Grianasteri wrote: »I’m currently using MS, Juli, and IH (grothdar sometimes) and I can basically solo a lot of world bosses and some vet dungeons. I watched Xynode’s YouTube easy sorc video and it would seem a lot easier to use. It’s getting to the point of not being able to do rotations anymore. So, I need a basic heavy attack build. I started farming solo for UI and obtain the following items in a couple of days:
Two lightning staves (infused,precise)
Neckless
No rings
Jack, boots, belt (divines)
Will UI work with either MS or Juli? I have ilambris, valkin skoria, grothdar, IH, and others. Probably use grothdar. I’m also considering New Moon. The set works well on my stamden. If anyone has any other combo with UI your thoughts would be appreciated. Thx.
OK, here are the thoughts of someone who has been farming for Undaunted Infiltrator for over 300 runs of Arx Corinium... DONT BOTHER. By all means, have a go, you could get lucky, I dropped 2 Burning Spell Weave fire staffs in a dozen runs of City of Ash... but I have run Arx Corinium over 300 times and NEVER dropped a UI Shock staff, the drop rate is ridiculously low.
I do not actually run the Xynode build, I run something similar, harder to sustain but a bit more damage (although I am using Infalible Aether). If you need a heavy attack build then I think the Xynode build is one of the best out there and it does still work without UI, go for it.
Anyway in short, yes just run Mothers Sorrow, or Julianos. The DPS difference for the average player is unlikely to be game breaking.
Me, I will continue grinding Arx Corinium till my dying days or until I do drop that Shock staff, its a matter of principle now. That bloody dungeon will not beat me!
T3hasiangod wrote: »It's been tested by a few people at this point. UI ends up losing out to a few other more readily available sets.
MS + NMA
MS + Juli
NMA + IA
Juli + IA
All of those combinations are easier to obtain and does not require the waste of 150 transmutes on a dead-end set.
Please do not waste time farming for the set. Do yourself a favor and spend the time farming the gold needed to buy MS pieces or farm IA instead.
RiskyChalice863 wrote: »T3hasiangod wrote: »It's been tested by a few people at this point. UI ends up losing out to a few other more readily available sets.
MS + NMA
MS + Juli
NMA + IA
Juli + IA
All of those combinations are easier to obtain and does not require the waste of 150 transmutes on a dead-end set.
Please do not waste time farming for the set. Do yourself a favor and spend the time farming the gold needed to buy MS pieces or farm IA instead.
I don’t doubt that you’ve tested this and that these are the results. And it’s undoubtedly true that UI is an incredible time sink to farm and also requires lots of transmutes. So I see the argument that other more readily available sets are better and people shouldn’t waste their time and resources on it. That said, I think a couple things are worth noting:
1. I wouldn’t exactly call IA readily available for most of the ESO population. The vast majority of the player base never touches trials—whether because they don’t have enough CP to really do them, aren’t good enough at the game, or simply don’t know people in-game who run them. So, for instance, for me, I ideally wanted IA but decided to farm UI instead because IA was not really available to me. Notably, I’d wager that the subset of people looking specifically for a heavy attack build—many of whom are people looking for something that doesn’t require high levels of skill or mechanical ability—are probably more likely than average to be people who aren’t doing trials. All this is to say that, for many people, UI may be a complete grind to farm, but IA basically cannot be farmed.
2. More importantly, testing DPS differences between those sets and UI cannot really be done in an entirely objective way that actually measures how it would be for a different person. This is because UI buffs just one specific thing (light and heavy attacks) while the other sets you mention boost DPS overall. This means the relative benefit of UI compared to MS depends quite a bit on what percent of the time you spend heavy attacking. This means the DPS depends a great deal on the rotation someone uses, how optimal that rotation is, etc. For example, let’s take as given that you tested UI and found it to not be as good for you as MS on a heavy attack build. Well, what if I am not nearly as good at keeping all my DOTs up as you are, and therefore heavy attacks make up a significantly higher portion of my time spent and my damage than they would for you? Well, that would of course naturally help out UI in comparison to MS, since I’d be spending more time than you on the component of damage UI actually buffs more than MS does and less time on the components of damage that MS buffs way more than UI does. Would it be enough to make UI better? It’s possible, but it would depend on exactly what my rotation looks like.
