Especially when I took care of that on Stirk, didn't I?The PvE story has us discover that the war is part of an evil plot which we foil. But one NPC tells you "We can't just stop the war, cos it's complicated. Please carry on with that."
SUPER LAME
Dusk_Coven wrote: »For rewards it would probably be optimal to do it PvE with the 3 factions rotating the map, re-capturing assets over and over again.
You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.To maximise pvp xp / ap - which is the only reason many will ever go in there - the optimal thing to do is totally avoid PvP. You want to capture ***. Without resistance.
You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.
The desired effect of course is to make everyone scream "I want more Cyrodiil, and will continue to play there minus the double rewards, etc." But I don't think that's likely.
Here's why.
1) Story.
The PvE story has us discover that the war is part of an evil plot which we foil. But one NPC tells you "We can't just stop the war, cos it's complicated. Please carry on with that."
SUPER LAME
2) Progression
Even with double rewards it is horrendously, painfully slow.
I have abandoned any thought of bothering to get any character to max pvp level. Screw those skill points. As a magicka player there's nothing to spend them on anyway.
I may just get a few characters to the point of getting magicka detonation. My wardens with so few magicka damage abilities might at least get some benefit from that grind.
3) Reward scheme.
To maximise pvp xp / ap - which is the only reason many will ever go in there - the optimal thing to do is totally avoid PvP. You want to capture ***. Without resistance.
Resistance id both craptastically boring and seriously nerfs xp / ap gain. Usually tanks way better geared than most people in there for the event who are nigh impossible to kill. Sure, they also struggle to kill anyone, but that doesn't matter. They can successfully endlessly frustrate captures, which successfully frustrates rewards.
Which only makes players want to be done Cyrodiil all the quicker.
You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.
You "actually" don't though.
As I said those other players are most often mega tanks who can successfully endlessly frustrate even dozens of the types of player in there for this event.
Without bothering to farm special pvp gear.
Who would rather stab themselves repeatedly in the ear with a potato peeler than animation cancel or "weave".
Mostly what you get is zero AP. If you're in a huge zerg you might eventually kill them and earn a piddly amount of AP - a tiny fraction of what you would have earned capturing *** unchallenged.
It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
The desired effect of course is to make everyone scream "I want more Cyrodiil, and will continue to play there minus the double rewards, etc." But I don't think that's likely.
Here's why.
1) Story.
The PvE story has us discover that the war is part of an evil plot which we foil. But one NPC tells you "We can't just stop the war, cos it's complicated. Please carry on with that."
SUPER LAME
2) Progression
Even with double rewards it is horrendously, painfully slow.
I have abandoned any thought of bothering to get any character to max pvp level. Screw those skill points. As a magicka player there's nothing to spend them on anyway.
I may just get a few characters to the point of getting magicka detonation. My wardens with so few magicka damage abilities might at least get some benefit from that grind.
3) Reward scheme.
To maximise pvp xp / ap - which is the only reason many will ever go in there - the optimal thing to do is totally avoid PvP. You want to capture ***. Without resistance.
Resistance id both craptastically boring and seriously nerfs xp / ap gain. Usually tanks way better geared than most people in there for the event who are nigh impossible to kill. Sure, they also struggle to kill anyone, but that doesn't matter. They can successfully endlessly frustrate captures, which successfully frustrates rewards.
Which only makes players want to be done Cyrodiil all the quicker.
The desired effect of course is to make everyone scream "I want more Cyrodiil, and will continue to play there minus the double rewards, etc." But I don't think that's likely.
Here's why.
1) Story.
The PvE story has us discover that the war is part of an evil plot which we foil. But one NPC tells you "We can't just stop the war, cos it's complicated. Please carry on with that."
SUPER LAME
2) Progression
Even with double rewards it is horrendously, painfully slow.
I have abandoned any thought of bothering to get any character to max pvp level. Screw those skill points. As a magicka player there's nothing to spend them on anyway.
I may just get a few characters to the point of getting magicka detonation. My wardens with so few magicka damage abilities might at least get some benefit from that grind.
3) Reward scheme.
To maximise pvp xp / ap - which is the only reason many will ever go in there - the optimal thing to do is totally avoid PvP. You want to capture ***. Without resistance.
