Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Idea to make Empowering Grasp really cool

Reinfarcements
Reinfarcements
✭✭✭
So I really like the idea of Empowering Grasp as a sort of pet support ability, I just think it needs a few adjustments to really shine as an ability. The idea is to have Empowering Grasp allow for an alternative play-style of keeping pets alive and empowered rather than using their corpses. Here are my suggestions:

- The enhancements for Skeletal Mage and Spirit Mender should be applied on cast every time without the need to actually hit these creatures. While moving around trying to avoid boss mechanics, it is very difficult to hit these guys.

- When you cast Empowering Grasp, it should reset Skeletal Mage and Spirit Mender active times, allowing for your pets to stay alive as long as you recast Empowering Grasp before they expire.

- The Empowerment should last at least 10 seconds up from 5 seconds.

Those are the main changes I think could really make Empowering Grasp stand out. It would make a "pet based" Necromancer more viable which I know would make many people happy. The rotation for that looking something like Blastbones > Skeletal Mage > Spirit Mender > Empowering Grasp > Blastbones to have your full party of pets going, and then obviously insert whatever 5th skill you have into rotation.

Thoughts?
  • chrightt
    chrightt
    ✭✭✭✭
    Probably over-tuned because you’re giving the skill too much function. The secondary effect of hitting player/summon is a bonus. It already applies a snare + minor maim. While I’m fine with giving a buff to this skill in the form of extending empowerment, refreshing pets with a skill basically means you’re getting somewhere around 7k Magicka for free every time you cast grasp. Cost of grasp itself pays for the skill, but getting that much Magicka once per 12s or so is way insane and OP.
  • Reinfarcements
    Reinfarcements
    ✭✭✭
    chrightt wrote: »
    Probably over-tuned because you’re giving the skill too much function. The secondary effect of hitting player/summon is a bonus. It already applies a snare + minor maim. While I’m fine with giving a buff to this skill in the form of extending empowerment, refreshing pets with a skill basically means you’re getting somewhere around 7k Magicka for free every time you cast grasp. Cost of grasp itself pays for the skill, but getting that much Magicka once per 12s or so is way insane and OP.

    I see your points and I think we could definitely increase the cost of Empowering Grasp if this is seen as an issue.

    Personally I think the fact that you are getting less corpses to use if you keep them alive plus the fact that I personally see Skeletal Mage as pretty weak for a non-permanent pet make this change not as much as an issue as suggested. But again, I could definitely see these changes making Empowering Grasp need to cost more resource. Thanks.
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    At the very least, having it hit your pets automatically would be a big inprovement.

    I stopped trying to use this when I ran two Necro pets because of time wasted aiming it. It's like one cast for the pets, then another for the enemies because they aren't in the same location.

    Imagine if a sorc could only shield pets via a cone or rectangle like woe, that's what it felt like.
    Fear is the Mindkiller
Sign In or Register to comment.