I forgot to say something in another thread about the Murkmire event, but realised I had a lot to say, and decided to start my own. Apologies, this is probably going to be tldr, but it's regarding one of my pet peeves which I also think caused the event frustration.
ZOS is obsessed with making us go through stages of gameplay, having layers of mechanics and currency, whether it's getting boxes, to get fragments, to get pets/momentos, or getting capped tickets, to buy bloody feathers to get a limited time indrik, or buying Crowns, to get Crates, to get Gems. And it drives me effing NUTS.
I can imagine some of the thinking behind it, I think? It creates busy work, which means people spend more time in the game. It eeks out the reward system by giving us rewards for rewards for rewards, and ofc in terms of Crowns, it hides the actual RL money value of the store items. I'll get on to the Crown Store, but the in game stuff is just so...damn...dreary. All mmos are made of grind from top to bottom, but bloody hell there are ways of lightening the process. There are elements of ESO determined to make the whole experience as drawn out and joyless as possible. That's what events are supposed to be, surely, a break from the grind where you give people more carrots than sticks to keep them playing the game.
I honestly think it's partly responsible for the Murkmire disgruntlement. It's several layers of frustration and disappointment. A miserable drop rate for boxes and tickets, miserable drop rate for artifacts in the boxes, and a miserly cap on the ticket cache. It's like there's a big sign in the ZOS office saying, 'Remember, Treat 'Em Mean, To Keep 'Em Keen'.
Just let the stuff DROP! Why do we need to collect 'bits' of things? It's so painfully dull. If you want to retain players in a zone, let them collect multiple pets or momentos, making some rarer than others, but give them actual items. I'm sorry to invoke WoW here, but I've killed a certain kind of mob for DAYS because I know a pet drops from them. If I get fed up, I'll go and do something else and come back another time, but I know when it drops, I'll have it. Not a 1/10 body part. The process in ESO is so disheartening.
I want to play this game because I like it, so much so that I've subbed for a year for the first time ever in any mmo I've played. I even wouldn't mind spending more money in the cash shop, if I felt I wasn't being treated like a rube at carnival game. So rather than spending money because I feel happy about it, I am extremely careful about when and where I spend my crowns, because I know I'm being 'handled' with imaginary limited stock, currency exchange and a lack of items I want to buy when I want them. I can't just make an Argonian, rock up to the shop and buy a load of Argonian themed things because it's all carefully drip fed to make me panic buy on another occasion. Apparently. Except I see it coming, it p**ses me off, so I don't.
Before anyone says anything edgy about capitalism, you can sell people things without treating them poorly or like commodities themselves. Yes, it's up to me whether I want to play the game or not, but I'm also within my rights to express my opinions about a product I'm using, especially if I think it could be improved. I don't believe ESO *needs* to work this way in order to make (more) money and grow as a game. I think there are more imaginative generous fun ways of getting people to stick with it.
I'm sorry to sound so negative, I honestly love the game and I'm having a great time in it for the most part, but the 'marketing' methods are SO DAMN OBVIOUS and awful, it ruins my immersion (man,) and makes me feel resentful about spending any more money on the game other than my sub and expansions. I'm really not complaining for enjoyment, I genuinely want ESO to make pots of money, be really successful and go from strength to strength.
If you read all this, thanks for sticking with me.