Resistance id both craptastically boring and seriously nerfs xp / ap gain. Usually tanks way better geared than most people in there for the event who are nigh impossible to kill. Sure, they also struggle to kill anyone, but that doesn't matter. They can successfully endlessly frustrate captures, which successfully frustrates rewards.
Which only makes players want to be done Cyrodiil all the quicker.
Just a quick insight into PvP.
The reason its as bad as it is rank wise is because there is not really much in PvP for those who are diehard PvPers and so the rank is considered by some and I do mean some only to be a "status" symbol and thus MUST be hard to obtain you must be fully comitted to it and stuff which is all well and good.
Where it falls apart though is all 50 ranks grant a single skill point and at the same time the rank itself is meaningless really beyond a couple of furnishing rewards and titles and dyes and such. Generally speaking PvP ranks are meaningless.
and lets be clear here for those who are already GO or have GOs; your rank really does mean absolutely nothing. It is possible to have gained it during exploit periods such as the healing mess we had a while back where everyone just slotted springs and farmed their way to the top. Otherwise litterally have endless amount of hours in PvP and still dont have GO but others who have less do because alls they've done is farm towers for a year.
In other words; GO does not equate to game knowledge or your ability to play its literally just a flat pointless rank.
I have multiple characters over rank 30+ 1 character 15 ranks from GO (Grand Overlord) but in reality this means that I am actually roughly the first 28 ranks away from rank 45. Perhaps more. Because the amount of AP gains nessasary doubles per rank and it never stops or gets less. They never went back to do anything with the progression there and I do think thats mostly so that PvPers had something of a "goal" to reach seeing as they would do nothing but play in cyrodil and thats it.
In the end its a bad system and I agree that the PvP systems leave much to be desired and would probably be much more appealing if everything didnt seem so daunting (and if the servers actually worked half the time for EU players) - in the end at some point I think ZoS needs to take another look at it.
The desired effect of course is to make everyone scream "I want more Cyrodiil, and will continue to play there minus the double rewards, etc." But I don't think that's likely.
Here's why.
1) Story.
The PvE story has us discover that the war is part of an evil plot which we foil. But one NPC tells you "We can't just stop the war, cos it's complicated. Please carry on with that."
SUPER LAME
2) Progression
Even with double rewards it is horrendously, painfully slow.
I have abandoned any thought of bothering to get any character to max pvp level. Screw those skill points. As a magicka player there's nothing to spend them on anyway.
I may just get a few characters to the point of getting magicka detonation. My wardens with so few magicka damage abilities might at least get some benefit from that grind.
3) Reward scheme.
To maximise pvp xp / ap - which is the only reason many will ever go in there - the optimal thing to do is totally avoid PvP. You want to capture ***. Without resistance.
Resistance id both craptastically boring and seriously nerfs xp / ap gain. Usually tanks way better geared than most people in there for the event who are nigh impossible to kill. Sure, they also struggle to kill anyone, but that doesn't matter. They can successfully endlessly frustrate captures, which successfully frustrates rewards.
Which only makes players want to be done Cyrodiil all the quicker.
Just a quick insight into PvP.
The reason its as bad as it is rank wise is because there is not really much in PvP for those who are diehard PvPers and so the rank is considered by some and I do mean some only to be a "status" symbol and thus MUST be hard to obtain you must be fully comitted to it and stuff which is all well and good.
Where it falls apart though is all 50 ranks grant a single skill point and at the same time the rank itself is meaningless really beyond a couple of furnishing rewards and titles and dyes and such. Generally speaking PvP ranks are meaningless.
and lets be clear here for those who are already GO or have GOs; your rank really does mean absolutely nothing. It is possible to have gained it during exploit periods such as the healing mess we had a while back where everyone just slotted springs and farmed their way to the top. Otherwise litterally have endless amount of hours in PvP and still dont have GO but others who have less do because alls they've done is farm towers for a year.
In other words; GO does not equate to game knowledge or your ability to play its literally just a flat pointless rank.
I have multiple characters over rank 30+ 1 character 15 ranks from GO (Grand Overlord) but in reality this means that I am actually roughly the first 28 ranks away from rank 45. Perhaps more. Because the amount of AP gains nessasary doubles per rank and it never stops or gets less. They never went back to do anything with the progression there and I do think thats mostly so that PvPers had something of a "goal" to reach seeing as they would do nothing but play in cyrodil and thats it.
