Here is the picture of the Necromancer in question. For some reason, I am too incompetent to understand how to make it actually appear on the post.
https://imgur.com/a/rXQ1QkL
I ask a very simple question
@ZOS_GinaBruno, why can't we as players do this? Or something similar? Why can this random nord necromancer raise melee skeletons? And more than 1? In one of the Necromancer class-rep breakdown videos it is spoken about how the class doesn't really play to the advertised fantasy of the necromancers in the game and I think this is an extremely good example of that. The truth of the matter is TBH the shocking-siphon ability should be worked into the restoration siphon ability, making them both be 1 skill instead of us having 2 beam skills. And then that frees up a spot in Gravelord for another summon ability. The skill line itself even advertises as "raising hordes of relentless undead" yet the only summon is a suicidal skeleton and a mage or archer. (Talking specifically of the description for the gravelord line, I know there is the ghost.) Also summoning 1-2 melee minions with our current load out would make MANY people like myself that want more pets in the class satisfied and it'd provide more class fantasy. I literally do not see a downside to adding 1 or 2 melee summons. (Like for example it could be 1 ability, but the morphs are: make 1 powerful, tankier skeleton warrior wearing full body armor or make 2 less powerful skeletons probably just equipped with sword/shield. Could even get creative and have them have random armor sets. Have the 2 weaker skeletons spawn with random bits and pieces of armor. Like one might have some gauntlets, another a helm...etc. Just for aesthetics.)
Or if you /really/ want to keep the beams, make the skeletal warrior a tanking pet and remove grave grasp. This is quite possibly the worst ability I've ever seen in a video game. Huge mana cost for a slow that lasts less than 10sec and no damage. Morphs into being able to root or give a 5sec long buff to players or pets... I have never ONCE seen this ability cast by another necromancer player. Ever.
Nonetheless, in closing idk I'm just tired of NPC necromancers being able to do the most basic of necromancy yet we can't. Why not just make these skills available for the class like nightblade and dragon knight/sorcerers? All of their npcs use class skills, why is necromancer so different?
DISCLAIMER: having 1-2 temporary melee summons, a ranged summon, and the healing ghost would not be busted in the slightest.
Edited by Noxavian on February 5, 2020 4:15AM