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Strongest PVP StamClass Feb 2020

  • MaxJrFTW
    MaxJrFTW
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    Nvm, pointless argument. I'm not interested.
    Edited by MaxJrFTW on February 29, 2020 2:17AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • wheem_ESO
    wheem_ESO
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    MaxJrFTW wrote: »
    Stamplar is also pretty weak in no cp. Day and night if you play stamplar in cp then go to no cp.
    Built and played properly, Stamina Templar is absolutely not weak in no-CP. In the hands of certain players, it's basically the scariest thing to encounter in a BG. Biting Jabs doing ~7.5k damage in one second, with a ~3k Burning Light proc on top of it, is utterly ridiculous. Even if you avoid a tick or two of the Jabs, you'll still generally eat more damage than any other spammable in the game (except for Master 2h Brawler spam, which is also ridiculous).
  • Urzigurumash
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    wheem_ESO wrote: »
    except for Master 2h Brawler spam, which is also ridiculous.

    It is strong, but situational. You may go an entire round without a good opportunity to use it. It is terribly inefficient to use it against a single target. Without it, I don't see Brawler as a viable choice in BGs at all - you are probably better off with a class AoE.

    Edited by Urzigurumash on February 29, 2020 6:47PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Commandment
    Commandment
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    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Stamplar is also pretty weak in no cp. Day and night if you play stamplar in cp then go to no cp.
    Built and played properly, Stamina Templar is absolutely not weak in no-CP. In the hands of certain players, it's basically the scariest thing to encounter in a BG. Biting Jabs doing ~7.5k damage in one second, with a ~3k Burning Light proc on top of it, is utterly ridiculous. Even if you avoid a tick or two of the Jabs, you'll still generally eat more damage than any other spammable in the game (except for Master 2h Brawler spam, which is also ridiculous).

    You forget to mention if you block it also does increased damage, and cost almost absolutely nothing to spam.
  • universal_wrath
    universal_wrath
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    Thraben wrote: »

    Exactly. I also don't get why people think a class spammable is a class identity. Stamsorc has an excelent identity: Speed and versitality in combat. Hurricane and Streak are definitly unique skills from sorc that you can't find in any other class.

    No one will be as strong as sorc with the same mobility. Speed is actually the most OP/important part of PvP, which is one of the reasons Stamina is superior to magicka in a lot of instances.

    Addiotionally, Stamsorc is not only excelent for solo, but also works wonders in groups: AoE damage, access to negate, Streak to engage/disengage, Dark Deal helps recovering while LoSing, really good burst, and so on.

    StamSorcs have replaced in groups by both Stamcros and Stamwardens for a reason (or 2 or 3). Whenever I play mine in groups, hardly 20 minutes pass before I'm starting to think "Damn, if I was on my Stamden I could have performed SO much better". Stamcros and Stamdens can carry, Stemplars can kill, and the other 3 Stamclasses can be used as harmonybots, if nothing else.

    Solo they need to really work for the kill, but, true enough, their mobility makes them very survivable.

    In duells they perform well, though.

    Yeah I agree, I just don't think the gap is that huge on the high end. StamSorc has a huge skill ceiling, and I think the issue is that you need to be a much better player to perform as well on stamsorc while a decent/good player on stamden can be on equal level with an excelent stamsorc player.

    I am comparing stamsorc to stamNB though, which is really really bad atm unless you're fighting bad players, so maybe that's why my perspective on it is more positive than it should be.

    Having a high ceiling does not justify the lack of burst the class has or mitigation or healing power. All other classes if I'm not mistake have a 3 skills combos except for the stam sorc that is only having 2 skills combo. Very hard to burst down people due to lack of enough dmg. It literly have one of the lowest weapon dmg of all classes, lowerst crit chance and dmg, lowerst healing tooltip and skill dmg tooltips, lowest dmg mitgation of all classes, leadt class with buffs or debuffs, but it is fast so that is fine. Never forget your interuptable burst heal as well. Critical surge is utter joke in BGs, but I heard it is good in cp cryo. Sorcerer is worst class to play with as stamina spec, I'm not sure if it is worst than a stam blade though. My opinion is BGs specific, I almost never play cryodiil or imperial city. All that being said, I like playing fast and moblie so stamina sorcer is my first choice and maid pvp charcter.
  • Deathlord92
    Deathlord92
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    As a stamblade I struggle most against templars but if I’m being honest stamcro overall a lot stronger then the other classes 100% up time on major defile op af and the tankieness of the class just crazy.
  • psytic
    psytic
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    What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?
  • technohic
    technohic
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    psytic wrote: »
    What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?