Your retort to this may be that in an optimal rotation MS is better and that’s what should matter. But, while that might make sense in other contexts, I’m not sure that that’s right in this context. People who want to run UI are quite unlikely to be people who are capable of running a perfect rotation. If they were, they would be pretty unlikely to be looking for a heavy attack build. So a realistic representation of the DPS of MS vs. UI in a heavy attack build for the people looking to use it would be if one ran a pretty sub-optimal rotation. The more suboptimal it is, the more UI would be likely to gain in comparison to MS. Thus, I don’t think that you running a test of the DPS you get on MS vs. UI can be an accurate representation of the relative DPS those two sets would output for most of the people thinking of running UI. It’s a relevant data point, but it’s simply not conclusive, because the relative DPS of the two sets is going to vary based on how close to optimal the player plays.
Tried the same setups again after patch and it works to a point. Iceheart is no longer reliable. Basically, you get a 4800 shield and that’s a big nothing burger. Might have to make NMA in heavy armor for more resists and health for vet bosses. Use grothdar or anything but IH.
The LAG is really bad now after patch. FPS is down to around 60 on average. The lag factor in n/vet dungeons was bad before and now after the patch. The connection to Dallas,TX is still around 29ms but connect to the server and wow..laggggggggggggg. 140ms to 999+ms in all content. The addon were turned off and lag happened. Turned on..samething...lag. It’s a software problem on the developer’s end.
RiskyChalice863 wrote: »T3hasiangod wrote: »It's been tested by a few people at this point. UI ends up losing out to a few other more readily available sets.
MS + NMA
MS + Juli
NMA + IA
Juli + IA
All of those combinations are easier to obtain and does not require the waste of 150 transmutes on a dead-end set.
Please do not waste time farming for the set. Do yourself a favor and spend the time farming the gold needed to buy MS pieces or farm IA instead.
2. More importantly, testing DPS differences between those sets and UI cannot really be done in an entirely objective way that actually measures how it would be for a different person.
Try Infallible aether/mage set. It seems to fit the best to the heavy attack setup You're looking for.
T3hasiangod wrote: »RiskyChalice863 wrote: »T3hasiangod wrote: »It's been tested by a few people at this point. UI ends up losing out to a few other more readily available sets.
MS + NMA
MS + Juli
NMA + IA
Juli + IA
All of those combinations are easier to obtain and does not require the waste of 150 transmutes on a dead-end set.
Please do not waste time farming for the set. Do yourself a favor and spend the time farming the gold needed to buy MS pieces or farm IA instead.
2. More importantly, testing DPS differences between those sets and UI cannot really be done in an entirely objective way that actually measures how it would be for a different person.
No, it can be done objectively. Use the exact same sets, changing only the one set. Exchange UI for MS/Julianos and then test the difference. Alternatively, keep the rotation identical, but change the sets around. Use the same rotation, but compare UI + IA versus MS + Juli or some other combination. This erases the effect of player skill, as both tests are running the same rotation, and thus only the set bonuses are affected our end results.
@RiskyChalice863 while i do agree with you about ui being more effective if you mainly heavy attack, the main reason i am against it even then, is that it is making people go for more heavy attacks, than what they actually need to sustain, and making them stay at that level.
I understand that some people cant sustain a full la rotation (tbh a lot have a problem with heavy attacks cause of pressing down the mouse for too long) but those whose medical condition allows them to do more, it is a set i would never recommend.
RiskyChalice863 wrote: »I think there are plenty of somewhat experienced players who basically can’t really LA weave well and whose rotation simply crumbles often enough in actual fights that UI might be a good bet for them.
RiskyChalice863 wrote: »I think there are plenty of somewhat experienced players who basically can’t really LA weave well and whose rotation simply crumbles often enough in actual fights that UI might be a good bet for them.
