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So, one of the things that has disappeared from the general view. Weapon animations

Inaya1
Inaya1
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Greetings! I have long wanted to write about this on the forum and indeed in general. Probably playing for quite a long time, you completely lost sight of one inconspicuous thing like LA and HA attacks. A common occurrence for those who spin dps or like to press 10000+ buttons on the tank to make the boss believe that his life is worthless.. Soooo, in this update ..... (or in graymoor?) The interruption of the animations should be visually changed by the block, due to which any attack, like the skill animation, will become visible (which will inevitably lead to the same bunch of bugs).
So what is the reason for writing this discussion? Everything is simple. Old animations. These animations are so terrible that it would make sense to be in Morrowind or in Oblivion, since these are really old games. But this game has been around for so many years ...(6+) that you involuntarily think about it, but what has changed in general during this period? I have been playing since the time the game was released, and I remember a lot of moments of change and generally different things. These animations, they are annoying, they are terrible. Why am I supposed to be a knight should swing a two-handed sword like a broom? The animation of the arrow from the bow looks like it is a beginner archer who has no idea how to hold a bow, and simply pokes the bowstring in the hope of a result. Dual-wield weapons? Pffff ..... Let's wave them like you are a pro, but from the opponent’s side you look like a clown.

At best, the destro-staff still looks acceptable, but the restro-staff is not as interesting as before.

So. There are individuals. Maybe ZOS, time to release something in the form of animations? An Akaviri warrior stance holding a weapon by the scabbard, a berserker stance, reclining a two-handed sword on one shoulder, and a real professional playing with twin-weapons as if it’s not a weapon, but an element of agility and deadly dance in battle.

In any case, I will give you one of the videos when ECO was just "starting" its way, and you will see that earlier animations were really more interesting and dynamic than now, and why now they don’t want to do something really interesting and new, because it was would be really interesting :(

I hope the ZOS will hear me and want to pay attention to these things, since the game needs something fresh, and newcomers coming here for the first time first exclaim "THAT'S LOOKS DISGUSTING". But we just don’t notice it, because we are used to it....
https://youtu.be/yfqaS9GgL70 nightblade gameplay
https://youtu.be/kKofYLAU9CU templar gameplay
https://youtu.be/w8VxunRQ1n0 + https://youtu.be/mRjfluIqXMo DK gameplay
https://youtu.be/Ov3B26h12C4 sorc gameplay

Now you see what has changed over all these 6 years? :)
  • Inaya1
    Inaya1
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    Just in case, I’ll write, this video is 5-6 years old so that you can compare with what is now.
  • GeorgeBlack
    GeorgeBlack
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    All poses and body stances, make the characters look like they are afraid that they might die at any moment.

    They definatly dont inspare awe.
    However dont hold your breath.
    Crown Store entries need to be a quick process.
    Selling alternative combat stances would take a lot of resources.

    Oh wait you were hopping for a base game addition?!??!?!?
    J. Jonah Jameson meme
    Willy Wonka Tell me more meme
    Toothless Spanish interview vid
    Edited by GeorgeBlack on February 24, 2020 9:48AM
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