I actually never thought of major defile on killers blade before that’s actually a really good idea because you would have worked to get them that low in the first place atm I put all my effort to getting them low health just for thm to ez heal bk up I refer to meta builds tanky builds 😒mariuszeb17_ESO5 wrote: »We need:
1. Major fracture on surprise attack,
2. 40% slow on Aspect of Terror and morph,
3. Major defile on Killer's Blade,
mariuszeb17_ESO5 wrote: »We need:
1. Major fracture on surprise attack,
2. 40% slow on Aspect of Terror and morph,
3. Major defile on Killer's Blade,
Yup exactlymariuszeb17_ESO5 wrote: »"I put all my effort to getting them low health just for thm to ez heal bk up I refer to meta builds tanky builds" - This is why stamNB need Major Defile on his finisher.
My thoughts on this was for major defile to only work while they was in execute rangemariuszeb17_ESO5 wrote: »We need:
1. Major fracture on surprise attack,
2. 40% slow on Aspect of Terror and morph,
3. Major defile on Killer's Blade,
Idk how this would make sense, once again with the skill audit they said they weren't gonna duplicate debuffs so major fracture on surprise attack not happening, fear if anything could use a cost reduction esp since stam has access to turn evil and the cost increases to shadow image, and major defile on KB is stupid and would be broken because you could literally rotate major defile on someone the whole fight and have 100% uptime on it for how cheap it is even before execute range.
Major defile back on incap would certainly be better then the stun I’d love this but this was one of many things people hated unfortunately. I use mark sometimes night mothers gaze but it’s nothing like major fracture on SAThey aren't gonna put a stun on incap cause it's what made the skill broken and why the bow shot got nerfed with a cast time/travel time so that would be dumb. They should just remove the silence giving cc immunity and bring back major defile so it's like the stam version of soul harvest.
Surprise attack isn't gonna get major fracture cause they explain that the skill audit was made to get rid of duplicates of the same debuffs in the kit and fracture belongs to mark target, they could however change the terrible 5% armor strip to a bleed dot similar to the warden spammable to help the class gain some form of pressure with the extreme telegraphed combos of a nb
Increase the base time of the shadow barrier passive by 2 seconds making it 8 instead of 6 at base helping cover up gaps in major resolve and allowing dark cloak to get the armor buff for the full duration of the skill without dropping without 2 pieces of heavy armor
Those are the biggest problems rn with the class outside cast times.
mariuszeb17_ESO5 wrote: »We need:
1. Major fracture on surprise attack,
2. 40% slow on Aspect of Terror and morph,
3. Major defile on Killer's Blade,
major defile on KB is stupid and would be broken because you could literally rotate major defile on someone the whole fight and have 100% uptime on it for how cheap it is even before execute range.
They aren't gonna put a stun on incap cause it's what made the skill broken and why the bow shot got nerfed with a cast time/travel time so that would be dumb. They should just remove the silence giving cc immunity and bring back major defile so it's like the stam version of soul harvest.
Surprise attack isn't gonna get major fracture cause they explain that the skill audit was made to get rid of duplicates of the same debuffs in the kit and fracture belongs to mark target, they could however change the terrible 5% armor strip to a bleed dot similar to the warden spammable to help the class gain some form of pressure with the extreme telegraphed combos of a nb
Increase the base time of the shadow barrier passive by 2 seconds making it 8 instead of 6 at base helping cover up gaps in major resolve and allowing dark cloak to get the armor buff for the full duration of the skill without dropping without 2 pieces of heavy armor
Those are the biggest problems rn with the class outside cast times.
They aren't gonna put a stun on incap cause it's what made the skill broken and why the bow shot got nerfed with a cast time/travel time so that would be dumb. They should just remove the silence giving cc immunity and bring back major defile so it's like the stam version of soul harvest.
Surprise attack isn't gonna get major fracture cause they explain that the skill audit was made to get rid of duplicates of the same debuffs in the kit and fracture belongs to mark target, they could however change the terrible 5% armor strip to a bleed dot similar to the warden spammable to help the class gain some form of pressure with the extreme telegraphed combos of a nb
Increase the base time of the shadow barrier passive by 2 seconds making it 8 instead of 6 at base helping cover up gaps in major resolve and allowing dark cloak to get the armor buff for the full duration of the skill without dropping without 2 pieces of heavy armor
Those are the biggest problems rn with the class outside cast times.
Funny thing about this is the class would have been better if mark target and path never existed.
