The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

So stamdens no longer exist?

darthgummibear_ESO
darthgummibear_ESO
✭✭✭✭✭
You threw a bone to mag dks and 2h, but where is cutting dive in all this? As an added bonus, this makes the overwhelming amount of dizzy spam even worse. I'm starting to think the pts only exists as a promotional tool because you obviously don't care about feedback.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    Not disagreeing, but nobody who plays dizzy was asking for a snare or wants one. A snare will probably be counter productive to landing consecutive dizzy swings anyways
  • darthgummibear_ESO
    darthgummibear_ESO
    ✭✭✭✭✭
    MincVinyl wrote: »
    A snare will probably be counter productive to landing consecutive dizzy swings anyways

    This makes no sense. How does a slower target make landing the ability more difficult?
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    MincVinyl wrote: »
    Not disagreeing, but nobody who plays dizzy was asking for a snare or wants one. A snare will probably be counter productive to landing consecutive dizzy swings anyways

    I agree. To me dizzy is just dead now. And it's quite frustrating since it has been my playstyle on stamsorc since I started years ago and it's not like there is much other choices in pvp...well there actually isn't any good choices at all.

    I wish they would just revert this whole offbalance mess. No one asked for it and it makes no sense.


  • Daffen
    Daffen
    ✭✭✭✭
    ]
    This makes no sense. How does a slower target make landing the ability more difficult?

    Ever noticed that when you move slow you instinctly roll dodge so you can move to where you want to go faster? This means we will hit people with dizzy swing, they get snared, if they want to create some distance they will roll dodge instead of running like they would usually because they are snared and roll dodge your next dizzy. Thats what i think will happen at least.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Daffen wrote: »
    ]
    This makes no sense. How does a slower target make landing the ability more difficult?

    Ever noticed that when you move slow you instinctly roll dodge so you can move to where you want to go faster? This means we will hit people with dizzy swing, they get snared, if they want to create some distance they will roll dodge instead of running like they would usually because they are snared and roll dodge your next dizzy. Thats what i think will happen at least.

    So you are implying every target now hit by dizzy wastes 2-4k stamina on dodge roll, sounds like buff.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    SodanTok wrote: »
    Daffen wrote: »
    ]
    This makes no sense. How does a slower target make landing the ability more difficult?

    Ever noticed that when you move slow you instinctly roll dodge so you can move to where you want to go faster? This means we will hit people with dizzy swing, they get snared, if they want to create some distance they will roll dodge instead of running like they would usually because they are snared and roll dodge your next dizzy. Thats what i think will happen at least.

    So you are implying every target now hit by dizzy wastes 2-4k stamina on dodge roll, sounds like buff.

    Well, it's still a nerf in comparison to live version (if you used heavy attacks for stun/resource restore/follow-up bonus), but better then 5.3.0 version. Overall, I may understand stamden frustration, now they need to slot turn evil or sit without stun for 15 seconds, and it is hard to find place on bars for clunky turn evil when you have so amazing utility class abilities.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    MincVinyl wrote: »
    A snare will probably be counter productive to landing consecutive dizzy swings anyways

    This makes no sense. How does a slower target make landing the ability more difficult?

    If you give players more reasons to roll dodge, it will effectively make it harder to hit

    Also the snare wont even work the way that zos intended in their comment. The point for adding the snare was to make it easier to stick to your target. It only applies if the enemy has offbalance cooldown, this means if you engage on a target you will not apply the snare until after 7 seconds. That gives the opponent alot of time to break away if they are just running away from you.
  • llBlack_Heartll
    llBlack_Heartll
    ✭✭✭✭
    You threw a bone to mag dks and 2h, but where is cutting dive in all this? As an added bonus, this makes the overwhelming amount of dizzy spam even worse. I'm starting to think the pts only exists as a promotional tool because you obviously don't care about feedback.

    I know right, just crazy.
    I’m hoping that they aren’t touching it, because they have bigger plan with redesigning the class............. I’m crazy right hahah

  • Volckodav
    Volckodav
    ✭✭✭
    No longer exist? are we talking about the strongest stam class in pvp here? and yes I still feel that they are over stamcroc because of all great build in buff within stamden class abilities.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Who ever doing all these changes 100% hates nb 😔
  • darthgummibear_ESO
    darthgummibear_ESO
    ✭✭✭✭✭
    Volckodav wrote: »
    No longer exist? are we talking about the strongest stam class in pvp here? and yes I still feel that they are over stamcroc because of all great build in buff within stamden class abilities.

    Only if you join the legion of 2H dizzy spammers.
    Edited by darthgummibear_ESO on February 11, 2020 1:39AM
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volckodav wrote: »
    No longer exist? are we talking about the strongest stam class in pvp here? and yes I still feel that they are over stamcroc because of all great build in buff within stamden class abilities.

    Only if you join the legion of 2H dizzy spammers.

    Where magblade needs to join to be top PvP class?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
Sign In or Register to comment.