Sanguinor2 wrote: »Ofcourse they wouldn't, it was a nice & friendly campaign untill recent changes. Now I see bunch of new faces and handing over scrolls & hammer on daily basis. Most of groups are locked and they won't invite you even if you follow them and assist them in sieges. Maybe for you it's great, but I give this campaign maximum 6 months before it dies just like any previous no alliance lock campaigns.
So how did we have campaigns pre elsweyr if all alliance unlocked campaigns died?
Sanguinor2 wrote: »Ofcourse they wouldn't, it was a nice & friendly campaign untill recent changes. Now I see bunch of new faces and handing over scrolls & hammer on daily basis. Most of groups are locked and they won't invite you even if you follow them and assist them in sieges. Maybe for you it's great, but I give this campaign maximum 6 months before it dies just like any previous no alliance lock campaigns.
So how did we have campaigns pre elsweyr if all alliance unlocked campaigns died?
Cyrodil was far more active before alliance lock. Alliance lock HURT cyro. it didn't help it. All it does is hurt the majority of pvpers who pvp casually and have alts. Nobody wanted to faction hop to cheat. they wanted to faction hop becuase they had alts.
Sanguinor2 wrote: »Ofcourse they wouldn't, it was a nice & friendly campaign untill recent changes. Now I see bunch of new faces and handing over scrolls & hammer on daily basis. Most of groups are locked and they won't invite you even if you follow them and assist them in sieges. Maybe for you it's great, but I give this campaign maximum 6 months before it dies just like any previous no alliance lock campaigns.
So how did we have campaigns pre elsweyr if all alliance unlocked campaigns died?
Cyrodil was far more active before alliance lock. Alliance lock HURT cyro. it didn't help it. All it does is hurt the majority of pvpers who pvp casually and have alts. Nobody wanted to faction hop to cheat. they wanted to faction hop becuase they had alts.
Cyro was its most active when we had an even more strict alliance lock at launch, then it just went down the drain from there.
If ZOS were to introduce a truly competitive campaign, you know, one which is not decided by 10 guys painting the map one color every night, I would at least understand and wouldn't really mind having a faction lock to keep the competitve spirit.
But as it is, half measures like faction lock do not bring any positives like making campaign score really competitive but still retain all of their negatives like preventing people from playing with friends/their favorite alt.
Sanguinor2 wrote: »
Cyro was its most active when we had an even more strict alliance lock at launch, then it just went down the drain from there.
You mean it was the most active when it actually worked as intended, we had no Performance Problems and 3 or 4 times as many People could enter a Campaign before it got poplocked Nothing to do with faction locks or lack thereof.
Regardless fact is when the game released and locks were in place it was most popular. Sweeping generalisations seem to be the trend here tho.
Sanguinor2 wrote: »
Regardless fact is when the game released and locks were in place it was most popular. Sweeping generalisations seem to be the trend here tho.
And here we can observe a typical case of correlation doesnt equal causation.
Yes it was the most popular when there were locks, doesnt mean it was the most popular because there were locks. Cyro literally cant be as popular as at launch anymore because of tech limitations no matter if we have locks or not.
The real question is why do they have a 30 Day CP. CP is a CRUTCH and needs to be REMOVED.
StaticWave wrote: »
Cirantille wrote: »Hmm, very balanced indeed.
Level 19-25 players keep sieging ASH milegate so AD can not pass through even though they have been told so many times to stop they continue to serve their DC overlords ^^
So much so for balancing, so innocent...
But...
But...
They can not play with their friend!!! When they are on their newly rolled yellow characters ^^
This is the exact fun I was looking for, like I wanna siege a castle and PvP but I am not allowed to???
Why did I pay for this game and sub again?
^^
I accept that some players will always favor sieges and large scale battles, because their grasp of the game is not solid enough to achieve success in high pressure situations.
...
My best guess is that these people talk down on these more "combat oriented" small scale playstyles because it makes their playstyle feel more relevant and legitimate in a PvP environment.
My advice: leave your ego at the door, play as you want, and let others play as they want as well.
Nordic__Knights wrote: »Cirantille wrote: »Hmm, very balanced indeed.
Level 19-25 players keep sieging ASH milegate so AD can not pass through even though they have been told so many times to stop they continue to serve their DC overlords ^^
So much so for balancing, so innocent...
But...
But...
They can not play with their friend!!! When they are on their newly rolled yellow characters ^^
This is the exact fun I was looking for, like I wanna siege a castle and PvP but I am not allowed to???
Why did I pay for this game and sub again?
^^
Wish ZO$ would fix this 1 by removing stairs all together or 2 give both sides stairs as its an big in balance to the area
Cirantille wrote: »Nordic__Knights wrote: »Cirantille wrote: »Hmm, very balanced indeed.
Level 19-25 players keep sieging ASH milegate so AD can not pass through even though they have been told so many times to stop they continue to serve their DC overlords ^^
So much so for balancing, so innocent...
But...
But...
They can not play with their friend!!! When they are on their newly rolled yellow characters ^^
This is the exact fun I was looking for, like I wanna siege a castle and PvP but I am not allowed to???
Why did I pay for this game and sub again?
^^
Wish ZO$ would fix this 1 by removing stairs all together or 2 give both sides stairs as its an big in balance to the area
That is exactly kind of stuff that I was talking about when I talked about people wasting others valuable time...
Most of us will go to work tomorrow and we want to be able to have some quick pvp without being blocked/hindered...
Give us a locked no-cp campaign and let trolls troll each other in non-lock
EU has enough population for both.
Cirantille wrote: »Hmm, very balanced indeed.