In the end its a bad system and I agree that the PvP systems leave much to be desired and would probably be much more appealing if everything didnt seem so daunting (and if the servers actually worked half the time for EU players) - in the end at some point I think ZoS needs to take another look at it.
By this reasoning all achievements in the game are meaningless. All of them. Nothing you have done matters.
TequilaFire wrote: »Aw come on AR level 50 is only 64,680,000 AP.
You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.
You "actually" don't though.
As I said those other players are most often mega tanks who can successfully endlessly frustrate even dozens of the types of player in there for this event.
Without bothering to farm special pvp gear.
Who would rather stab themselves repeatedly in the ear with a potato peeler than animation cancel or "weave".
Mostly what you get is zero AP. If you're in a huge zerg you might eventually kill them and earn a piddly amount of AP - a tiny fraction of what you would have earned capturing *** unchallenged.
You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.
You "actually" don't though.
As I said those other players are most often mega tanks who can successfully endlessly frustrate even dozens of the types of player in there for this event.
Without bothering to farm special pvp gear.
Who would rather stab themselves repeatedly in the ear with a potato peeler than animation cancel or "weave".
Mostly what you get is zero AP. If you're in a huge zerg you might eventually kill them and earn a piddly amount of AP - a tiny fraction of what you would have earned capturing *** unchallenged.
If I take a keep & it is not defended by players, even with double AP it is around 6k O-tick. If I take a keep & there are defending players.. the O-tick will increase.. A LOT. The more defenders, the greater the O-tick. Massive keep takes can award upward of 30k AP. The same goes for D-ticks... the more attackers.. the greater the D-tick.
If you fail in your objective (to take a keep or defend a keep) then sure, you will get less AP.
If all you are doing is PVDoor, then of course it is going to get boring fast. The enemy players are what makes it unpredictable & fun.
JumpmanLane wrote: »You actually get way larger O & D ticks if there are enemy players in the fight...plus the AP of killing those players.
You "actually" don't though.
As I said those other players are most often mega tanks who can successfully endlessly frustrate even dozens of the types of player in there for this event.
Without bothering to farm special pvp gear.
Who would rather stab themselves repeatedly in the ear with a potato peeler than animation cancel or "weave".
Mostly what you get is zero AP. If you're in a huge zerg you might eventually kill them and earn a piddly amount of AP - a tiny fraction of what you would have earned capturing *** unchallenged.
That is ABSOLUTELY not true. Once, I was in a huge fight. Lasted WAY longer than I thought it would. All factions were involved. I was like “I’m gonna pop an invisible pot and hop off the wall! Screw this!”
But I was killing so many people. Kiting around columns, running around towers. 307,000 defense tick when it was all said and done. A few months ago....
It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
JumpmanLane wrote: »That is ABSOLUTELY not true. Once, I was in a huge fight. Lasted WAY longer than I thought it would. All factions were involved. I was like “I’m gonna pop an invisible pot and hop off the wall! Screw this!”
But I was killing so many people. Kiting around columns, running around towers. 307,000 defense tick when it was all said and done. A few months ago....
SeaGtGruff wrote: »It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
It's the traditional name for this event, regardless of what time of year it's held.
Besides, not all calendars begin in winter; some begin at other times of the year. The only calendar that truly matters in this case is Tamriel's calendar-- supposing that they just have the one, although it's reasonable to think that the different races or provinces might have their own traditional calendars in addition to the "universal Tamrielic" calendar. And the "universal" one seems to mirror Earth's Gregorian calendar, so it does begin in winter.
But I'm just sayin', "midyear" doesn't necessarily mean summertime.
(Apologies to those below the equator, where the seasons are different.)
It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
2019 was the year of ENDLESS "SPECIAL" EVENTS for tickets. Which without any explanation from ZO curiously began with "Midyear" Mayhem.
https://en.uesp.net/wiki/Online:Midyear_Mayhem
I think they're basically just desperate for players to pvp and also trials. Evident in ZO cramming pvp into the Jester's Festival achievements. And trials into the Witches Festival.JumpmanLane wrote: »That is ABSOLUTELY not true. Once, I was in a huge fight. Lasted WAY longer than I thought it would. All factions were involved. I was like “I’m gonna pop an invisible pot and hop off the wall! Screw this!”
