Hello.
First of all, i read a litle about this change before this posting and i want to say, that if the original effect being stunned while draining was a exploitable mechanism in PVP, it needed some change.
Secondly. This is just a sort of change that makes me dislike PVP players more and more each time my abilities that felt well done in PVE were made "Broken" at least on immersion point of wiev. Why do the developers feel need to punish PVE players because there is a problem in PVP? I really should blame developers, but instead i blame the PVP part of the game and think the game might have been much better without that part. Not because i hate PVP but i have extreme dislike agains PVE getting the short straw due PVP. I actually liked the ESO PVP the litle i do it while exploring Cyrodil.
These changes should have been implemented only to PVP. And even there, i feel like the stun belongs where it is most painful to the recipient which is, while draining. Maybe the change should have been on the damage output or the heal... Maybe reliable stun cooldowns so that multiple players with same stun cant stunlock the opponent.
While i use it now on PVE combat, it feel like there is a bug in the ability. An ability delay of sorts, a communication problem between server and the client which makes stuns happen too late. Why does it not hurt the enemy when i drain him/her? Why is the enemy holding its head and screaming in pain after his life essence was drain? Why does the enemy not collapse to the grpound on its knees from exhaustion being drained? Instead he screams like he is NOW being drained while in reality, the enemy was drain earlier. It just feels like a bug and while i like vampire, the drain was only ability that i used, i did not like the mistform or the batswarm that much. So now the coold ability feels broken to me and since its not really broken but changed because some PVP issue, my circle of hate begins all over again. I blame the PVP. I blame the devs, the PVP players who exploit mechanics and all because someone on the ZOS side did not do the necessary work to keep the ability cool and immersive for PVE abd also fair in PVP
Its just that i think these sorts of changes make game less fun for many people. Create strain between different types of players and anger between combatants on PVP side.
I for one am getting pretty tied of losing fun and immersive stuff on PVE because there is a problem on PVP. This is not just an issue on ESO, but in other games i play as well.
>>PC-EU Mostly PVE. Played since BETA<<