Not disagreeing, but nobody who plays dizzy was asking for a snare or wants one. A snare will probably be counter productive to landing consecutive dizzy swings anyways
darthgummibear_ESO wrote: »]
This makes no sense. How does a slower target make landing the ability more difficult?
darthgummibear_ESO wrote: »]
This makes no sense. How does a slower target make landing the ability more difficult?
Ever noticed that when you move slow you instinctly roll dodge so you can move to where you want to go faster? This means we will hit people with dizzy swing, they get snared, if they want to create some distance they will roll dodge instead of running like they would usually because they are snared and roll dodge your next dizzy. Thats what i think will happen at least.
darthgummibear_ESO wrote: »]
This makes no sense. How does a slower target make landing the ability more difficult?
Ever noticed that when you move slow you instinctly roll dodge so you can move to where you want to go faster? This means we will hit people with dizzy swing, they get snared, if they want to create some distance they will roll dodge instead of running like they would usually because they are snared and roll dodge your next dizzy. Thats what i think will happen at least.
So you are implying every target now hit by dizzy wastes 2-4k stamina on dodge roll, sounds like buff.
darthgummibear_ESO wrote: »
darthgummibear_ESO wrote: »You threw a bone to mag dks and 2h, but where is cutting dive in all this? As an added bonus, this makes the overwhelming amount of dizzy spam even worse. I'm starting to think the pts only exists as a promotional tool because you obviously don't care about feedback.
No longer exist? are we talking about the strongest stam class in pvp here? and yes I still feel that they are over stamcroc because of all great build in buff within stamden class abilities.
darthgummibear_ESO wrote: »