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Can we get rid of the 200 Transmute Crystal Limit!

xinecallaw
xinecallaw
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Can we please get rid of the 200 Transmute Crystal limit, I have hundreds of these things on my characters which is a huge waste of item space.
  • redlink1979
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    Why don't you just use them?!

    And if you don't need them, why do you keep collecting them?!
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU] 1395 CP

    Daggerfall's Mightiest [PS4][NA] 820 CP

    SweetTrolls [PC][EU] 570 CP
  • AlnilamE
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    If you have many spare transmute stones you can convert a weapon to nirnhoned, deconstruct the weapon and sell the potent nirncrux to make some gold.

    Or a jewelry piece to Triune.
    The Moot Councillor
  • xinecallaw
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    @zvavi -They could make unlimited transmute crystals the eso+ perk

    @Septimus_Magna -Thats an interesting idea, but I do daily writs on 11 characters so I already have more gold than I can spend.
  • kringled_1
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    AlnilamE wrote: »
    If you have many spare transmute stones you can convert a weapon to nirnhoned, deconstruct the weapon and sell the potent nirncrux to make some gold.

    Or a jewelry piece to Triune.

    This is a much less efficient thing to do. With jewelry, deconstruction gives you a chance at a fragment of the trait stone.
  • VaranisArano
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    Not gonna happen unless ZOS fundamentally changes their vision for transmutation.

    ZOS' intent for transmutation is that it won't replace the grind for gear and weapons in the correct trait, but rather serves as assurance that eventually you can get your preferred trait. The limitation keeps players from just stacking up crystals, while the geodes loading up inventory or mail is the same as every other inventory issue in the game, I.e. make a problem, sell the ESO+/storage chest solution.

    (But Jewelrycrafting! Yeah, well, ZOS deliberately made transmutation the only method to get the new jewelry traits. Likely in order to create a guaranteed sink for transmute crystals for the people who both change jewelry traits and get the most crystals: PVPers and trials groups.)
  • daim
    daim
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    zvavi wrote: »
    Not when it is one of the perks of eso+

    although it isn't as 200 is limit in ESO+
    100 is limit for free eso
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • zvavi
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    xinecallaw wrote: »
    @zvavi -They could make unlimited transmute crystals the eso+ perk
    Tbh i think they should higher it to 250 and 500 respectively, but it seems as if they want us to micro manage our inventory, go figure.
  • wtlonewolf20
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    Why don't you just use them?!

    And if you don't need them, why do you keep collecting them?!

    We do t use them because sometimes you are saving them for gear that you need to farm in the future.

    As for why you keep collecting them after you have 200? Well it's not like its intentional. Getting transmutation geodes is a by product of every day gameplay be it pledges, trials, or pvp. These dont stack, take up inventory, and are too valuable to toss.

    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed. IMO I would like to see either a transmute cost reduction (ie 25) or a base incrsase of the limit. Personally I find it frustrating that you cant transmute the traits on a full set of gear unless you reach the limit several times
  • Taleof2Cities
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    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    Edited by Taleof2Cities on February 19, 2020 5:48PM
    "May you walk on warm sands."
    "First, I would ask that you look to the poor and the suffering around Cyrodiil. Look into their hearts, and then look into your own."
    "May Auri-El's light guide you in your darkest hours."

    North American (NA) PC Megaserver (click to view):
    Vilerihala - Magicka Templar (Altmer ~ Dedicated Healer) ~ Màisalihna - Stamina Dragonknight (Bosmer) ~ Áhliaselia - Stamina Templar (Bosmer) ~ Thraccenia Vendicci - Stamina Sorcerer (Imperial) ~ daa'Vaaliánia - Magicka Warden (Dunmer) ~ Wenayastare - Magicka Dragonknight (Altmer) ~ Aráliavina - Stamina Nightblade (Bosmer) ~ Ysyna Rielle - Magicka Warden (Breton) ~ Dro-r'Aahni Bright-Paws - Magicka Necromancer (Khajiit) ~ Ya'alahisála - Stamina Templar (Nord) ~ Rhusannah - Stamina Nightblade (Redguard) ~ Eirellonye - Magicka Nightblade (Altmer) ~ Lae'Suuriávia - Stamina Warden (Bosmer) ~ Dralora Savani - Magicka Sorcerer (Dunmer) ~ Billows-With-Incense - Magicka Warden (Argonian ~ Dedicated Healer) ~ Anísa'Vardaia - Health Dragonknight (Imperial) ~ Azhnakha gra-Shugarz - Stamina Necromancer (Orc) ~ Vilinalara - Magicka Sorcerer (Altmer ~ Grand Master Crafter)
  • ghastley
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    The current limit means you can't transmute a whole set at once. That's probably the reason for the restriction.
  • DMuehlhausen
    DMuehlhausen
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    There need to be limits otherwise people would hoard them like this and then enver do dungeons again thus making it harder for people trying to pug to find a group. Could it be upped at this point to like 400 maybe, but there needs to be some type of limit.
  • Agenericname
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    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.
  • Rowjoh
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    @vivisectvib16_ESO Nah, OP is right on the money with this. It's as dumb as having a gold charge for fast travel - there is no actual purpose other than to punish the player for playing the game.

