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Vukhel Guard infested with intrusive quest givers

Saltisol
Saltisol
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Every step you take there is a quest giver crying out for attention, drives me nuts. Please for the sake of my sanity create an on option to turn quests off.
Edited by Saltisol on February 6, 2020 9:44AM
  • JamieAubrey
    JamieAubrey
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    As most people will say, just accept the quests and do it when you get round to it
  • Saltisol
    Saltisol
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    As most people will say, just accept the quests and do it when you get round to it

    Ah, lol such an obvious solution, never crossed my mind. thx :D
  • JamuThatsWho
    JamuThatsWho
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    Turn quests off in an MMORPG? Are you sure you're playing the right game for you?
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • FierceSam
    FierceSam
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    Mate, they’re all infested.

    Try taking a walk around the Elden Hollow wayshrine, there’s about 4 separate audio cues that overlap one another, creating total confusion. There’s an elf telling us all about the tree, the Mirkwood woman trying to make me hunt mammoth meat, some Khajiit moaning about dragons ‘in your own homeland’, Uncle Tom Cobblers and all. And it’s happening every single time I go there.

    And I’ve already done those quests. Been there, done that, saved your families, panic over, but apparently no one told these annoying NPCs.

    Admittedly it’s not as bad as sea shanty chappie in Alinor, whose rendition of ‘My Starlight Bride’ makes me seriously regret ever saving his scrawny arse... if I’d known he was going to sing like that I’d have left him to the Sea Elves.

    I don’t mind the occasional bit of dialogue, but not all the same dialogue, all the bloody time. And definitely not the singing chappie - put him out of my misery please.
  • Saltisol
    Saltisol
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    Turn quests off in an MMORPG? Are you sure you're playing the right game for you?

    Not so sure why you ask, I am capable of picking a quest without the aid of a towncrier every time I enter a city.

    But hey, thx for your concern though :D
  • Cactus_Back
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    Yeah, quests can be dealt with just by accepting them. Good luck getting rid of other annoying NPCs though.

    can YOU BELIEVE it??? dragons in YOUR OWN homeland!!
  • Sephyr
    Sephyr
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  • Miragent
    Miragent
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    DO YOU KNOW HOW LONG I'VE BEEN LOOKING FOR YOU?!?!!
  • Coppes
    Coppes
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    Yeah, quests can be dealt with just by accepting them. Good luck getting rid of other annoying NPCs though.

    can YOU BELIEVE it??? dragons in YOUR OWN homeland!!

    Excuse me! Do you have moment!
  • Raisin
    Raisin
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    I do agree with the sentiment though. It stops being immersive when you're overhwhelmed with quest starters that throw themselves at you. It's not very obvious when you've been around a while and know how they slowly appeared, but just starting out it can be quite a bit. And we all know some of them are a little over the top. :D You wanna be enticed to follow a little, not have Stuga knock you over the head with a big ole hammer of exposition.
  • FierceSam
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    Do you want Dragons in your own homeland, I’ve been looking in the branches of the Elden Root tree. Something worthwhile. Do you know my family. Of course.

    It’s like listening to an audiobook by William Burroughs....
  • fiender66
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    Excuse me, please, I have a message for you?
  • Paramedicus
    Paramedicus
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    I like hearing bank NPC saying same stuff for 1000th time.
    PC EU
    /script JumpToHouse("@Hateful_Huske")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Saltisol
    Saltisol
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    Miragent wrote: »
    DO YOU KNOW HOW LONG I'VE BEEN LOOKING FOR YOU?!?!!

    Hehehe that's the most annoying one, hearing it before entering a bg and then minutes later upon returning she still think that she's been looking for me a long time.
  • Ragged_Claw
    Ragged_Claw
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    It's the same in each major starting city, I do wonder how new players manage to cope with finding the main quest amongst that forest of dlc, daily and crafting quest markers and being screamed at from every angle. Perhaps it's time to round up all those quest givers and stick them in an Adventurer's Guild or something, get them off the streets. Make Tamriel quiet again! Except for Stuga, she's become such a meme now, I'd miss her.
    PC EU & NA
  • Streega
    Streega
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    FierceSam wrote: »
    Mate, they’re all infested.

    [snip]

    Admittedly it’s not as bad as sea shanty chappie in Alinor, whose rendition of ‘My Starlight Bride’ makes me seriously regret ever saving his scrawny arse... if I’d known he was going to sing like that I’d have left him to the Sea Elves.

    I don’t mind the occasional bit of dialogue, but not all the same dialogue, all the bloody time. And definitely not the singing chappie - put him out of my misery please.

    Just talk to him and his fellows and he will shut up (or even leave the place for good, can't remember) - it's a hidden part of the Coraldale quest.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • EmEm_Oh
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    As most people will say, just accept the quests and do it when you get round to it

    What if you're quest cue is full.

    Needs to be increased to 50.
  • Buddy_Bradley
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    The worst one is not even a quest giver, it's the snivelling guy trying to score skooma, near the Alinor guest house and stables.
  • Miragent
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    EmEm_Oh wrote: »
    As most people will say, just accept the quests and do it when you get round to it

    What if you're quest cue is full.

    Needs to be increased to 50.

