Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
JanTanhide wrote: »Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
What he said. PVPers complained so much about DOTs that ZOS nerfed them into Oblivion and raised the cost at the same time. Heck, I rarely use them in PVE now. Cost too much, do little damage.
Red_Feather wrote: »What the heck at people saying it because of pvp only.
Plenty of people who did dungeons and trials complained that the damage over time abilities were so boring to use and so superior that they always needed to be on the bar.
JanTanhide wrote: »Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
What he said. PVPers complained so much about DOTs that ZOS nerfed them into Oblivion and raised the cost at the same time. Heck, I rarely use them in PVE now. Cost too much, do little damage.
Red_Feather wrote: »What the heck at people saying it because of pvp only.
Plenty of people who did dungeons and trials complained that the damage over time abilities were so boring to use and so superior that they always needed to be on the bar.
JanTanhide wrote: »Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
What he said. PVPers complained so much about DOTs that ZOS nerfed them into Oblivion and raised the cost at the same time. Heck, I rarely use them in PVE now. Cost too much, do little damage.
Even when they buffed DoT's you could still out heal them, no need for a purge
I think it depends on the nature of the DoT.
If it’s a DoT that can be countered (ie one that is location specific and can be cancelled by stepping out of it, or which can be purged/removed by all classes) then I’m all for them being powerful. Players (whether PvP or PvE) will learn to recognise the effects and can employ a counter or accept the effect. Offensive builds should be able to apply lots of these while defensive builds should be able to counter them with player skill.
DoTs should not be as effective (on a damage per second level) as single damage skills but should be slightly cheaper to apply than repeated uses of the spammable.
If the DoT can’t be countered, then it should not be very significant as this negates the benefits of player skill.
Ultimately in PvP it’s as much about what you have had to sacrifice in order to use a skill as what the skill itself does.
This is clearly a PVP asking.
Since everybody in pvp is using purge or shields or huge heals like vigor to cancel dots, I think it's a legit question. And it seems actually, in 2020, people in pvp stopped to use it efficiently to kill people. bleeding, poisoining... flame dmg... If dot isnt like 3-5k per sec, is that useful today ?
This is clearly a PVP asking.
Since everybody in pvp is using purge or shields or huge heals like vigor to cancel dots, I think it's a legit question. And it seems actually, in 2020, people in pvp stopped to use it efficiently to kill people. bleeding, poisoining... flame dmg... If dot isnt like 3-5k per sec, is that useful today ?
Wrong assumption. It is everywhere in PvP. It is pressure on your pools and there is a reason why people sometimes go out of LoS.
Only in highly optimized groups it is "not existing" because of the heal/purge spot. Everyone else has at least one tick of a dot on his death recap.
So 15-20 k insta crits are ok, but 17 k over 12 seconds isnt? Yeah thats not bias or one sided at all.
JanTanhide wrote: »Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
What he said. PVPers complained so much about DOTs that ZOS nerfed them into Oblivion and raised the cost at the same time. Heck, I rarely use them in PVE now. Cost too much, do little damage.
Depends. Some dots are not even used in pve.
JanTanhide wrote: »Now they pretty much are, ever since the burst players , and tank players got their knickers in a knot about dots being a viable alternative to burst , they got nerfed into oblivion.
This is the only mmo I have ever seen that completely craps all over dots at all times, in most there have always been dot builds and burst builds, dots were more survivable and required time to deal damage, and burst were less survivable but hit harder. In this game its burst or bust atm, because 17 k over 12 seconds is totally unacceptable, but instant 14 k burst from s tealth is totally fine.
What he said. PVPers complained so much about DOTs that ZOS nerfed them into Oblivion and raised the cost at the same time. Heck, I rarely use them in PVE now. Cost too much, do little damage.
I do not remember any complain about them before Scalebreaker patch.