be higher on someone in heavy, metal is a good conductor of electricity.

    Assuming the entire set was metal, it would make a faraday cage.

    But if we're going realism, wearing heavy armor IRL doesnt effect my magicka regen

    Exactly! It should make you immune to shock damage as long as you are wearing a full set of heavy armor. Unless magical lightning works differently than natural lighting and doesn't generate electric fields at all...

    Fire and frost on the other hand should deal extra damage as the metal conducts the heat/cold right onto your body. Unless you are wearing insulating clothes underneath, which you would IRL but don't ingame, since you don't have itemslots for it.
    This Bosmer was tortured to death. There is nothing left to be done.
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  • Shadowasrial
    Shadowasrial
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    How would you all balance the heavy armor meta?
  • KaraBela94
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    dazee wrote: »
    The OP only wants heavy armor nerfed becuase of PVP heavy armor meta and therefore his argument is invalid and should be entirely ignored until he can come up with a half decent reason why it's a good idea for PVE.

    Go at his Profile and look up what discussions he has started.

    Its a StamNB...He wants buffs for his class and nerfs for the rest.
    Edited by KaraBela94 on March 8, 2020 10:42PM
    Yasin Pascha - Stamina DK - DC
    Eroglu Yasin - Stamina Warden - DC
  • StormeReigns
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    How would you all balance the heavy armor meta?

    Kite around, keep dots up, bait them so they near deep slaughterfish filled water, lava/some sort of environmental ickiness or near cliffs/tower ledges and use a knockback ability.

  • regime211
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    Heavy armor by nature is HEAVY it is a physically demanding action to wear. It makes no sense that heavy armor wearers should be running around as fast as medium and light users. But thanks to some passives and active skills they can still move around at full speed. Also heavy armor should slow your attacks. Adding a half second cast time to all skills.

    Stamina recovery shouldn’t even be a thing in heavy armor. As well as magic recovery. Applying these changes would greatly balance the use of heavy armor

    And you just said " passives and active skills" so why would you nerf heavy armor? This whole thread needs to be closed.
  • regime211
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    KaraBela94 wrote: »
    Seems like someone didnt played the REAL HEAVY ARMOR Meta...back in the Days with build in Fury 5. Piece Bonus and black rose...dude really...heavy armor is garbage compared to those days.

    If you really think its still a thing and cry for nerfs...well...nothing to say.

    EXCEPT

    Its more a L2P issue ;)

    Foreal back when we have wraith in heavy armor and you can legit stack crazy damage!
  • ssewallb14_ESO
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    Heavy is the worst armor type this patch. The people you think are running heavy aren't, I promise.
  • Shardaxx
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    It's true, heavy armor has slowed you down in previous elder scrolls games, as it should. But in eso, your base move rate is unaffected, you just can't sprint as far. They really should be more of a trade-odd for the added protection heavy gives you, at the moment its just too unbalanced, hence the swarms of people in pvp wearing heavy.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • oXI_Viper_IXo
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    I legit don't know of anyone besides tanks that are wearing heavy. Even people using Fury are mostly going with Fury jewelry and 2 armor pieces with medium NMA.

    This is not the heavy meta, that was when DoTs were buffed out of control.
    Xbox One NA
    Aldmeri Dominion
    "As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path." -Brian Wheeler
  • santhoranb16_ESO
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    I legit don't know of anyone besides tanks that are wearing heavy. Even people using Fury are mostly going with Fury jewelry and 2 armor pieces with medium NMA.

    This is not the heavy meta, that was when DoTs were buffed out of control.

    He speaks of PvP which isnt so uncommon to wear heavy.
    However i dont see a misbalance on armor , more so the traits on armor are pretty unbalanced on pvp sides of view - impenetrate is in factor by far the best.

    More options on traits in pvp would been a thing that could juice up the playstyles that are possible.
  • dsalter
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    Arunei wrote: »
    Okay but if Heavy Armor means no mag or stam recovery then how is a person using it supposed to do anything once their resources run out?
    erm... heavy armor has a passive that feeds you stamina and magicka when you take damage, they could just buff this so tanking actual damage is even more important for heavy armor not just "being" heavily armored.
    tanking should be more SOAKING damage rather than just making a strong setup less killable, tanky armor should pretty much require being used as a punching bag to make full use of it, its even in the lore heavy armor is more taking a beating rather than just being more durable damage.
    (i forget which book it is but its the agile guy who says he's just as good in or out of his heavy armor, it points out how he survives so well in heavy armor due to sheer practice and knowing how to take blows to minimize damage or even parry blows on his body)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    How would you all balance the heavy armor meta?

    make it so they become more durable and slower as they take damage so they can actively tank and not passively, basically make them WANT to soak and block damage instead of just being harder to kill damage dealers.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • oXI_Viper_IXo
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    I legit don't know of anyone besides tanks that are wearing heavy. Even people using Fury are mostly going with Fury jewelry and 2 armor pieces with medium NMA.