    Having a limit on transmute crystals does nothing positive for the game - and it wouldn't break anything to remove that limit. You still have to grind to get the geode containers, and god forbid we're allowed to transmute more than four pieces of equipment in a single session.

    this ^^

    spot on.
  • Buddy_Cactus
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    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.
  • deflorate
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    I wish i could get 200 by playing something other than pvp..
    uwu
  • virtus753
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    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    I worry that if they up the limit to accommodate for the drastic combat changes, they’ll feel free to make more drastic combat changes. Better to hold them to toning down the changes than giving them any sort of excuse to keep on.
    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.

    Crystals are sellable, in effect. I get about a 75% recovery rate on transmuted nirn, which is not bad for something going for 25k (PC-NA). Averages out to around 17k (after expenses) per transmutation — more if you sell directly rather than through a guild store. Not OP, by any means, but not bad.
  • Agenericname
    Agenericname
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    virtus753 wrote: »
    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    I worry that if they up the limit to accommodate for the drastic combat changes, they’ll feel free to make more drastic combat changes. Better to hold them to toning down the changes than giving them any sort of excuse to keep on.
    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.

    Crystals are sellable, in effect. I get about a 75% recovery rate on transmuted nirn, which is not bad for something going for 25k (PC-NA). Averages out to around 17k (after expenses) per transmutation — more if you sell directly rather than through a guild store. Not OP, by any means, but not bad.

    I think that ship has sailed.
  • Buddy_Cactus
    Buddy_Cactus
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    virtus753 wrote: »
    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    I worry that if they up the limit to accommodate for the drastic combat changes, they’ll feel free to make more drastic combat changes. Better to hold them to toning down the changes than giving them any sort of excuse to keep on.
    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.

    Crystals are sellable, in effect. I get about a 75% recovery rate on transmuted nirn, which is not bad for something going for 25k (PC-NA). Averages out to around 17k (after expenses) per transmutation — more if you sell directly rather than through a guild store. Not OP, by any means, but not bad.

    I mean being able to actually sell transmute crystals to other players.
  • Taleof2Cities
    Taleof2Cities
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    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    Nope.

    If a player had unlimited transmute stones, all they have to do is run to a guild store and buy a complete overland set (including weapons and jewelry) for gold ... and then transmute the entire 12-piece set to their desired trait. No content grind needed.

    Now you can still do that today with a few banked geodes. But, extra geodes taking up inventory slots is also an intentional mechanic ... so players don’t hoard geodes.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    You’re over-exaggerating.

    Balance changes occur once per quarter at a mimimum ... during a major patch. But not all classes, races, skills, or gear sets are affected by the changes each quarter.

    Edited by Taleof2Cities on February 19, 2020 7:30PM
    "May you walk on warm sands."
    "First, I would ask that you look to the poor and the suffering around Cyrodiil. Look into their hearts, and then look into your own."
    "May Auri-El's light guide you in your darkest hours."

    North American (NA) PC Megaserver (click to view):
    Vilerihala - Magicka Templar (Altmer ~ Dedicated Healer) ~ Màisalihna - Stamina Dragonknight (Bosmer) ~ Áhliaselia - Stamina Templar (Bosmer) ~ Thraccenia Vendicci - Stamina Sorcerer (Imperial) ~ daa'Vaaliánia - Magicka Warden (Dunmer) ~ Wenayastare - Magicka Dragonknight (Altmer) ~ Aráliavina - Stamina Nightblade (Bosmer) ~ Ysyna Rielle - Magicka Warden (Breton) ~ Dro-r'Aahni Bright-Paws - Magicka Necromancer (Khajiit) ~ Ya'alahisála - Stamina Templar (Nord) ~ Rhusannah - Stamina Nightblade (Redguard) ~ Eirellonye - Magicka Nightblade (Altmer) ~ Lae'Suuriávia - Stamina Warden (Bosmer) ~ Dralora Savani - Magicka Sorcerer (Dunmer) ~ Billows-With-Incense - Magicka Warden (Argonian ~ Dedicated Healer) ~ Anísa'Vardaia - Health Dragonknight (Imperial) ~ Azhnakha gra-Shugarz - Stamina Necromancer (Orc) ~ Vilinalara - Magicka Sorcerer (Altmer ~ Grand Master Crafter)
  • virtus753
    virtus753
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    virtus753 wrote: »
    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    I worry that if they up the limit to accommodate for the drastic combat changes, they’ll feel free to make more drastic combat changes. Better to hold them to toning down the changes than giving them any sort of excuse to keep on.
    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.

