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Heavy armor needs to have a speed debuff and a regen debuff.

Shadowasrial
Shadowasrial
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Heavy armor by nature is HEAVY it is a physically demanding action to wear. It makes no sense that heavy armor wearers should be running around as fast as medium and light users. But thanks to some passives and active skills they can still move around at full speed. Also heavy armor should slow your attacks. Adding a half second cast time to all skills.

Stamina recovery shouldn’t even be a thing in heavy armor. As well as magic recovery. Applying these changes would greatly balance the use of heavy armor
Edited by Shadowasrial on March 8, 2020 6:23PM
  • Shadowasrial
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    Arunei wrote: »
    Okay but if Heavy Armor means no mag or stam recovery then how is a person using it supposed to do anything once their resources run out? They literally become useless and a hindrance to the group, especially because Heavy Armor is usually a tank thing, and tanks block a lot...which takes stamina. Using pots isn't a viable answer because there's a cooldown that lasts far longer than the time it takes to burn through the amount of mag/stam you get back, and someone in the group spamming Shards and/or Orbs isn't a viable answer because then they literally have their main job hampered by constantly having to keep another party member with a useable amount of resources.

    But you are forgetting one of the key components of being a tank and that’s sword and board and block in general. Tanks have such block cost mitigation that many are even able to create permablock builds. When you run out of resources that’s exactly what’s supposed to happen to you. Your supposed to be exposed and useless until you get your resources back up. Remember I’m not saying that tanks should have negative recovery I’m saying there should be a debuff to their stat so that their recovery is much lower than that of light or medium. They will still have recovery but it will take them much longer to get back to full stam. In pvp I see tanks every day able to block the damage of 5-10 players indefinitely and in some cases even kill a couple of those players with overpowered class ultimates like permafrost or Goliath or dragon leap. If you are a tank then you should be a tank and not a damage dealer. And since they can’t debuff attacks without hurting everyone it makes sense to add debuffs to armor to compensate
  • Shadowasrial
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    TheFM wrote: »
    It already has a debuff to speed and regen. As in, the other armors have buffs to speed and cost reduction to sprinting. And they have regen bonuses, which heavy does not. :/

    Again you are wrong. They don’t have debuffs at all. The lack of a speed buff is not a debuff. These heavy armor wearers use other skills like race against time, rapids ,etc to compensate for not being as fast as the other classes and and yet when medium or light uses these same skills it doesn’t make them any faster. They have reduced the speed buff cap so low that it’s very easy to get to it with 1-2 buffs
  • TheFM
    TheFM
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    TheFM wrote: »
    It already has a debuff to speed and regen. As in, the other armors have buffs to speed and cost reduction to sprinting. And they have regen bonuses, which heavy does not. :/

    Again you are wrong. They don’t have debuffs at all. The lack of a speed buff is not a debuff. These heavy armor wearers use other skills like race against time, rapids ,etc to compensate for not being as fast as the other classes and and yet when medium or light uses these same skills it doesn’t make them any faster. They have reduced the speed buff cap so low that it’s very easy to get to it with 1-2 buffs

    Race against time has nothing to do with the heavy passives. Thats something completely different. And even with that, light and medium have cost reduction on sprinting, light has snare reduction, and medium has roll cost reduction.
  • Arunei
    Arunei
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    But you are forgetting one of the key components of being a tank and that’s sword and board and block in general. Tanks have such block cost mitigation that many are even able to create permablock builds. When you run out of resources that’s exactly what’s supposed to happen to you. Your supposed to be exposed and useless until you get your resources back up. Remember I’m not saying that tanks should have negative recovery I’m saying there should be a debuff to their stat so that their recovery is much lower than that of light or medium. They will still have recovery but it will take them much longer to get back to full stam. In pvp I see tanks every day able to block the damage of 5-10 players indefinitely and in some cases even kill a couple of those players with overpowered class ultimates like permafrost or Goliath or dragon leap. If you are a tank then you should be a tank and not a damage dealer. And since they can’t debuff attacks without hurting everyone it makes sense to add debuffs to armor to compensate
    This only takes into account blocking for PvP, and you're forgetting that you can't regen stam while blocking anymore. And no permablock build is viable in PvE when controlling the mobs and buffing your allies/debuffing the enemies take both Mag and Stam in most cases.

    You also only said "regen shouldn't even be a thing in heavy" which is *very* different than "their recovery should be super low".

