So I really like the idea of Empowering Grasp as a sort of pet support ability, I just think it needs a few adjustments to really shine as an ability. The idea is to have Empowering Grasp allow for an alternative play-style of keeping pets alive and empowered rather than using their corpses. Here are my suggestions:
- The enhancements for Skeletal Mage and Spirit Mender should be applied on cast every time without the need to actually hit these creatures. While moving around trying to avoid boss mechanics, it is very difficult to hit these guys.
- When you cast Empowering Grasp, it should reset Skeletal Mage and Spirit Mender active times, allowing for your pets to stay alive as long as you recast Empowering Grasp before they expire.
- The Empowerment should last at least 10 seconds up from 5 seconds.
Those are the main changes I think could really make Empowering Grasp stand out. It would make a "pet based" Necromancer more viable which I know would make many people happy. The rotation for that looking something like Blastbones > Skeletal Mage > Spirit Mender > Empowering Grasp > Blastbones to have your full party of pets going, and then obviously insert whatever 5th skill you have into rotation.
Thoughts?