I am still disagreeing on this point. Because.
1. There are no mechanics in most dungeons.
RiskyChalice863 wrote: »I think there are plenty of somewhat experienced players who basically can’t really LA weave well and whose rotation simply crumbles often enough in actual fights that UI might be a good bet for them.
I am still disagreeing on this point. Because.
1. There are no mechanics in most dungeons.
2. Most rotations are very static, 1 2 3 on back bar, go front, another dot, spammable for the win.
3. If rotation crumbles, doesn't mean it wont with a heavy attack rotation.
4. That's why we hit a skeleton, when i was relatively new, every time i changed skills/rotation, i would hit a 3m real quick to adjust to the new feeling. i think that "hit the skelly for 5 minutes" is much a better approach than "farm UI for weeks" one.
5. Spammable without light attacks will still deal more damage than a heavy attack.
RiskyChalice863 wrote: »
1. Easier dungeons don’t really have mechanics. But lots of harder ones do—at least in some fights. And there’s also just what I guess I’d call lesser mechanics that can just induce panic that makes rotations worse. Let me just give an example off the top of my head from a dungeon I recently did (so may not be a perfect example). Let’s take the Dranos fight in Cradle of Shadows. There’s a period near the end of the fight where there’s a bunch of like red waves coming out randomly from the center of the big room the fight is in. You’ve got to kill stuff while avoiding those red waves. They don’t one-shot you (unless maybe you’re super squishy) but they do a lot of damage. I’d wager most players are not keeping up a good rotation during that phase of the fight, because they’re focusing a lot on avoiding the red wave things.
3. My point isn’t that a heavy attack rotation won’t crumble (though it’s perhaps less likely to, since heavy attack rotations are simply easier than LA weaving). It’s that when that heavy attack rotation crumbles, it is likely to crumble into something that doesn’t optimally refresh DoTs and spends too much time heavy attacking. And that’s important here, because a UI + IA build will do much less damage on its DoTs than a MS + Juli build would, while it will do more damage on its heavy attacks. So if you are not getting optimal levels of damage from your DoTs and are spending too much time heavy attacking, UI + IA will perform better relative to MS + Juli than it would in a more optimal rotation. Of course, I should note that it’s also possible that someone’s rotation crumbles and devolves into them spamming DoTs more than they should and heavy attacking less than they should. In that case, UI + IA would actually look even worse relative to MS + Juli than it would with an optimal rotation. So it all definitely depends on the rotation itself. And that’s why I said that there’s no objective way to compare how these sets would perform for a different person—because we simply don’t know what their rotation will end up being, and the nature of their rotation is determinative of the relative performance of the sets.
4. That may be a fair point. If UI is only better for people with suboptimal rotations, then it’s fair to just tell people to L2P instead of farming UI. But there are people who have played and practiced a lot, but just still do crumble in actual fights. A setup based around maximizing heavy attack damage would be good for these people at least in the short term, since it will likely make them much more effective. Maybe in the long term those people should spend more time just getting so comfortable with their rotation that they don’t crumble, but that improvement may come over a much longer time horizon than it takes to farm UI (because, by the way, you don’t actually NEED a UI lightning staff. I run a UI build and don’t have a UI lightning staff. I just have the jewelry and run 5L/2M—it’s not completely optimal, but it’ll likely take people a lot less time to farm).
5. Not with a dedicated heavy attack build. I’ve got a Undaunted Infiltrator + Undaunted Unweaver Mag DK (would be UI + IA but I don’t have IA) that absolutely does more damage with heavy attacks than it would with a spammable. And honestly, it does more damage with heavy attacks than any build I could imagine doing just with a spammable and no light attacks. And there’s obviously no sustain issues whatsoever (at least for now...). I’m pretty sure based on some basic calculations (which I’ve made in another thread) that at 810 CP and just using heavy attacks and a couple abilities only as necessary to keep UI/UU up, it could hit about 40k DPS self buffed. Correct me if I’m wrong, but I don’t think any build could do 40k DPS self-buffed with just spammables.
