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CP Tables

schorse
schorse
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Hi,
did anyone already invest the time to write down the cp + benefit in tables? (Should be UpToDate)
For example it could look like this for Resistant in Steedmundus:
CP - Resistant
1 - 33
2 - 66
3 - 98
4 - 130
...

Also did anyone already figure out functions to describe that?
Only thing i found so far is the EXP needed to lvl CPs.
I'm thankful for any info.
  • schorse
    schorse
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    Sorry for double post.

    I played around a bit and all CP seem to have some invers quadratic growth.
    The CP i tested can be calculated as followed:

    k shall be the maximum bonus. For example for Resistant it's 1650. For Ironclad it's 25. For Hardy it's 15 and so on.
    If x is the amount of CP invested then
    Bonus(x) = -(k/10000)x^2 + (k/50)x

    If you want to adjust for Jump Points you can throw a floor function on it.

    There are some tiny differences which will ruin it at the Jump Points. Maybe someone can help out there.

    EDIT: Typo and brackets
    Edited by schorse on February 11, 2020 6:24PM
  • Infixo
    Infixo
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    Edited by Infixo on February 12, 2020 9:03AM
  • thadjarvis
    thadjarvis
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    Table links above. If you want the functions too:

    You can sample every 5 or 10 cp and put into a free online regression tool. I did it for pen and I think it was a 3rd order polynomial that had a perfect fit (after rounding). The devs use funky functions I think just for internal fun. So you might have to try a few different functions for different CP scales (many of them scale indentically). Might have to do it for 5-8 total off the top of my head.
    Edited by thadjarvis on February 14, 2020 5:34AM
  • idk
    idk
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    Also, there are jump points to consider. Some CP have them and some do not. Resistance is one that does not have jump points as it provides a flat number. Although all have the heavy diminishing returns.

    This site has a good explanation of CP jump points in case that is part of the question.
    https://alcasthq.com/eso-championpoints-jumppoints/

    If one is looking for an ideal CP allocation that varies based on what one is doing. This is especially the case with Warrior which seems to be the area OP is looking at. Serious raiders will often change CP based on the trial they are in because the type of damage varies from one to the other.

    For Warrior information per trial.
    https://alcasthq.com/eso-maximize-damage-mitigation-trials-elder-scrolls-online/
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