Berserker Strikenerf unnecessarily different concept

Fantalior
Fantalior
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Hey, why is the guy beating around again at the good Berserker Strike? That was probably not the first to reset the duration to 5 seconds that are laughable against real turtles in the PVP and then a full 16%. I think this is an unnecessary leveling! For close combat there is already a good, cheap Ulti, from the guild that really hits and buffs. Why not preserve diversity a bit and shape your skills differently! It would be better to double the cost of this ability, increase the strike and its changes (attack, ...) damage by 12% and adjust the duration of the ignored armor to 10 seconds.

This would support endurance games that want to rely on a hard finisher that only little escapes, but that cannot be spammed for it permanently or to strike back violently after enough Ulti has been accumulated in the fight. Especially since endurance players with the bowulti can already use similar ways of playing as Magicka with soul attack, the twilight breaker should rather correspond to the meteor, so it is very useful and a little cheaper and the 2handlers of the destruction rod are a powerful but very, very expensive skill. How do you feel about it? Did you already have the feeling that 2 handulti and the twilight breaker are too similar? I also think that the 2 weapons Ulti should be revised a little and besides the healing for your own char also (but with less intensity) should affect allies. Especially since in the PVP battlefield area a lot of endurance groups healing was caused by the change of energy. Thus, endurance charters would have the chance to intercept something hard for the group via an Ulti, but not to the same extent as a healing staff. Of course, medal collecting in the BGs also plays a role here -> for the healing mentioned.
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