Built and played properly, Stamina Templar is absolutely not weak in no-CP. In the hands of certain players, it's basically the scariest thing to encounter in a BG. Biting Jabs doing ~7.5k damage in one second, with a ~3k Burning Light proc on top of it, is utterly ridiculous. Even if you avoid a tick or two of the Jabs, you'll still generally eat more damage than any other spammable in the game (except for Master 2h Brawler spam, which is also ridiculous).Stamplar is also pretty weak in no cp. Day and night if you play stamplar in cp then go to no cp.
except for Master 2h Brawler spam, which is also ridiculous.
Built and played properly, Stamina Templar is absolutely not weak in no-CP. In the hands of certain players, it's basically the scariest thing to encounter in a BG. Biting Jabs doing ~7.5k damage in one second, with a ~3k Burning Light proc on top of it, is utterly ridiculous. Even if you avoid a tick or two of the Jabs, you'll still generally eat more damage than any other spammable in the game (except for Master 2h Brawler spam, which is also ridiculous).Stamplar is also pretty weak in no cp. Day and night if you play stamplar in cp then go to no cp.
Littlebluelizard wrote: »Littlebluelizard wrote: »
Exactly. I also don't get why people think a class spammable is a class identity. Stamsorc has an excelent identity: Speed and versitality in combat. Hurricane and Streak are definitly unique skills from sorc that you can't find in any other class.
No one will be as strong as sorc with the same mobility. Speed is actually the most OP/important part of PvP, which is one of the reasons Stamina is superior to magicka in a lot of instances.
Addiotionally, Stamsorc is not only excelent for solo, but also works wonders in groups: AoE damage, access to negate, Streak to engage/disengage, Dark Deal helps recovering while LoSing, really good burst, and so on.
StamSorcs have replaced in groups by both Stamcros and Stamwardens for a reason (or 2 or 3). Whenever I play mine in groups, hardly 20 minutes pass before I'm starting to think "Damn, if I was on my Stamden I could have performed SO much better". Stamcros and Stamdens can carry, Stemplars can kill, and the other 3 Stamclasses can be used as harmonybots, if nothing else.
Solo they need to really work for the kill, but, true enough, their mobility makes them very survivable.
In duells they perform well, though.
Yeah I agree, I just don't think the gap is that huge on the high end. StamSorc has a huge skill ceiling, and I think the issue is that you need to be a much better player to perform as well on stamsorc while a decent/good player on stamden can be on equal level with an excelent stamsorc player.
I am comparing stamsorc to stamNB though, which is really really bad atm unless you're fighting bad players, so maybe that's why my perspective on it is more positive than it should be.
What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?
SRASinister wrote: »I would put Stamplar and Stamcro at the top, and just below that Stamden. StamDK would be right below that one then. StamSorc would be below that a little further, and then at the bottom would be Stamblade.
I think the setting matters.
In BGs I fear a good stamsorc or stamwarden more than a stamcro. Stamcros are tanky and the major defile lets them take on DKs and Wardens, but that tankiness doesn’t translate into having the same punch as other classes. They’re moreso anti-brawlers but very easy to kite.
What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?
What do people find more fun between Stamcro and Stamden. I find every class uses the same 3 abilities so I find I get bored super fast and so i've only lvled NB to 50 so far. I dont have the time to try both. Yes I know this is subjective but which one has less repetition out of the two?
All Stamina classes are rather repetitive, with the Stamplar ("1-1-1-1-1-1-1" or something like that) being the biggest offender.
Solo the StamWarden is more repetitive than a a StamCro, in (good) groups a StamWarden is possibly the most flexible class, being able to play all roles sufficiently well without even having to change the skill setup.
The true question is: Can you afford to change your jewelry´s traits to harmony and can you afford to make it golden? A good Stamcro relies on his self- synergy combined with the blast bones and 2-3 other skills that hit at the same time, and if you can´t afford it, the class will not be as powerful as it could be.
Then be grateful.
Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):
At least 6 k on blastbones, up to 15k.
At least 8 k on Graveyard self- synergy, up to 16.
So you have 14k guaranteed burst.
Let´s further assume you start with a Dizzy and follow up with Blastbones, Graveyard, and a CritRush- Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).
You don´t even NEED the flesh atronach (unless you bomb a group), and you can go full shield ulti turtle mode most of the time.
Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.
Then be grateful.
Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):
At least 6 k on blastbones, up to 15k.
At least 8 k on boneyard self- synergy, up to 16.
So you have 14k guaranteed burst.
Let´s further assume you start with a Dizzy and follow up with Blastbones, Boneyard, and a CritRush -> Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).
You don´t even NEED the flesh atronach (unless you bomb a group, where you probably would add a master 2hander), and you can go full shield ulti turtle mode most of the time.
Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.
Stamcro or Stamplar, Stamden is about the same on second place. If they make the Blastbones a little less.... Stupid(?), answer is easy. Stamplar has a big advantage with the very easy-to-use class spammable, and the freaky tankiness on certain builds. Guess you can make it just as strong with Stamcro too, but I don't see that many unkillable necros around. Yet.
Then be grateful.
Since at least one guy on PC EU already found out without my help, we can talk numbers (no CP):
At least 6 k on blastbones, up to 15k.
At least 8 k on boneyard self- synergy, up to 16.
So you have 14k guaranteed burst.
Let´s further assume you start with a Dizzy and follow up with Blastbones, Boneyard, and a CritRush -> Heavy, you are at or above 20k damage minimum during the stun´s duration. This is already well within the sweet spot for the Reverse Slice (which a StamNecro would prefer over the Executioner).
You don´t even NEED the flesh atronach (unless you bomb a group, where you probably would add a master 2hander), and you can go full shield ulti turtle mode most of the time.
Of course, you need maybe 2-3 days of practice to find the sweet spot where to activate the self synergy, and blast bones is still only 80% reliable, but the thing is: Even if you miss your burst window, it doesn´t matter, as you haven´t wasted any Ulti for that.