    NB has always had the flavor because the key mag abilities do not require scaling. But they are down right now

    Warden and stamcro are tops right now. Defile or fracture tied to your 3-4 second combo?
    Edited by technohic on March 5, 2020 10:32PM
  • olsborg
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    I would put Stamplar and Stamcro at the top, and just below that Stamden. StamDK would be right below that one then. StamSorc would be below that a little further, and then at the bottom would be Stamblade.

    This is exactly my opinion too. Stamcro is miles ahead of anything else tho. Stamnb is leagues below

    PC EU
    PvP only
  • Iskiab
    Iskiab
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    I think the setting matters.

    In BGs I fear a good stamsorc or stamwarden more than a stamcro. Stamcros are tanky and the major defile lets them take on DKs and Wardens, but that tankiness doesn’t translate into having the same punch as other classes. They’re moreso anti-brawlers but very easy to kite.
    Edited by Iskiab on March 8, 2020 2:16PM
    Looking for any guildies I used to play with:
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    Or anyone else I used to play games with in guilds I’ve forgotten
  • fbours
    fbours
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    Iskiab wrote: »
    I think the setting matters.

    In BGs I fear a good stamsorc or stamwarden more than a stamcro. Stamcros are tanky and the major defile lets them take on DKs and Wardens, but that tankiness doesn’t translate into having the same punch as other classes. They’re moreso anti-brawlers but very easy to kite.

    I agree, people gauge classes tiers based on 1v1, arena play style - that is not what this game is about. A stamcro can't kill me the same I can't kill them as a stamsorc - I pick my fights.
  • russelmmendoza
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    Stamblade.
    Easy.
    Lethal arrow, lethal arrow, lethal arrow.
    Cloak.
    Then run for your life.

  • russelmmendoza
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    nublife01 wrote: »
    accurate tier list:
    s tier) stamcro
    a tier) stamdk stamden
    b tier) stamplar stamsorc
    c tier) stamblade
    d tier) none
    f tier) none

    Lol, dying of laughter.
    What was once feared is now sneared.
    My poor poor nightblade.

    I will just go kill them npc's now.

  • Thraben
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    psytic wrote: »
    What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?

    All Stamina classes are rather repetitive, with the Stamplar ("1-1-1-1-1-1-1" or something like that) being the biggest offender.

    Solo the StamWarden is more repetitive than a a StamCro, in (good) groups a StamWarden is possibly the most flexible class, being able to play all roles sufficiently well without even having to change the skill setup.

    The true question is: Can you afford to change your jewelry´s traits to harmony and can you afford to make it golden? A good Stamcro relies on his self- synergy combined with the blast bones and 2-3 other skills that hit at the same time, and if you can´t afford it, the class will not be as powerful as it could be.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • universal_wrath
    universal_wrath
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    Thraben wrote: »
    psytic wrote: »
    What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?

    All Stamina classes are rather repetitive, with the Stamplar ("1-1-1-1-1-1-1" or something like that) being the biggest offender.

    Solo the StamWarden is more repetitive than a a StamCro, in (good) groups a StamWarden is possibly the most flexible class, being able to play all roles sufficiently well without even having to change the skill setup.

    The true question is: Can you afford to change your jewelry´s traits to harmony and can you afford to make it golden? A good Stamcro relies on his self- synergy combined with the blast bones and 2-3 other skills that hit at the same time, and if you can´t afford it, the class will not be as powerful as it could be.

    I have yet to see a stamcro harmony user, all I hve seen are magcro, in EU BGs at least.
  • Thraben
    Thraben
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    Then be grateful.

    Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):

    At least 6 k on blastbones, up to 15k.
    At least 8 k on boneyard self- synergy, up to 16.

    So you have 14k guaranteed burst.

    Let´s further assume you start with a Dizzy and follow up with Blastbones, Boneyard, and a CritRush -> Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).

    You don´t even NEED the flesh atronach (unless you bomb a group, where you probably would add a master 2hander), and you can go full shield ulti turtle mode most of the time.

    Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.
    Edited by Thraben on March 10, 2020 11:03AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • universal_wrath
    universal_wrath
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    Thraben wrote: »
    Then be grateful.

    Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):

    At least 6 k on blastbones, up to 15k.
    At least 8 k on Graveyard self- synergy, up to 16.

    So you have 14k guaranteed burst.

    Let´s further assume you start with a Dizzy and follow up with Blastbones, Graveyard, and a CritRush- Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).

