CeroSerotonin wrote: »Imagine if we could use Frozen Gates to teleport ourselves.
I love playing warden, probably because i like nature based magic in most games.
I love their theme and visuals. But hate them mechanically.- The bear: Not really good for a magwarden, change it to a spriggan with a ranged magic attack.
The bear is one of the few abilities I am presently mostly happy with.
My only criticism in relation to the bear is the Eternal Guardian morph. It never dies anyway, so the free cast once a minute is pointless. Since the other morph does physical damage and Deep Fissure doesn't debuff physical resistance, that's not really an option.- The only that i do not use is Nature's grasp: Really hard to get this one off in PvP.
- I like all other healing skills
Prior to Arctic Blast becoming our one stop shop for damage, cc and healing, Budding Seeds was the only heal I bothered using.
The others are all useless. Well not literally useless but useful only in such very specific circumstances which almost never arise as to be nearly totally useless.
This is incredibly boring especially if you want to play a healer.Lughlongarm wrote: »It is false that wardens can PvP with only Arctic blast as a primary heal
What's false is your claim that I said anything about pvp. I didn't. Like many players I totally ignore that part of the game.
I'm breezing through all PvE content - including solo'ing "group" events in "public" dungeons using only this for healing and that definitely feels broken.
The biggest problem with mag warden is that so many of their abilities are useless / gimicky so in effect you only have a tiny pool of abilities and this means you have no options.
Making it the polar opposite of the single player TES games where you're drowning in options.
This ability rendering other heals superfluous magnifies that effect.
I love playing warden, probably because i like nature based magic in most games.
Budding Seeds [Green Balance] was the only heal I bothered using.
The others are all useless. Well not literally useless but useful only in such very specific circumstances which almost never arise as to be nearly totally useless.
This is incredibly boring especially if you want to play a healer.
thadjarvis wrote: »I love playing warden, probably because i like nature based magic in most games.
Budding Seeds [Green Balance] was the only heal I bothered using.
The others are all useless. Well not literally useless but useful only in such very specific circumstances which almost never arise as to be nearly totally useless.
This is incredibly boring especially if you want to play a healer.
They are a super powerful healer, all SIX skills are useful for a Mag DD in some context, and FOUR scale with stamina, and has unique utility for tanking. No other class healing comes close to that versatility or power (major mending uptime) across roles and contexts.
Tree Ulimate
- PvP stam/mag/healer/tank: cheap self and group save and doesn't immobilize you like templar/resto (I see them often just get focused and deleted after casting)
- Great for 3 DPS tanking
- Great for healer as primary or secondary low cost "o darn" ultimate to pair with Warhorn, Barrier, or damage ultimate
- Same for DD doing off healing or to put down before rezzing a healer/tank in a messy situation
Fungal
- All contexts: powerful burst. on a crit in PvE everyone but a tank goes from 10% to 100% health...
- Group sustain
- Strongest solo instant burst heal option for DD (PvE and PvP)
- Spores: the only AOE burst stam heal
Seeds
- PvE tank/healer: group HoT, synergy for alkosh/lokk, big (though delayed or double cast) AOE heal, mag skill Olo placer, keeps major mending rolling, proc's sustain passive (super low group resource cost when summing ally undaunted command, nature's gift, and skill's cost)
- PvE mag 3 DPS ok use for similar reasons and best way to keep toughness up
- Pollen is a super cheap pure synergy cast particularly useful spamming synergies in a stam heavy raid (lokk uptime)
- PvP Major Defile
Living Vines
- Trellis is a unique one skill slot HoT-like/burst combo to PvE and PvP DD's. You can run this as only defensive skill in PvE and tackle some knarly stuff. PvP it's not enough on it's own, but coupled with BRP resto ward is usually enough.
- Leeching is great on PvE tank for HoTy mitigation and to spread toughness; some PvE healer/DD's use this situationally as well. Targeting is annoying as healer though
Lotus
- Useful as a HoT used in vMA, solo, and 3 DPS. Can run Lotus alone or with shield in most scenarios. Duration double of Trellis and the proc controlled by LA rather than getting hit is better.
- HA works as a burst heal
- Keeps major mending rolling
- The sustain from Nature's gift in groups acts as a 2nd netch (or replacement) if there's persistent incoming damage
- Main issue is in even 4 player groups, it doesn't permit a reasonable group toughness uptime
- PvP very strong healing source on HA builds due to heal itself and major mending proc. Eg Lotus+Resolving Vigor+Trees is really high (if not highest) on a stam
- Betty+Lotus+Disastrous Bloody+Bond with Nature+Mag/Health/Spell-resist potion = significant incoming HoT and high health/mitigation
Grasp: yes it's very niche, but it's used and kinda a fun-factor skill.