    Also I wouldn't say that you're supposed to be entirely useless and incapable of doing something once you run out of resources. If that was the case I don't think regen would exist to begin with. And how are you supposed to get resources back with little to no regen ability, when other methods of getting resources back won't be enough for you to actually keep doing things? Like I mentioned pots are unreliable, even with the passives that make them last longer and even with enchants to decrease the timer on them (does anyone even use those?). I think the most you can decrease the timer to is...20-some seconds? And most potions will only give you back like 7-8k resources, there's no way to actually make that last for that long when you're actually moving around doing things. Relying on Shards and Orbs from others is unreliable because you're going to be competing with other people rushing them in both PvP and PvE, and that's assuming someone around you or in your party even has them. And relying on Synergies that restore resources are unreliable because they rarely restore a sizable amount.

    There are other ways you could balance HA without literally making it so borked that people stop using it entirely. Reducing movement speed could work, or maybe reworking the Light and Medium passives to make them more appealing. But there's also the fact that regardless of what ZOS does for balance, people will enjoy running the kind of builds they enjoy running, even if they're super annoying ones, and they'll generally find a way to run said builds one way or the other.
    Edited by Arunei on March 8, 2020 7:14PM
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  • Urzigurumash
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    Why don't you just try wearing Heavy Armor on your StamNB?

    I die to snipers all the time. Maybe stealth just doesn't fit you anymore?

    Edited by Urzigurumash on March 8, 2020 7:29PM
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • Urzigurumash
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    Look OP, we all know the reality. It's StamDK's time in the sun, and StamNB's years of 1v1 dominance are seeing their punishment. So the class best known for heavy armor offense is doing great, the class best known for medium armor offense is not. Somehow I don't think deleting heavy armor will make everything ok for everybody. We will just be back to nerf StamNB threads.

    Snipe spamming is effective, in any setting. I would occupy yourself with that for the time being.
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • MusCanus
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    Whatever problems you have OP, it's not because of heavy armor itself. I bet often when you're thinking someone is wearing heavy, given how tanky they seem, they're actually not. It's just healing is over the top for a lot of classes. Except NBs, lol.
  • Urzigurumash
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    And if we're going with logic, shouldn't Executioner and Onslaught hit harder in Heavy than in Medium? If Momentum = Mass x Velocity, all of the Velocity in those attacks are coming after the weapon is lifted to its apex, right? So the heavier the armor on the arm swinging the weapon, the greater the momentum, right?

    Conversely, Dizzying Swing should probably hit harder in Medium than in Heavy, but it does currently.
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • Urzigurumash
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    MusCanus wrote: »
    Whatever problems you have OP, it's not because of heavy armor itself. I bet often when you're thinking someone is wearing heavy, given how tanky they seem, they're actually not. It's just healing is over the top for a lot of classes. Except NBs, lol.

    Why is it in the calls to nerf heavy armor nobody mentions Undeath? "most people are in favor of brevity, as long as it's someone else's"
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • Abyssmol
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    Heavy armor by nature is HEAVY it is a physically demanding action to wear. It makes no sense that heavy armor wearers should be running around as fast as medium and light users. But thanks to some passives and active skills they can still move around at full speed. Also heavy armor should slow your attacks. Adding a half second cast time to all skills.

    Stamina recovery shouldn’t even be a thing in heavy armor. As well as magic recovery. Applying these changes would greatly balance the use of heavy armor

    By your logic - light armor should let your character move faster than medium. Also since light armor is for magicka, all heals should be stronger than medium... right!?
    Edited by Abyssmol on March 8, 2020 8:26PM
  • MusCanus
    MusCanus
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    MusCanus wrote: »
    Whatever problems you have OP, it's not because of heavy armor itself. I bet often when you're thinking someone is wearing heavy, given how tanky they seem, they're actually not. It's just healing is over the top for a lot of classes. Except NBs, lol.

    Why is it in the calls to nerf heavy armor nobody mentions Undeath? "most people are in favor of brevity, as long as it's someone else's"

    And how Undeath contradicts what I've written?
  • Urzigurumash
    Urzigurumash
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    MusCanus wrote: »
    MusCanus wrote: »
    Whatever problems you have OP, it's not because of heavy armor itself. I bet often when you're thinking someone is wearing heavy, given how tanky they seem, they're actually not. It's just healing is over the top for a lot of classes. Except NBs, lol.

    Why is it in the calls to nerf heavy armor nobody mentions Undeath? "most people are in favor of brevity, as long as it's someone else's"

    And how Undeath contradicts what I've written?