RiskyChalice863 wrote: »
1. Easier dungeons don’t really have mechanics. But lots of harder ones do—at least in some fights. And there’s also just what I guess I’d call lesser mechanics that can just induce panic that makes rotations worse. Let me just give an example off the top of my head from a dungeon I recently did (so may not be a perfect example). Let’s take the Dranos fight in Cradle of Shadows. There’s a period near the end of the fight where there’s a bunch of like red waves coming out randomly from the center of the big room the fight is in. You’ve got to kill stuff while avoiding those red waves. They don’t one-shot you (unless maybe you’re super squishy) but they do a lot of damage. I’d wager most players are not keeping up a good rotation during that phase of the fight, because they’re focusing a lot on avoiding the red wave things.
3. My point isn’t that a heavy attack rotation won’t crumble (though it’s perhaps less likely to, since heavy attack rotations are simply easier than LA weaving). It’s that when that heavy attack rotation crumbles, it is likely to crumble into something that doesn’t optimally refresh DoTs and spends too much time heavy attacking. And that’s important here, because a UI + IA build will do much less damage on its DoTs than a MS + Juli build would, while it will do more damage on its heavy attacks. So if you are not getting optimal levels of damage from your DoTs and are spending too much time heavy attacking, UI + IA will perform better relative to MS + Juli than it would in a more optimal rotation. Of course, I should note that it’s also possible that someone’s rotation crumbles and devolves into them spamming DoTs more than they should and heavy attacking less than they should. In that case, UI + IA would actually look even worse relative to MS + Juli than it would with an optimal rotation. So it all definitely depends on the rotation itself. And that’s why I said that there’s no objective way to compare how these sets would perform for a different person—because we simply don’t know what their rotation will end up being, and the nature of their rotation is determinative of the relative performance of the sets.
4. That may be a fair point. If UI is only better for people with suboptimal rotations, then it’s fair to just tell people to L2P instead of farming UI. But there are people who have played and practiced a lot, but just still do crumble in actual fights. A setup based around maximizing heavy attack damage would be good for these people at least in the short term, since it will likely make them much more effective. Maybe in the long term those people should spend more time just getting so comfortable with their rotation that they don’t crumble, but that improvement may come over a much longer time horizon than it takes to farm UI (because, by the way, you don’t actually NEED a UI lightning staff. I run a UI build and don’t have a UI lightning staff. I just have the jewelry and run 5L/2M—it’s not completely optimal, but it’ll likely take people a lot less time to farm).
5. Not with a dedicated heavy attack build. I’ve got a Undaunted Infiltrator + Undaunted Unweaver Mag DK (would be UI + IA but I don’t have IA) that absolutely does more damage with heavy attacks than it would with a spammable. And honestly, it does more damage with heavy attacks than any build I could imagine doing just with a spammable and no light attacks. And there’s obviously no sustain issues whatsoever (at least for now...). I’m pretty sure based on some basic calculations (which I’ve made in another thread) that at 810 CP and just using heavy attacks and a couple abilities only as necessary to keep UI/UU up, it could hit about 40k DPS self buffed. Correct me if I’m wrong, but I don’t think any build could do 40k DPS self-buffed with just spammables.
1. I get what you mean, but it is a bad example, since things die faster if u spam spammable at them instead of rotation, and dds can avoid the need to attack them at all if tank pulls them in/brings boss to them.
3. I seen people panic, if they manage to keep their wits, they keep dmging (heavy attack or spammable) but if they can't, they just gonna run around shielding/healing.
4. That brings us back to point n2, get them a more static rotation. 123 swap spammable, even when panicking is not that hard.
5. Please share a parse (mind you 40k dmg per ha is not 40k dps, not even 20k)
DK is very good on PTS now.
IA + Elf Bane + Zaan + vMA lightning. 2 skills rotation (Wall+IngFlames) lol + 5 or 6 heavy attacks. Ez 40k dps.
upd: 3kk dummy, full self parse. IA, not UI. Imo Infallible Aether is more powerful than Infiltrator, and waaaaaay eazy to get.