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Abah's Landing Wayshrine - AVOID IT !! - Guard standing right in front of it - Possible BUG

Tommy_The_Gun
Tommy_The_Gun
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So basically there is a City Guard standing AT the Abah's Landing way-shrine (Thieves Guild DLC). If you port there with some bounty, you gonna get chased immediately, right after you spawn. If you will have long loading screen - you may even get killed and / or you may lose all stolen items you are carrying.
gCMveRi.jpg
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^ It is a static screenshot, but the City Guard just stands there... not moving or anything... ^

It happened to me twice. At 1st time I thought I was unlucky. But after 2nd time I am 100% there is something wrong here.

This wayshrine is mostly used to get to the thieves guild and almost always, when you are either doing Thieves Guild quests or you simply want to fence stolen items - you have some bounty on your head. No other way-shrines in game have a City Guard standing THIS close or in City Guard "view" range / "patrol" range.


I doubt this is intended. It is either a terrible BUG or worse - an EXPLOIT.

Just posting it to let you know and to ask: Is this intended ?! I guess it is kinda twisted design...

To all players looking for a safe passage to an Outlaw refuges - AVOID THIS WAYSHRINE ! ! !

@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BillE

Edit: PC EU server.

Edit2: Waited for my bounty to decay... the guard is still there, literally camping the waysrine lol :D:joy:
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Edited by Tommy_The_Gun on March 8, 2020 5:52PM
  • Nebthet78
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    That is definitely new.. He was never there before and I used that wayshrine all the time doing Hew's Bane stuff. I'd say a change by ZOS or an unintended bug.
    Far too many characters to list any more.
  • Tommy_The_Gun
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    MJallday wrote: »
    Some people really need to look up the meaning of the following words

    Bug
    Exploit

    That is all

    Bug = Glitches/bugs are software errors that can cause drastic problems within the code. Basically, when something does not work as indented. I assume it is bug, because no other wayshrine in ESO have a guard literally camping it lol.

    Exploit = (from the English verb to exploit, meaning "to use something to one’s own advantage") is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability.

    I also consider this a possibility. Some one, accidentally or not could simply glitch the guard to a new position. Maybe some one had a bounty and guard was chasing him/her to this point, and the guard is now stuck in an infinite loop of trying to arrest everyone who ports there & has a bounty ?

    Edit: We don't know if it is intended or not. But if it is intended... it is kinda twisted to make city guard to camp a wayshrine lol...
    Edited by Tommy_The_Gun on March 8, 2020 5:29PM
  • Gizegi
    Gizegi
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    Experienced the same today, got caught immediately after traveling to that wayshrine with a small bounty.
  • vgabor
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    Just pull it away with some low bounty and see if the guard goes back
  • Xerikten
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    the long arm of the law has been shortened. all it takes is one guard before word gets out with no wayshrine being safe to use.

    kill it to see where it respawns. might need some friends.
  • Ragnork
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    Xerikten wrote: »
    kill it

    lol - you can not kill the guards.... if you can get into the zone another way and make your way to the wayshrine see if you can taunt it away.

  • ArchangelIsraphel
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    I ported to that wayshrine with a bounty several hours ago and there was no guard, so I'd definitely say this is a random bug and nothing permanent or even lasting. Someone with a bounty probably ran to the wayshrine, and the guard didn't reset properly after chasing him. I've seen this before in a couple locations. Don't worry too much- its not permanent
    Edited by ArchangelIsraphel on March 8, 2020 6:44PM
  • redgreensunset
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    It's definitely a bug. That guard was not that close to the wayshrine prior to U25. I know, I was there the day before the expansion dropped. He used to mill about over at the stable.

    Honestly, he's not the only guard in the wrong place. Lots of guards in Vvardenfell, especially Vivec City, have moved around from their usual spots, in come cases making criminal activity impossible without being spotted. It might be part of that general desync/misplacement thing the whole game is suffering from, but it's definitely annoying. Let me assassinate people in peace dammit.
  • Tommy_The_Gun
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    I ported to that wayshrine with a bounty several hours ago and there was no guard, so I'd definitely say this is a random bug and nothing permanent or even lasting. Someone with a bounty probably ran to the wayshrine, and the guard didn't reset properly after chasing him. I've seen this before in a couple locations. Don't worry too much- its not permanent
    Good to hear that ! But I don't recall this kind of stuff happening in the past (Guards camping wayshrines). Maybe it did not reset the guard position, because ZOS was tinkering something with City Guard AI, their behaviour and skill they use ? After Last update City Guards for example can spam Revealing Flare at you if you use invisibility pots / cloak.

    Edit: The fact that it is a random bug will make it harder for ZOS to detect / reproduce, so it may be harder to fix.
    Edited by Tommy_The_Gun on March 8, 2020 6:52PM
  • ArchangelIsraphel
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    I ported to that wayshrine with a bounty several hours ago and there was no guard, so I'd definitely say this is a random bug and nothing permanent or even lasting. Someone with a bounty probably ran to the wayshrine, and the guard didn't reset properly after chasing him. I've seen this before in a couple locations. Don't worry too much- its not permanent
    Good to hear that ! But I don't recall this kind of stuff happening in the past (Guards camping wayshrines). Maybe it did not reset the guard position, because ZOS was tinkering something with City Guard AI, their behaviour and skill they use ? After Last update City Guards for example can spam Revealing Flare at you if you use invisibility pots / cloak.

    It's definitely possible that this is the reason why, I noticed some odd skill usage from a guard that was chasing my character around earlier. I have seen this happen before U25 though, especially with that wayshrine in that particular spot, but if it's occurring more frequently, I'd definitely say somethings amiss
  • Nestor
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    Until this script or placement is fixed, there is another wayshrine not too far from the outside outlaw refuge entrance.