    You don´t even NEED the flesh atronach (unless you bomb a group), and you can go full shield ulti turtle mode most of the time.

    Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.

    This is even worse, considering that stamcro is already a killing fortress. For them to yse boneyard is very troubling and I fear this will affect magcros badly in future updates.
  • Freeman
    Freeman
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    Thraben wrote: »
    Then be grateful.

    Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):

    At least 6 k on blastbones, up to 15k.
    At least 8 k on boneyard self- synergy, up to 16.

    So you have 14k guaranteed burst.

    Let´s further assume you start with a Dizzy and follow up with Blastbones, Boneyard, and a CritRush -> Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).

    You don´t even NEED the flesh atronach (unless you bomb a group, where you probably would add a master 2hander), and you can go full shield ulti turtle mode most of the time.

    Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.

    So in theory, what would a build utilizing this strategy look like? Just in theory of course ;)
  • Raudgrani
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    Stamcro or Stamplar, Stamden is about the same on second place. If they make the Blastbones a little less.... Stupid(?), answer is easy. Stamplar has a big advantage with the very easy-to-use class spammable, and the freaky tankiness on certain builds. Guess you can make it just as strong with Stamcro too, but I don't see that many unkillable necros around. Yet.
  • technohic
    technohic
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    Raudgrani wrote: »
    Stamcro or Stamplar, Stamden is about the same on second place. If they make the Blastbones a little less.... Stupid(?), answer is easy. Stamplar has a big advantage with the very easy-to-use class spammable, and the freaky tankiness on certain builds. Guess you can make it just as strong with Stamcro too, but I don't see that many unkillable necros around. Yet.

    What tankiness does stamplar get other classes dont? Just wondering as I have found I'm better off on stamden especially when running in to something like a good sorc.

    To me it really depends what you're fighting but against good players


    1 stamcro
    Pros damage decrease, aoe defile, huge cleave

    Cons more stationary,

    2 stam warden
    Pro stam burst heal, major mending, range defense, aoe major fracture

    Con good players can mostly stay out of shalks, rely on onslaught cast time which is fine if it goes off.

    3 DK
    Pro DOT pressure, AOE major fracture, best ultimate, major mending

    Con pressure cleansed, no delayed burst, good players block leap. No native minor protection.

    3 stamplar
    Pro best spammable, ER as extra HOT and minor mending access to instant cheap ultimate, potential nasty delayed burst

    Con good players stay out of spammable, especially if they see a huge beam on their head. Cant really spam anyway as meta requires setting up burst combo to kill. Delayed burst purgeable while easily seen and predictable. ER has been priced to high to keep negative effects off for stamplar. No major fracture nor defile. Would prefer onslaught still over sweep for all damage in 1 shot.

    5 stamsorc niche

    6 stamblade niche

    Edited by technohic on March 10, 2020 2:08PM
  • MurderMostFoul
    MurderMostFoul
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    I've played all stam classes except NB. Among the ones I've played, I have a lot of experience on all accept Stamcro (my newest toon). So my totally personal ranking would be:

    1. Stamplar - class spammable, class stun, ritual
    2. Stam DK - LEAP, major mending
    3. Stamden - Sub Assualt burst, cleanse-brutality-sustain-heal(w/passives) in one FREE class skill
    4. Stamcro - Blast Bones Burst, good Mitigation
    5. Stamsorc - STREAK/DARK DEAL - amazing sustain and mobility allowing super-bursty setups
    6. Stambalde - cloaking snipe spammers, despised by all
    Edited by MurderMostFoul on March 10, 2020 8:17PM
    “There is nothing either good or bad, but thinking makes it so.”
  • katorga
    katorga
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    Thraben wrote: »
    Then be grateful.

    Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):

    At least 6 k on blastbones, up to 15k.
    At least 8 k on boneyard self- synergy, up to 16.

    So you have 14k guaranteed burst.

    Let´s further assume you start with a Dizzy and follow up with Blastbones, Boneyard, and a CritRush -> Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).

    You don´t even NEED the flesh atronach (unless you bomb a group, where you probably would add a master 2hander), and you can go full shield ulti turtle mode most of the time.

    Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.

    Synergies scale with highest stats other than not having spell pen you can get it pretty high on a stam build. On my toon with with average gear, I have @6K weapon damage and around 30K stamina on a Dunmer, swapping that to. magicka I have around 2.6K spell damage and 43K magic (CP). The effective power advantage is all on the stamina side.

    I still find Boneyard synergy doing zero damage often enough just running around PVE farming.
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