    Crystals are sellable, in effect. I get about a 75% recovery rate on transmuted nirn, which is not bad for something going for 25k (PC-NA). Averages out to around 17k (after expenses) per transmutation — more if you sell directly rather than through a guild store. Not OP, by any means, but not bad.

    I think that ship has sailed.

    Harrowstorm is not bad by comparison — excepting the Iceheart nerf, which has its own massively flawed reasoning. Still, one boat-rocking change is better than many.
    virtus753 wrote: »
    Tbh this system needs to be looked at. Either geodes need to be stackable or the currency needs to be changed.

    Tbh the current system is fine.

    As @VaranisArano pointed out, Transmute is not intended to replace you running content to get the gear you need.

    Transmute is intended to provide a “finish line” for running content ... so you can properly get the right trait on the gear you’ve picked up.

    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    I worry that if they up the limit to accommodate for the drastic combat changes, they’ll feel free to make more drastic combat changes. Better to hold them to toning down the changes than giving them any sort of excuse to keep on.
    I think transmute crystals should be saleable but for that to work, they would need to remove the limit. It wouldn't be unlike IC keys being saleable.

    Crystals are sellable, in effect. I get about a 75% recovery rate on transmuted nirn, which is not bad for something going for 25k (PC-NA). Averages out to around 17k (after expenses) per transmutation — more if you sell directly rather than through a guild store. Not OP, by any means, but not bad.

    I mean being able to actually sell transmute crystals to other players.

    To make crystals buyable (with gold) would be more convenient, sure, but it would contradict the developers’ intentions for the system, as Varanis, Taleof2Cities, and others explained above. ZOS intends crystals to be account-bound and require grinding, which is intentionally inconvenient for us. Look at event tickets, which are far worse in terms of contrived micromanagement. I fear that if they made crystals buyable, it would be through the crown store just like tickets.
  • Agenericname
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    It wouldn't replace grinding gear. In many cases it's easier and faster to grind the gear anyway, weapons, jewelry and some monster sets being the exception. The weapons grind is so ridiculous in some cases a player could go to Cyrodiil and earn enough crystals to transmute 10 weapons in the same amount of time. I feel like that's being overly generous.

    Nope.

    If a player had unlimited transmute stones, all they have to do is run to a guild store and buy a complete overland set (including weapons and jewelry) for gold ... and then transmute the entire 12-piece set to their desired trait. No content grind needed.

    Now you can still do that today with a few banked geodes. But, extra geodes taking up inventory slots is also an intentional mechanic ... so players don’t hoard geodes.

    There should be limits, but if they're going to make "balance changes" as often and as drastic as they have been, then they should also adjust the amount we can store whether they increase the cap or make them stackable.

    You’re over-exaggerating.

    Balance changes occur once per quarter at a mimimum ... during a major patch. But not all classes, races, skills, or gear sets are affected by the changes each quarter.

    You cannot buy dungeon sets, trial sets, or arena sets outside of a paid carry. By far they're the most popular to transmute. Some sets you could, like mothers sorrow, but more will come from the aforementioned places. The only place to get monster sets outside of the golden is from the dungeon.

    The changes have been fairly quick, as in every quarter, and without much thought since U23. The last 9 months have been fairly turbulent.
    Edited by Agenericname on February 19, 2020 7:49PM
  • jaws343
    jaws343
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    If a player had unlimited transmute stones, all they have to do is run to a guild store and buy a complete overland set (including weapons and jewelry) for gold ... and then transmute the entire 12-piece set to their desired trait. No content grind needed.


    A player can already do that. I can go to a guild trader and buy all pieces of gear in all desired traits and not spend any time grinding for that gear or using transmutes (unless I wish to change the jewelry traits).

    But still, you have to grind something to make the gold to do this. Whether that is AP, gear to sell, daily writs, etc.
  • zaria
    zaria
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    Store the 50 crystal geodes on an bank alt.
    Use the others, either trasmute gear you plan to use or make nirnhoned weapons for deconstruct.
    Think I have around 30-40 geodes.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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