But I was killing so many people. Kiting around columns, running around towers. 307,000 defense tick when it was all said and done. A few months ago....
Everything I said was ABSO-BLEEPING-LUTELY TRUE!!!!!!
There is no defence "tick".
There is a defence bonus which only applies after you successfully end an attack. A single player only needs to keep an attack going for a short time to make attempting to defend any structure a total waste of AP.
The smartest thing to do is capture and abandon.
Allow other factions to capture and abandon.
Then you can capture and abandon again.
Today a few enemy players managed to stick around in a captured castle. Took quite a lot of players about 5-10 minutes to track them down and kill them.
Defence bonus = less than 1000 AP.
In that same amount of time we could have effortlessly captured at least 2 or 3 resources for 3600 AP each.
A castle at about 16k AP doesn't take much longer to capture, if undefended. Which nearly all are.
This math is not hard.
It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
2019 was the year of ENDLESS "SPECIAL" EVENTS for tickets. Which without any explanation from ZO curiously began with "Midyear" Mayhem.
https://en.uesp.net/wiki/Online:Midyear_Mayhem
I think they're basically just desperate for players to pvp and also trials. Evident in ZO cramming pvp into the Jester's Festival achievements. And trials into the Witches Festival.JumpmanLane wrote: »That is ABSOLUTELY not true. Once, I was in a huge fight. Lasted WAY longer than I thought it would. All factions were involved. I was like “I’m gonna pop an invisible pot and hop off the wall! Screw this!”
But I was killing so many people. Kiting around columns, running around towers. 307,000 defense tick when it was all said and done. A few months ago....
Everything I said was ABSO-BLEEPING-LUTELY TRUE!!!!!!
There is no defence "tick".
There is a defence bonus which only applies after you successfully end an attack. A single player only needs to keep an attack going for a short time to make attempting to defend any structure a total waste of AP.
The smartest thing to do is capture and abandon.
Allow other factions to capture and abandon.
Then you can capture and abandon again.
Today a few enemy players managed to stick around in a captured castle. Took quite a lot of players about 5-10 minutes to track them down and kill them.
Defence bonus = less than 1000 AP.
In that same amount of time we could have effortlessly captured at least 2 or 3 resources for 3600 AP each.
A castle at about 16k AP doesn't take much longer to capture, if undefended. Which nearly all are.
This math is not hard.
barney2525 wrote: »It’s not even midyear, why does the event called midyear mayhem, a fail from the start.
2019 was the year of ENDLESS "SPECIAL" EVENTS for tickets. Which without any explanation from ZO curiously began with "Midyear" Mayhem.
https://en.uesp.net/wiki/Online:Midyear_Mayhem
I think they're basically just desperate for players to pvp and also trials. Evident in ZO cramming pvp into the Jester's Festival achievements. And trials into the Witches Festival.JumpmanLane wrote: »That is ABSOLUTELY not true. Once, I was in a huge fight. Lasted WAY longer than I thought it would. All factions were involved. I was like “I’m gonna pop an invisible pot and hop off the wall! Screw this!”
But I was killing so many people. Kiting around columns, running around towers. 307,000 defense tick when it was all said and done. A few months ago....
Everything I said was ABSO-BLEEPING-LUTELY TRUE!!!!!!
There is no defence "tick".
There is a defence bonus which only applies after you successfully end an attack. A single player only needs to keep an attack going for a short time to make attempting to defend any structure a total waste of AP.
The smartest thing to do is capture and abandon.
Allow other factions to capture and abandon.
Then you can capture and abandon again.
Today a few enemy players managed to stick around in a captured castle. Took quite a lot of players about 5-10 minutes to track them down and kill them.
Defence bonus = less than 1000 AP.
In that same amount of time we could have effortlessly captured at least 2 or 3 resources for 3600 AP each.
A castle at about 16k AP doesn't take much longer to capture, if undefended. Which nearly all are.
This math is not hard.
Just watching this debate from the outside...
one minor point.... I would expect that the previous writer knew how much he received from a the 'defense tick' in the battle he participated in. Saying said defense tick does not exist.... doesn't seem to make a whole lotta sense.
IMHO