    This is not the heavy meta, that was when DoTs were buffed out of control.

    He speaks of PvP which isnt so uncommon to wear heavy.
    However i dont see a misbalance on armor , more so the traits on armor are pretty unbalanced on pvp sides of view - impenetrate is in factor by far the best.

    More options on traits in pvp would been a thing that could juice up the playstyles that are possible.

    I'm also speaking about PvP. Most people ain't wearing heavy these days.
    Xbox One NA
    Aldmeri Dominion
    "As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path." -Brian Wheeler
  • deepseamk20b14_ESO
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    Really want to mess with tanks? If wearing 5+ heavy when you block, you block more damage but cannot move while blocking!!!!! Muhahahahaha!
    Hey everyone! Look! It's a signature!
  • Strider__Roshin
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    The only thing I would change is to make the 8% healing passive only work from outside sources.
  • Mr_Walker
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    IMO that is one of the strong points of ESO character building is that you’re generally not hard limited by things like armor weight.

    It's also one of the weak points, in that a lot of the time there's no real drawbacks like choosing heavy armor over light.

    Edited by Mr_Walker on March 9, 2020 1:16AM
  • FlowOne
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    Qbiken wrote: »
    Imagine thinking we're still in a heavy armor meta......

    Exactly, when every second guy is medium nord 🤡
  • BRogueNZ
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    .
    Edited by BRogueNZ on March 9, 2020 5:49PM
    "Having lost so much for the country alliance I love, I'll be damned if I'll ever love any other" possibly misquoted civil war dude
  • Fur_like_snow
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    Mr_Walker wrote: »
    IMO that is one of the strong points of ESO character building is that you’re generally not hard limited by things like armor weight.

    It's also one of the weak points, in that a lot of the time there's no real drawbacks like choosing heavy armor over light.

    Sure there are drawbacks. If I chose HA over LA on a DD mSorc I would see a significant difference in sustain and damage. The drawback is losing out on the passives not a debuff from the armor weight itself. I’m glad some of you are not devs.
    Edited by Fur_like_snow on March 13, 2020 5:10PM
  • karekiz
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    With this thread I propose snipe should buff damage by 200%, and snare by 75% since if you got sniped in Light/Medium armor with one of those bows you would be dead or at least nearly dead.
  • Jack-0
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    Whilst we’re attacking heavy armour because the game doesn’t realistically represent the impact wearing it would have irl, let’s also apply real world rules to the rest of the game. No spells. Sorcs can’t streak or cast frags or summon pets. Necros can’t summon blast bones. Dks can’t do fire breath or talons or claws. Crouching will not make you go invisible (but you will get ripped and muscular legs). How’s that?
  • EvilAutoTech
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    He's been mostly dead all day.
  • NordSwordnBoard
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    Ratzkifal wrote: »
    Okay, @Shadowasrial since you seem to be arguing from a perspective of realism, heavy armor should indeed give a penalty on stamina costs all around (we don't know how it affects magicka as there is no sufficient internal explanation around).

    However, since we are already arguing from a perspective of realism, Heavy armor should also make you immune to most physical damage dealt to you by other players. Only grappling and crits (aka aiming for the gaps) should work. Plate armor makes you almost invincible in a real medival combat scenario. The only thing that goes through that is warhammers, battle-axes and greatswords if you strike with the guard. The only thing cloth actually protects you against is cutting attacks but since everyone on the battlefield will have warhammers, battle-axes and spears, you would not dare to go into battle in light or medium armor unless you are an archer and even then you should still wear chainmail so you at least have something against cutting and piercing attacks.

    So in essence if we introduce more realism, Heavy armor will not become weaker but instead dominate even more because it was just that powerful historically.


    Came here to see plate armor acrobatics, was not disappointed. Too many people think heavy armor is the Tin man from the Wizard of Oz lol. That dude was rusty.
    "You get that blithe assumption that the status quo will always remain - or that this guy is so bad he's got to go. Neither are necessarily true, nor necessarily false." - Michael Kozak
  • L_Nici
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    In PvE Heavy armor might be fine, but in PvP it got more and more cancer over the years. There is a reason most Metabuilds run only on heavy armor and still deal more damage than any medium and light ever could. Really the only playstyle that still uses medium armor is a hit and run style, mainly used by Stamblade and Stamsorc but both of them have to use major resolve to even be able to stand a single hit by a heavy user, the stamsorc is fast and the NB can cloak in time of need, even Magsorcs run heavy armor + SnB by now with the magicka set on jewelry and weapon.
    Edited by L_Nici on March 13, 2020 6:04PM
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  • Kawiki
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    Looking at this from a person that does not have a horse in this race, it's not heavy armor that is the problem it's the passives. You lose some weapon damage, crit and sustain but gain a pretty significant boost to survive ability on top of what you already get from heavy armor. I think the OP made the mistake of trying to "make it realistic" when the real issue is the benefits probably outweigh the negatives, in PvP anyway.
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