Level 19-25 players keep sieging ASH milegate so AD can not pass through even though they have been told so many times to stop they continue to serve their DC overlords ^^
So much so for balancing, so innocent...
But...
But...
They can not play with their friend!!! When they are on their newly rolled yellow characters ^^
This is the exact fun I was looking for, like I wanna siege a castle and PvP but I am not allowed to???
Why did I pay for this game and sub again?
^^
Cirantille wrote: »Guess what happens next some lvl 15 guys grabs a yellow hammer and jumps in between 30 blues?
Oh my god what a balanced and I am playing with my friends!!! type of thing ^.^
Cirantille wrote: »Guess what happens next some lvl 15 guys grabs a yellow hammer and jumps in between 30 blues?
Oh my god what a balanced and I am playing with my friends!!! type of thing ^.^
This was inevitable. Before hand it was people that have issues buying two accounts to troll, now ANYONE can do it, so its just all over the place. Plus you have people once again just sitting in ads camp running in circles or walking in walls, to make sure we cannot get low pop bonus , and once again blues are exploiting low pop bonus. Ah, such fun. Not.
Cirantille wrote: »Nordic__Knights wrote: »Cirantille wrote: »Hmm, very balanced indeed.
Level 19-25 players keep sieging ASH milegate so AD can not pass through even though they have been told so many times to stop they continue to serve their DC overlords ^^
So much so for balancing, so innocent...
But...
But...
They can not play with their friend!!! When they are on their newly rolled yellow characters ^^
This is the exact fun I was looking for, like I wanna siege a castle and PvP but I am not allowed to???
Why did I pay for this game and sub again?
^^
Wish ZO$ would fix this 1 by removing stairs all together or 2 give both sides stairs as its an big in balance to the area
That is exactly kind of stuff that I was talking about when I talked about people wasting others valuable time...
Most of us will go to work tomorrow and we want to be able to have some quick pvp without being blocked/hindered...
Give us a locked no-cp campaign and let trolls troll each other in non-lock
EU has enough population for both.
I accept that some players will always favor sieges and large scale battles, because their grasp of the game is not solid enough to achieve success in high pressure situations.
...
My best guess is that these people talk down on these more "combat oriented" small scale playstyles because it makes their playstyle feel more relevant and legitimate in a PvP environment.
My advice: leave your ego at the door, play as you want, and let others play as they want as well.
Am I the only one noticing the ... irony? disconnect? hypocrisy? between these two sections?
---
Having fun in siege and castle warfare, doesn't have anything to do with a grasp of the game, per se. You're belittling players who like to engage in that sort of content while a paragraph later complaining about players belittling your style of play.
There are several pro guilds on PC/EU playing exlusively one side. These are professional and well organised guilds with discord, several co-ordinated groups with officers leading them while zergs just follow... How can you come up with your silly small scale PVP experience? Just because you wanna play with few friends and you don't care about score and your alliance you tell people who have been dedicated and united in one guild for several months/years to leave their ego at the door? WTF, seriously dude!!!Ofcourse they wouldn't, it was a nice & friendly campaign untill recent changes. Now I see bunch of new faces and handing over scrolls & hammer on daily basis. Most of groups are locked and they won't invite you even if you follow them and assist them in sieges. Maybe for you it's great, but I give this campaign maximum 6 months before it dies just like any previous no alliance lock campaigns.Joy_Division wrote: »It's amazing that you think "trolls" would play correctly and not hand over scrolls or sabotage seiges, or spy if you just coerce them into playing a single faction.
Jesus christ lol you can still do the SAME exact thing on a locked campaign. All of this is irrelevant because if I wanted to play DC and my friends play AD I could steal a scroll and have them kill me to take it including the hammer so honestly alliance lock does NOT fix that.
No, if your friends play AD you would make AD character and join them since all you have to do is to rank up to LVL 50 during one evening unless you are too lazy to do that and you prefer to spend your time on complaining on forums about valid request.I'm under the impression that players who heavily favor very large unorganized PvP and keep sieging over meaningful combat want faction lock back, because it makes the campaign score (and by extent, themselves) feel more relevant. If you can't contribute much in the form of skills and combat, at least you oiled the enemy, destroyed the milegate and repaired that front door.
But I doubt campaign score is much influenced by it: you can't stop night cappers anyway, and scroll trolling can be done whether a campaign is faction locked or not. Faction unlock is just another excuse when you lose the campaign.
Nightcapping is worse without faction lock actually, because same people capture same flags and then they re-capture them with the other alliance. Cyrodiil is all about sieging keeps and massive battles. Place for small scale PVP is in BG and IC.
Thanks for proving my point.
I accept that some players will always favor sieges and large scale battles, because their grasp of the game is not solid enough to achieve success in high pressure situations. Large scale battles are forgiving even when your individual contribution is lacking, it won't matter much in the overall course of events.
But I'd like these players for once to accept that others (like me) favor challenging player versus player combat, which ultimately results in participating in small scale PvP.
Honestly, it's surprising that people actually argue that seeking out more challenging combat situations is invalid in open world PvP. My best guess is that these people talk down on these more "combat oriented" small scale playstyles because it makes their playstyle feel more relevant and legitimate in a PvP environment.
My advice: leave your ego at the door, play as you want, and let others play as they want as well.
Cirantille wrote: »To be fair whatever side is zerg surfing the campaign is boring
At the moment, AD is winning and when I logged in yesterday people capped everything
I play AD, I have always played AD, so I should be happy right?
Nah, no significant amount of enemy to fight on DC or EP side
So where is PvP in this?
If i wanted to kill NPCs I would go to dungeons.
But of course people switch to AD side instead of defending for their own alliance bc we are on the lead
What a boring concept of Cyrodiil, I want to kill players not zerg surf...