    I wasn't contradicting, adding to your argument, that there are additional measures of defense beyond heavy armor that probably account for a good number of events when your target just wouldn't die

    I also assume Heavy Armor players are proportionally less likely to be a Vampire, as those passives have a more desirable effect in Medium and Light, and the HP Regen debuff is undesirable in Heavy

    Edited by Urzigurumash on March 8, 2020 8:29PM
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • MusCanus
    MusCanus
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    MusCanus wrote: »
    MusCanus wrote: »
    Whatever problems you have OP, it's not because of heavy armor itself. I bet often when you're thinking someone is wearing heavy, given how tanky they seem, they're actually not. It's just healing is over the top for a lot of classes. Except NBs, lol.

    Why is it in the calls to nerf heavy armor nobody mentions Undeath? "most people are in favor of brevity, as long as it's someone else's"

    And how Undeath contradicts what I've written?

    I wasn't contradicting, adding to your argument, that there are additional measures of defense beyond heavy armor that probably account for a good number of events when your target just wouldn't die

    Oh, ok, didn't quite get it :)

    I also assume Heavy Armor players are proportionally less likely to be a Vampire, as those passives have a more desirable effect in Medium and Light, and the HP Regen debuff is undesirable in Heavy

    Yes, actually all sorts of % mitigation (protection, potentates set, etc) have greater effect in medium and light.
  • StormeReigns
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    Abyssmol wrote: »
    light armor should led your character move faster than medium.

    Light armor should have a percentile chance of making you trip over your robes while sprinting, resulting in a self-stun and immobilization. Each attempt at breaking free should confer an additional chance of extending this immobilization as you get twisted and mixed up in your flowing robes

    Not all light armor are robes and not all robes are light armor though.

    Also, wearing heavy / medium armor in hot / humid regions should burn stamina at 35% every 0.08 seconds to keep your character from suffering from heat exhaustion - and in full heavy, heat stroke when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.
    Edited by StormeReigns on March 8, 2020 8:39PM
  • Carespanker
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    Im all for being a slow thicc bastion of metal but taking away a man's recovery in a game full of magical performance-enhancing drugs/enchants is not cool bro.
    Edited by Carespanker on March 8, 2020 8:53PM
  • Urzigurumash
    Urzigurumash
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    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    I disagree quite strongly. Light armor will trap more warm air against the body than heavy or medium, if anything there should be a buff to stam regen when wearing light armor in cold environments
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 StamDK
  • StormeReigns
    StormeReigns
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    MusCanus wrote: »
    Abyssmol wrote: »
    light armor should led your character move faster than medium.

    Light armor should have a percentile chance of making you trip over your robes while sprinting, resulting in a self-stun and immobilization. Each attempt at breaking free should confer an additional chance of extending this immobilization as you get twisted and mixed up in your flowing robes

    Not all light armor are robes and not all robes are light armor though.

    Also, wearing heavy / medium armor in hot / humid regions should burn stamina at 35% every 0.08 seconds to keep your character from suffering from heat exhaustion - and in full heavy, heat stroke when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Well, if we're into crazy ideas now, what about lightning/shock damage? Should be higher on someone in heavy, metal is a good conductor of electricity.

    Oooh! More so on the metal type for the armor, like iron and steel giving like a 15%
    As well Light and Medium when hit with fire, melting / fusing with the body causing a Dot and slows movement.
    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    I disagree quite strongly. Light armor will trap more warm air against the body than heavy or medium, if anything there should be a buff to stam regen when wearing light armor in cold environments

    Sure, go wear some light slacks and standard polo top outside no coat in a Minnesota winter with an average -20 to -40 wind chill. see how much of that benefical heat you retain. :D
    Edited by StormeReigns on March 8, 2020 8:58PM
  • Agenericname
    Agenericname
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    MusCanus wrote: »
    Abyssmol wrote: »
    light armor should led your character move faster than medium.

    Light armor should have a percentile chance of making you trip over your robes while sprinting, resulting in a self-stun and immobilization. Each attempt at breaking free should confer an additional chance of extending this immobilization as you get twisted and mixed up in your flowing robes

    Not all light armor are robes and not all robes are light armor though.

    Also, wearing heavy / medium armor in hot / humid regions should burn stamina at 35% every 0.08 seconds to keep your character from suffering from heat exhaustion - and in full heavy, heat stroke when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Light and Heavy in cold region should burn 25% stamina every 0.005 seconds to allow character to not suffer from flash freezes and hypothermia - when you run out of stamina or drop lower than 75%, 86% health is drained every 0.003 seconds until death.

    Well, if we're into crazy ideas now, what about lightning/shock damage? Should be higher on someone in heavy, metal is a good conductor of electricity.

    Assuming the entire set was metal, it would make a faraday cage.

    But if we're going realism, wearing heavy armor IRL doesnt effect my magicka regen
    Edited by Agenericname on March 8, 2020 8:58PM
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