MartiniDaniels wrote: »
Problem with leap is the knockup, since you can't break free mid air, but that's a huge problem for any skill with a knock back/up. I'd rather see ZOS ditching the knock up on leap and make it an ordinary stun. Most of the deaths I've vs dks are due to the inability to break free because of the buggy knockup from leap.
But adding a cast time/minimal travel time on leap as it is on PTS isn't the way to go.
Ragnarock41 wrote: »MartiniDaniels wrote: »
very dangerous to large groups of pugs that don't know how to get high resistance. But that magplar with 30k+ hp and capped resistances? He laughs at your 30k leap TT as it hits him for 6k.
ZarkingFrued wrote: »So leap now has a double cast time? It already took forever to complete, now you'll die mid air. Just facts. Any particular reason mag DK needs more nerfs? I see one mdk a day. No one is playing that pile.
juhislihis19 wrote: »Problem with leap is the knockup, since you can't break free mid air, but that's a huge problem for any skill with a knock back/up. I'd rather see ZOS ditching the knock up on leap and make it an ordinary stun. Most of the deaths I've vs dks are due to the inability to break free because of the buggy knockup from leap.
But adding a cast time/minimal travel time on leap as it is on PTS isn't the way to go.
Yup, pretty much this. Just retain the leaping animation, but remove the knock-back. Ordinary stun will do just fine. Problem solved.
Oh and ZOS, remove the ridiculous "slowing down" you're trying to implement. It's disgusting.
phoenixkungfu wrote: »This is the best change ever. Ultimate carry
phoenixkungfu wrote: »This is the best change ever. Ultimate carry
Ragnarock41 wrote: »MartiniDaniels wrote: »
very dangerous to large groups of pugs that don't know how to get high resistance. But that magplar with 30k+ hp and capped resistances? He laughs at your 30k leap TT as it hits him for 6k.
Honestly, do away with all knockup/back abilities and replace with stuns. The de syncing from the animation CC are problematic to say the least.
All the most cried about abils have the same common denominator, de sync. Do away with it.
Then balance hot/heal vs dmg and mitigation.
Dk leaps for me are impossible to block reactionary, lag gets me every time.
Ragnarock41 wrote: »Honestly, do away with all knockup/back abilities and replace with stuns. The de syncing from the animation CC are problematic to say the least.
All the most cried about abils have the same common denominator, de sync. Do away with it.
Then balance hot/heal vs dmg and mitigation.
Dk leaps for me are impossible to block reactionary, lag gets me every time.
Nightblades complain about cast times
MagDKs complain about leap travel time
Meanwhile stamDKs looking at stonefist with both cast time and travel time
I'm not saying you're wrong but the knock-up, (which is stronger than a regular stun) is the whole selling point of the ability. Since they already slowed it down, if they also remove the powerful stun I might aswell join the horde of turn evil+onslaught meta slaves.