They aren't gonna put a stun on incap cause it's what made the skill broken and why the bow shot got nerfed with a cast time/travel time so that would be dumb. They should just remove the silence giving cc immunity and bring back major defile so it's like the stam version of soul harvest.
Surprise attack isn't gonna get major fracture cause they explain that the skill audit was made to get rid of duplicates of the same debuffs in the kit and fracture belongs to mark target, they could however change the terrible 5% armor strip to a bleed dot similar to the warden spammable to help the class gain some form of pressure with the extreme telegraphed combos of a nb
Increase the base time of the shadow barrier passive by 2 seconds making it 8 instead of 6 at base helping cover up gaps in major resolve and allowing dark cloak to get the armor buff for the full duration of the skill without dropping without 2 pieces of heavy armor
Those are the biggest problems rn with the class outside cast times.
This is exactly what I have been sayingThedragonlolitucker wrote: »They aren't gonna put a stun on incap cause it's what made the skill broken and why the bow shot got nerfed with a cast time/travel time so that would be dumb. They should just remove the silence giving cc immunity and bring back major defile so it's like the stam version of soul harvest.
Surprise attack isn't gonna get major fracture cause they explain that the skill audit was made to get rid of duplicates of the same debuffs in the kit and fracture belongs to mark target, they could however change the terrible 5% armor strip to a bleed dot similar to the warden spammable to help the class gain some form of pressure with the extreme telegraphed combos of a nb
Increase the base time of the shadow barrier passive by 2 seconds making it 8 instead of 6 at base helping cover up gaps in major resolve and allowing dark cloak to get the armor buff for the full duration of the skill without dropping without 2 pieces of heavy armor
Those are the biggest problems rn with the class outside cast times.
no one want to use mark literally a waste of a slot dk has fracture on noxious warden on shalks why not on sa lol
Deathlord92 wrote: »Please give us back major fracture on surprise attack and stun back on incap it’s all I ask. Any chance of this actually happening? And also please leave your ideas for stamblade to no trolls please.
I'm not saying I agree with it but that's what the dev's want
malevolent offering & morph MUST BE REWORKED COMPLETELY, who is using this ????? really
Deathlord92 wrote: »Please give us back major fracture on surprise attack and stun back on incap it’s all I ask. Any chance of this actually happening? And also please leave your ideas for stamblade to no trolls please.
It would be nice, too, to have Major Brutality on Drain Power morphs on cast, not on enemy hit.
Mark giving minor vulnerability and major fracture? If so that would actually make mark worth using because the heal and major berserk is useless imo unless we are killing pve players or trash mobs looool 😂Anti_Virus wrote: »Mark Target and morphs should have minor vulnerability as a debuff.
Incap should keep the silence and also add "disarm" which would be the stam version of silence.
stam spectral bow should provide major brutality as a buff while the mag version provide major sorcery.
ambush should just be an empower buff like before.
Even if they’re told they screwed up by their superior, it’s done in private and not publicly and nothing’s reverted.
As someone who been playing with mark on and of even before elsweyr for major berserk I get your point it’s very nice when it works which it hardly does when you get a horrible team I like playing solo. Right now only thing I’m using mark for is major fracture which is kinda underwhelming when warden nice fat hard hitting aoe also grants major fracture. We should either get major fracture back on surprise attack or mark should get a nice buff by way besides major fracture I do and always have loved animation of mark does feel like an assassin skill just a very underwhelming one.deepseamk20b14_ESO wrote: »What ZoS should do, taking into account some of your ideas.
SA gets minor fracture.
Mark keeps the major fracture buff. Anyone who says mark is a waste of a skill slot hasn't learned how awesome reapers mark is when used correctly. One of my favorite skills in BG’s where sometimes you can let the other team make the kill and now you have 5 seconds of major berserk to tear down damn near anyone who’s left.
KB gets minor defile if target less than 25%. I can get on board with this but Major would be way to OP.
Incap gets stun at 120, remove silence. Cast times are a thing. Just learn to time your attacks and feign attacks and make them roll dodge and get them after it.
Siphoning and leeching also grant major sorcery and brutality respectively. Still maintains its current ability as well.
Extraction loses its major sorcery and brutality.
Mass hysteria add snare.
One thing i haven't seen a lot of talk about is passives. One reason why a lot of classes are outshining NB (which i don't entirely agree with that opinion) is how well some classes passives support their class. NB does have good ones but compared to my DK for instance, i like my DK’s passives much more. Templars have better ones as well.
