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Leap?

ZarkingFrued
ZarkingFrued
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So leap now has a double cast time? It already took forever to complete, now you'll die mid air. Just facts. Any particular reason mag DK needs more nerfs? I see one mdk a day. No one is playing that pile.
  • zvavi
    zvavi
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    Stam/hybrid/tanks use them too in pvp, and don't tell me you don't see those.
    Edited by zvavi on February 2, 2020 7:35PM
  • MartiniDaniels
    MartiniDaniels
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    zvavi wrote: »
    Stam/hybrid/tanks use them too in pvp, and don't tell me you don't see those.

    They are doing no damage with it. Leap is dangerous exclusively at 6k+ WD...
  • Ragnarock41
    Ragnarock41
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    zvavi wrote: »
    Stam/hybrid/tanks use them too in pvp, and don't tell me you don't see those.

    They are doing no damage with it. Leap is dangerous exclusively at 6k+ WD...

    very dangerous to large groups of pugs that don't know how to get high resistance. But that magplar with 30k+ hp and capped resistances? He laughs at your 30k leap TT as it hits him for 6k.
  • Qbiken
    Qbiken
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    Problem with leap is the knockup, since you can't break free mid air, but that's a huge problem for any skill with a knock back/up. I'd rather see ZOS ditching the knock up on leap and make it an ordinary stun. Most of the deaths I've vs dks are due to the inability to break free because of the buggy knockup from leap.

    But adding a cast time/minimal travel time on leap as it is on PTS isn't the way to go.
  • juhislihis19
    juhislihis19
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    Qbiken wrote: »
    Problem with leap is the knockup, since you can't break free mid air, but that's a huge problem for any skill with a knock back/up. I'd rather see ZOS ditching the knock up on leap and make it an ordinary stun. Most of the deaths I've vs dks are due to the inability to break free because of the buggy knockup from leap.

    But adding a cast time/minimal travel time on leap as it is on PTS isn't the way to go.

    Yup, pretty much this. Just retain the leaping animation, but remove the knock-back. Ordinary stun will do just fine. Problem solved.

    Oh and ZOS, remove the ridiculous "slowing down" you're trying to implement. It's disgusting.
  • Zer0_CooL
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    I'd gladly see a remove of the knock back. The bodys are always flying in a total random direction and when you first have to turn around 180° to the enemy that you were aiming for he's already doge roled out of range for the whip.
  • MartiniDaniels
    MartiniDaniels
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    zvavi wrote: »
    Stam/hybrid/tanks use them too in pvp, and don't tell me you don't see those.

    They are doing no damage with it. Leap is dangerous exclusively at 6k+ WD...

    very dangerous to large groups of pugs that don't know how to get high resistance. But that magplar with 30k+ hp and capped resistances? He laughs at your 30k leap TT as it hits him for 6k.

    Yes, but I don't think that efficiency against pugs who can be hit for 15K+ leap crit is a measure of ability and class balance. Against tanky opponent who can also block leap... leap is just nothing.
  • nublife01
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    So leap now has a double cast time? It already took forever to complete, now you'll die mid air. Just facts. Any particular reason mag DK needs more nerfs? I see one mdk a day. No one is playing that pile.

    the thing that sucks is that magdk leap is kinda balanced but stamdk leap is op af so the nerf to leap will level out stamdk but hit magdk hard
  • nublife01
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    Qbiken wrote: »
    Problem with leap is the knockup, since you can't break free mid air, but that's a huge problem for any skill with a knock back/up. I'd rather see ZOS ditching the knock up on leap and make it an ordinary stun. Most of the deaths I've vs dks are due to the inability to break free because of the buggy knockup from leap.

    But adding a cast time/minimal travel time on leap as it is on PTS isn't the way to go.

    Yup, pretty much this. Just retain the leaping animation, but remove the knock-back. Ordinary stun will do just fine. Problem solved.

    Oh and ZOS, remove the ridiculous "slowing down" you're trying to implement. It's disgusting.

    this 100%. it is a completely bugged ability. i dont know why it still exists in the game in its current state. they need to change the stun that is all. they could literally make it a stun/root instead of the bugged knock up.
  • phoenixkungfu
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    This is the best change ever. Ultimate carry
  • Kalixte
    Kalixte
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    This is the best change ever. Ultimate carry

    And you are clearly not carried by your personal skill. :#
    PC/EU server
  • NeillMcAttack
    NeillMcAttack
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    This is the best change ever. Ultimate carry

    And what will you say when you are still dying to it? Cast time or not?
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
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    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Kadoin
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    zvavi wrote: »
    Stam/hybrid/tanks use them too in pvp, and don't tell me you don't see those.

    They are doing no damage with it. Leap is dangerous exclusively at 6k+ WD...

    very dangerous to large groups of pugs that don't know how to get high resistance. But that magplar with 30k+ hp and capped resistances? He laughs at your 30k leap TT as it hits him for 6k.

    No need to have capped resistances or be a magplar, just block or roll at the right time.
  • Sneakers
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    Honestly, do away with all knockup/back abilities and replace with stuns. The de syncing from the animation CC are problematic to say the least.

    All the most cried about abils have the same common denominator, de sync. Do away with it.

    Then balance hot/heal vs dmg and mitigation.

    Dk leaps for me are impossible to block reactionary, lag gets me every time.
  • Ragnarock41
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    Sneakers wrote: »
    Honestly, do away with all knockup/back abilities and replace with stuns. The de syncing from the animation CC are problematic to say the least.

    All the most cried about abils have the same common denominator, de sync. Do away with it.

    Then balance hot/heal vs dmg and mitigation.

    Dk leaps for me are impossible to block reactionary, lag gets me every time.

    Nightblades complain about cast times

    MagDKs complain about leap travel time

    Meanwhile stamDKs looking at stonefist with both cast time and travel time :trollface:

    I'm not saying you're wrong but the knock-up, (which is stronger than a regular stun) is the whole selling point of the ability. Since they already slowed it down, if they also remove the powerful stun I might aswell join the horde of turn evil+onslaught meta slaves.
    Edited by Ragnarock41 on February 3, 2020 4:43PM
  • NBrookus
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    Virtually every magDK main would LOVE for Leap not to have a knockback, just have an in-place stun since those aren't (usually) buggy to CC break.

  • Expert
    Expert
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    They wanted the game to be reactive not predictive, and so they implemented dizzy swing spam stacking into a premature execute that nobody can foresee that of course will hit harder than any ultimate designated with cast times.

    Well done

    2/10
  • Sneakers
    Sneakers
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    Sneakers wrote: »
    Honestly, do away with all knockup/back abilities and replace with stuns. The de syncing from the animation CC are problematic to say the least.

    All the most cried about abils have the same common denominator, de sync. Do away with it.

    Then balance hot/heal vs dmg and mitigation.

    Dk leaps for me are impossible to block reactionary, lag gets me every time.

    Nightblades complain about cast times

    MagDKs complain about leap travel time

    Meanwhile stamDKs looking at stonefist with both cast time and travel time :trollface:

    I'm not saying you're wrong but the knock-up, (which is stronger than a regular stun) is the whole selling point of the ability. Since they already slowed it down, if they also remove the powerful stun I might aswell join the horde of turn evil+onslaught meta slaves.

    Well when they remove the knockback CC animation from leap, which they will since the actual reason behind the WHINE is de sync. Dizzy swings knockback got removed since it caused so many problems, other skills will follow.

    The sad thing here is they might butcher leap in a fruitless effort at balancing it without actually getting to the root of the problem.
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