You might not have tried them out enough? I just learned how to utilize Lotus well in PvE and have played with these skills for a long time.
thadjarvis wrote: »I love playing warden, probably because i like nature based magic in most games.
Budding Seeds [Green Balance] was the only heal I bothered using.
The others are all useless. Well not literally useless but useful only in such very specific circumstances which almost never arise as to be nearly totally useless.
This is incredibly boring especially if you want to play a healer.
They are a super powerful healer, all SIX skills are useful for a Mag DD in some context, and FOUR scale with stamina, and has unique utility for tanking. No other class healing comes close to that versatility or power (major mending uptime) across roles and contexts.
Tree Ulimate
- PvP stam/mag/healer/tank: cheap self and group save and doesn't immobilize you like templar/resto (I see them often just get focused and deleted after casting)
- Great for 3 DPS tanking
- Great for healer as primary or secondary low cost "o darn" ultimate to pair with Warhorn, Barrier, or damage ultimate
- Same for DD doing off healing or to put down before rezzing a healer/tank in a messy situation
Fungal
- All contexts: powerful burst. on a crit in PvE everyone but a tank goes from 10% to 100% health...
- Group sustain
- Strongest solo instant burst heal option for DD (PvE and PvP)
- Spores: the only AOE burst stam heal
Seeds
- PvE tank/healer: group HoT, synergy for alkosh/lokk, big (though delayed or double cast) AOE heal, mag skill Olo placer, keeps major mending rolling, proc's sustain passive (super low group resource cost when summing ally undaunted command, nature's gift, and skill's cost)
- PvE mag 3 DPS ok use for similar reasons and best way to keep toughness up
- Pollen is a super cheap pure synergy cast particularly useful spamming synergies in a stam heavy raid (lokk uptime)
- PvP Major Defile
Living Vines
- Trellis is a unique one skill slot HoT-like/burst combo to PvE and PvP DD's. You can run this as only defensive skill in PvE and tackle some knarly stuff. PvP it's not enough on it's own, but coupled with BRP resto ward is usually enough.
- Leeching is great on PvE tank for HoTy mitigation and to spread toughness; some PvE healer/DD's use this situationally as well. Targeting is annoying as healer though
Lotus
- Useful as a HoT used in vMA, solo, and 3 DPS. Can run Lotus alone or with shield in most scenarios. Duration double of Trellis and the proc controlled by LA rather than getting hit is better.
- HA works as a burst heal
- Keeps major mending rolling
- The sustain from Nature's gift in groups acts as a 2nd netch (or replacement) if there's persistent incoming damage
- Main issue is in even 4 player groups, it doesn't permit a reasonable group toughness uptime
- PvP very strong healing source on HA builds due to heal itself and major mending proc. Eg Lotus+Resolving Vigor+Trees is really high (if not highest) on a stam
- Betty+Lotus+Disastrous Bloody+Bond with Nature+Mag/Health/Spell-resist potion = significant incoming HoT and high health/mitigation
Grasp: yes it's very niche, but it's used and kinda a fun-factor skill.
You might not have tried them out enough? I just learned how to utilize Lotus well in PvE and have played with these skills for a long time.
I like lotus too, it meshes really well with symbiosis if you haven’t tried it.
Only thing I don’t like about is it’s a bit expensive. In one build I switched out inner light for lotus and found the cost really high. To keep the buff up it costs an extra mag regen glyph.
So lotus heal vs a spell power glyph and the loss of the extra magicka from inner light. I still haven’t decided if it’s worth it.
I approached it from a pvp perspective so it might be easier to maintain on pve since being able to heavy is easier in pve.
By the way... has anyone checked whether it’s worth going 75+ in thaumaturge for the exploiter passive as a magdps? I know most people in pve use the bear, but thaumaturge buffs northern storm damage. I’m not sure if northern storm is an option.
Since northern storm applies chilled and synergizes with the new crit damage bonus I’m wondering if it’s an option in pve.
Edit - something like this, just spitballing: https://en.uesp.net/wiki/Special:EsoBuildData?id=213882
WrathOfInnos wrote: »@Runefang If you don’t mind it having 21 steps, this is the best mag Warden static rotation I have found.
WrathOfInnos wrote: »@Runefang If you don’t mind it having 21 steps, this is the best mag Warden static rotation I have found.
Thanks, I’ll give it a go. Are you running channeled acceleration on that rotation then?