    Or, use the Wayshrine just outside of Daggerfall.
    Edited by Nestor on March 9, 2020 1:17PM
    Enjoy the game, life is what you really want to be worried about.

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  • darthgummibear_ESO
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    This is a growing problem with guards in general, especially in that zone. I've noticed an increasing frequency of guards not returning to their original positions, or returning to their original positions and facing the wrong direction. Seriously, I've seen guards staring at walls like they were put in a timeout.
  • ArchMikem
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    You say bug, i say the Guard is gettin wise to your antics.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • SeaGtGruff
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    I doubt that it was a "bug" per se. When a guard chases someone who has a bounty, the guard doesn't always return to their original location afterward, and might take a while for the guard to "reset" to their usual location. This can happen at any time, in any zone, and isn't something that just started happening after Update 25. Many's the time I've wanted to loot a particular cabinet or other container but the guard that's stationed nearby isn't facing in their usual direction, or is several steps closer to the container than usual, making it impossible for me to loot the container.

    If you want a safer way to get to the Thieves Guild entrance, port to one of the other wayshrines in Hew's Bane, which will not have a guard near them (although the one by the No Shira Citadel has a slight possibility of a guard being nearby) and sneak to the Thieves Guild.
    I've fought mudcrabs more fearsome than me!
  • Tommy_The_Gun
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    SeaGtGruff wrote: »
    I doubt that it was a "bug" per se. When a guard chases someone who has a bounty, the guard doesn't always return to their original location afterward, and might take a while for the guard to "reset" to their usual location. This can happen at any time, in any zone, and isn't something that just started happening after Update 25. Many's the time I've wanted to loot a particular cabinet or other container but the guard that's stationed nearby isn't facing in their usual direction, or is several steps closer to the container than usual, making it impossible for me to loot the container.

    If you want a safer way to get to the Thieves Guild entrance, port to one of the other wayshrines in Hew's Bane, which will not have a guard near them (although the one by the No Shira Citadel has a slight possibility of a guard being nearby) and sneak to the Thieves Guild.

    It is a bug. I am 115 % sure of that.

    I went there again (after what like 3 -5 hours) and the guard was still there. Furthermore, some other player spawned at the wayshrine and was immediately "arrested" (you know, the hands - up animation). Stayed there for a while. Some other player (apparently farming some blueprints that you can only get from pick-pocketing guards) failed at pick pocketing and guard started to fight him / her. After 2 minutes, Player died. Guess where the guard went ? Back to the same spot, as if guard location marker was there.

    I witness it several times more, when people with bounty spawn at wayshrine, and the guard immediately chase after them. He always goes back to the same spot, next to wayshrine. Will see tomorrow if it will change / reset - but if it always does return to the same spot I would not count on that.

    PC EU
  • WreckfulAbandon
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    Clearly an exploit, that guard needs a 3 day suspension minimum.
    PC NA

    All my comments are regarding PvP
  • MrGarlic
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    That guard is buggy anyway. I've previously seen him/her leaning against thin air and sitting on missing chairs.
    CEO 'Kiwi Farmers' guild.
    'Sharp Arrows'
    Mr.Garlic
    PC/NA CP 1350+
    PC/NA CP 810+
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    Hidden by darkness, a shadow in the night,
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  • Ratzkifal
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    Possibly related, but today in vCoAII there was incredibly high ping (consistently more than 600 at times) and the NPCs were moving in patterns that clearly showed that they were very confused even without the severe delay. Some bosses didn't do their mechanics properly, like the Daedroth only breathed fire once and then stopped doing anything for the entire rest of the fight and the only reliable things were the scripts like the Ash titan spawning the atros or Valkyn Skoria destroying the platforms at certain times.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Magenpie
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    I'm so glad I wasn't losing my mind. He's definitely more on the case than usual!

    I guessed it was a glitch. That or ZOS trolling us for being such a bunch of grumpypants over the last few weeks. ;)
    Edited by Magenpie on March 8, 2020 11:46PM
  • DragonRacer
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    I wonder if this is related to (or an offshoot of) the bug with the Kynesgrove Wayshrine in Eastmarch? I first noticed it during the New Life Festival. You know that one sort of prelude quest for the new chapter (or Dragonhold or one of the Elsweyr-related things) where Sai Sahon takes you to his old training grounds and you practice the hookshot thing? And at one point you get on a horse and he gets on a horse to travel somewhere? Yeah, one of those horses just randomly hangs out by the Kynesgrove Wayshrine now for absolutely no apparent reason whatsoever and if you interact with it, it transports you back to the training ground.

    Why are things appearing near wayshrines that should not be? The horse was Patient Zero.
    PS4 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • SeaGtGruff
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    The horse has always been there since the prologue quest, and it's also in other locations. For instance, if you're DC and go to Wayrest to turn in your master crafting writs, perhaps you port in at the wayshrine across the bridge, near the farm. The horse is there, by the wayshrine, and has been there ever since the prologue quest. I've seen it in other places, too, but that spot by the wayshrine just east of Wayrest is the place I see it the most, since I port to that wayshrine so often.
    I've fought mudcrabs more fearsome than me!
  • LadyDestiny
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    Use Rawl'kha instead. I have bever been caught by guards there.
  • Brandathorbel
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    dazee wrote: »
    Yeah guards should never be next to wayshrines.

    why? there are guards right at the border of any country. Seems appropriate to have a guard ready to apprehend scum that are trying to enter their country.
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