    That, and/or one time quests should be separated from repeatables and dailies in their respective quest list, so that repeatables don't clog up actual quest space and don't force us to choose between repeatable content or stories.
  • Nic727
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    It's the same in each major starting city, I do wonder how new players manage to cope with finding the main quest amongst that forest of dlc, daily and crafting quest markers and being screamed at from every angle. Perhaps it's time to round up all those quest givers and stick them in an Adventurer's Guild or something, get them off the streets. Make Tamriel quiet again! Except for Stuga, she's become such a meme now, I'd miss her.
    Lol I did all quests in Auridia and I’m being called all over the place when entering or spawning in the city.
  • FierceSam
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    Streega wrote: »
    FierceSam wrote: »
    Mate, they’re all infested.

    [snip]

    Admittedly it’s not as bad as sea shanty chappie in Alinor, whose rendition of ‘My Starlight Bride’ makes me seriously regret ever saving his scrawny arse... if I’d known he was going to sing like that I’d have left him to the Sea Elves.

    I don’t mind the occasional bit of dialogue, but not all the same dialogue, all the bloody time. And definitely not the singing chappie - put him out of my misery please.

    Just talk to him and his fellows and he will shut up (or even leave the place for good, can't remember) - it's a hidden part of the Coraldale quest.

    If that is true you are awesome.

    Thanks
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    There have been topics about this before and it's not just Vulkhel Guard. It's all the starter cities. In the Davons Watch mags guild there are about a dozen different quests there from the get go. And it's only going to get worse the more dlc's, chapters, and prologues we get. They really need to find some way to turn off certain types of quest markers to decrease the increasing amount of clutter on screen. Only serves to confuse new players even more. Pick up one quest that tells you to go to Orsinium, another that has you solving a series of hobo murders, and another that has you learning how to become certified to make things.

    Though I suppose that is in the spirit of a traditional Elder Scrolls game. Be focusing on one quest then stumble across another and get involved with it before finding another and before you know it your 5 or 10 different quests away from where you started.
    Edited by ProfessorKittyhawk on February 6, 2020 1:47PM
  • Coppes
    Coppes
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    True Storyline option; quests are available chronologically. Quest givers outside the order disappear. Can be turned on or off.
  • Nivinfarr
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    FierceSam wrote: »
    Admittedly it’s not as bad as sea shanty chappie in Alinor, whose rendition of ‘My Starlight Bride’ makes me seriously regret ever saving his scrawny arse... if I’d known he was going to sing like that I’d have left him to the Sea Elves.

    Amen! I refuse to do that quest on my alts for that very reason. Let the Maomer have him. They deserve each other.
  • Magenpie
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    I agree with you, OP. I would love an update which puts the chatty quest givers in their own spot, and let's you speak to them in your own time. The 'Do You Know How Long I've Been Looking For You' Orc Lady drives me barmy.

    I wouldn't be averse to getting letters in the post if we needed a prompt to visit the right NPCs.

    I should say, that I like the chat between NPCs around me - I like the place feeling alive - but yes, the abundance of people demanding your attention when you first arrive is too much.
  • Nestor
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    Streega wrote: »
    FierceSam wrote: »
    Mate, they’re all infested.

    [snip]

    Admittedly it’s not as bad as sea shanty chappie in Alinor, whose rendition of ‘My Starlight Bride’ makes me seriously regret ever saving his scrawny arse... if I’d known he was going to sing like that I’d have left him to the Sea Elves.

    I don’t mind the occasional bit of dialogue, but not all the same dialogue, all the bloody time. And definitely not the singing chappie - put him out of my misery please.

    Just talk to him and his fellows and he will shut up (or even leave the place for good, can't remember) - it's a hidden part of the Coraldale quest.

    I hope this is true. It is the reason why only 2 of my alts have ever done the content in Summerset.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Jenzi
    Jenzi
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    I was starting a new character today and wanted to start with the main storyline but the thought of all the questgivers was giving me anxiety. I have no idea how new players manage to sort their way through it all when they have no idea what is going on. The whole system is extremely flawed.

    1. If you still insist on making people start with the newest dlc, at least make a questgiver at the end that points new people in the direction of the main quest.

    2. Get rid of all the dlc questgivers in the main towns so that you are not bombarded. If you want to start a new chapter or dlc, you can open it up in your menu and start it, that way new players will not be confused and their quest log is not full before they've even started, not to mention being led in a million different directions.



  • Veinblood1965
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    I think you are very cold natured, these poor NPC's are in need of assistance and yet you ignore them, how sad :)
  • Anotherone773
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    What is worse is we dont even have the ability to BoW these annoying NPCS.
    It's the same in each major starting city, I do wonder how new players manage to cope with finding the main quest amongst that forest of dlc, daily and crafting quest markers and being screamed at from every angle. Perhaps it's time to round up all those quest givers and stick them in an Adventurer's Guild or something, get them off the streets. Make Tamriel quiet again! Except for Stuga, she's become such a meme now, I'd miss her.

    +1 for this idea. It would also help if they increased the journal size. I need my journal space for crafting quests, PVP quests, storyline quests, dungeon/undaunted quests. Etc. I already have to sometimes delete half completed quests to make space for writs. I dont have space for rando quest givers that chase me around every single zone.

    Limiting journal space to 25 quest in a game that has thousands of quests is moronic. I hate artificial limits on things.
  • Reverb
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    Do you know how long I’ve been looking for you?

    Halt, speak to me before entering Mournhold, citizen!

    Hold, I was sent for you!
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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