Deathlord92 wrote: »As someone who been playing with mark on and of even before elsweyr for major berserk I get your point it’s very nice when it works which it hardly does when you get a horrible team I like playing solo. Right now only thing I’m using mark for is major fracture which is kinda underwhelming when warden nice fat hard hitting aoe also grants major fracture. We should either get major fracture back on surprise attack or mark should get a nice buff by way besides major fracture I do and always have loved animation of mark does feel like an assassin skill just a very underwhelming one.deepseamk20b14_ESO wrote: »What ZoS should do, taking into account some of your ideas.
SA gets minor fracture.
Mark keeps the major fracture buff. Anyone who says mark is a waste of a skill slot hasn't learned how awesome reapers mark is when used correctly. One of my favorite skills in BG’s where sometimes you can let the other team make the kill and now you have 5 seconds of major berserk to tear down damn near anyone who’s left.
KB gets minor defile if target less than 25%. I can get on board with this but Major would be way to OP.
Incap gets stun at 120, remove silence. Cast times are a thing. Just learn to time your attacks and feign attacks and make them roll dodge and get them after it.
Siphoning and leeching also grant major sorcery and brutality respectively. Still maintains its current ability as well.
Extraction loses its major sorcery and brutality.
Mass hysteria add snare.
One thing i haven't seen a lot of talk about is passives. One reason why a lot of classes are outshining NB (which i don't entirely agree with that opinion) is how well some classes passives support their class. NB does have good ones but compared to my DK for instance, i like my DK’s passives much more. Templars have better ones as well.
I like your idea with mark I have always thought if they ever buffed mark it should also get minor vulnerability or as rogues have always be known for put a nasty poison dot on your target to.deepseamk20b14_ESO wrote: »Deathlord92 wrote: »As someone who been playing with mark on and of even before elsweyr for major berserk I get your point it’s very nice when it works which it hardly does when you get a horrible team I like playing solo. Right now only thing I’m using mark for is major fracture which is kinda underwhelming when warden nice fat hard hitting aoe also grants major fracture. We should either get major fracture back on surprise attack or mark should get a nice buff by way besides major fracture I do and always have loved animation of mark does feel like an assassin skill just a very underwhelming one.deepseamk20b14_ESO wrote: »What ZoS should do, taking into account some of your ideas.
SA gets minor fracture.
Mark keeps the major fracture buff. Anyone who says mark is a waste of a skill slot hasn't learned how awesome reapers mark is when used correctly. One of my favorite skills in BG’s where sometimes you can let the other team make the kill and now you have 5 seconds of major berserk to tear down damn near anyone who’s left.
KB gets minor defile if target less than 25%. I can get on board with this but Major would be way to OP.
Incap gets stun at 120, remove silence. Cast times are a thing. Just learn to time your attacks and feign attacks and make them roll dodge and get them after it.
Siphoning and leeching also grant major sorcery and brutality respectively. Still maintains its current ability as well.
Extraction loses its major sorcery and brutality.
Mass hysteria add snare.
One thing i haven't seen a lot of talk about is passives. One reason why a lot of classes are outshining NB (which i don't entirely agree with that opinion) is how well some classes passives support their class. NB does have good ones but compared to my DK for instance, i like my DK’s passives much more. Templars have better ones as well.
Hmmm, if SA did get major fracture again, which im certainly not opposed to, what would we ideal for mark? Taking into account what buffs and debuffs other classes have, while having the class “power fantasy” of NB.
For starters non morph mark now place a DoT on the target. DoT is based off your highest offensive stat. One mark at a time.
Reapers mark, Every time you damage the marked target, a stack of revenge is placed. Each stack of revenge increases DoT damage by 10% and adds 5% snare, max of 5 stacks (so 50% DoT damage increase and 25% snare). Morph lasts 25 seconds.
Casting Reapers mark puts minor vulnerability on the target. Ambush now grants you 10 seconds of minor berserk instead of giving minor vulnerability.
The other morph, now named protective mark (yeah terrible name i know) gives minor protection and is cast on yourself and your target Every time you are hit instead of a DoT you get an increasing HoT and instead of a snare you get armor.
Killing a target with reapers returns % of highest offensive stat resource.
When protective mark runs out get a burst heal totaling the amount of HoTs you got. The target you casted this on gets the same benefit as the caster.
I think this plays well with NB power fantasy. Would be really cool synergy with relentless focus and is very unique. It also works with both magicka and stamina players and has use in both PvP and PvE. Skill doesnt have to be free to cast anymore, to balance it out.