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Sorcerer class spammable

  • Septimus_Magna
    Septimus_Magna
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    Faulgor wrote: »
    It's perfectly fitting that Sorcerers would rely on weapon abilities. From Morrowind's class description:
    Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
    If anything, Sorcerers should probably have a boost to weapon abilities. Bound Armaments kind of has that with +Light Attack damage, but it could be moved to the base skill or added to a passive. Alternatively, a boost to enchantments would also be fitting.

    A boost to enchants would be pretty cool and unique but if the buff is too high it could cause issues. Maybe a small percentage buff and a small reduction in the cooldown?

    Ive mained a magsorc for years but its just not fun anymore, in PVE the class has always lacked something. Getting Flawless Conqueror is easy with a pet build but its very boring to play. The non-pet sorc isnt much better because it has the most boring rotation of all magicka classes.

    I dont know how to fix the sorcerer class but anything that would make it feel less generic would be great. Even the stamina Necromancer feels more like a conjurer/sorcerer, the rotation and playstyle is also more appealing and unique.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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