Vanguard's Challenge
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
Bani's Torment
2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 5 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 30%, and you gain Major Vitality, increasing your Healing Taken by 30%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 14 seconds.
I was just thinking, what do you think of this? on a tanky healer DK in pvp for group play?
Why DK?
Because you get a permanent major mending with a flash heal that can stun enemies and combine it with the major vitality the amount of heal you get is just stupid.
Also good control of the ground (Cinder Storm => one of the best Healing Output AOE but the are is really tiny, you want people to focus you).
I think that i never find people playint with that? you could surprise people with this? The time they understand you are just here to debuff them if your mates are good they just crush them
Edited by danara on February 28, 2020 9:05AM