MashmalloMan wrote: »Wanting class spammables is such boring and facepalm worthy request. Like of all the possible abilities in the game you ask for something everyone has access to 2 or 3? Is that really something you want to waste class skills? Hell stamsorc has like 2 abilities, do you really need the 3rd one to be something you can get from every weapon and psijic skill line...
Stam Sorc main here. I don't. I want a delayed burst ability, single target dot and ultimate. We're at 0.5/3 now.
0.5 because Bound Armaments does not help with delayed burst like Shalks, Power of the Light or Blastbones. It's even easier to dodge than NB bow proc and it's delay isn't enough to time it with anything. It's just a more cost efficient, more damaging ranged rapid strikes that you need 4 weaves to proc making it a spammable you only use every 4 gcds.
Mag Sorc has these in spades. 2 delayed burst abilities, 2 pets for single/AOE target dots, execute and 5/6 Magicka based ultimate morphs. Forgive my lack of empathy for any Mag Sorc wanting a spammable.
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
[
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
[
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
This comparison is so wrong in so many levels, it aches... putting force shock (which is the unmorphed skill) in the same sentence that venom arrow (which is a DoT) only reveals that you don't know very well what each skill does. Do a favor to yourself and do not compared them again.
Force shock is a spammable. With one morph (force pulse) it adds extra dmg on enemies around the target which have a status active (and it is huge dmg), Crushing shock, on the other hand has an interrupt + off balance associated, that adds 10% extra dmg in case you put 75 points in ritual (exploiter). Only molten whip can do that and it's a melee skill. That skil is a triple threat, because each tick has independent crit chance. On a 33% critical chance stat, one of the beams is almost granted to crit, and the 3 of them can crit at the same time. There's a reason why people combines force shock with mother's sorrow.
Venom arrow is a DoT, with around 1/3 burst dmg of Shock/Pulse
After launch, Poison arrow was the first morph you got access in the bow line, while force shock was the third (the first was destro touch). During 1T (if I remember well), ZoS decided to move all spammables to the first slot, so it was easier for any new player to get a spamable kill as soon as possible. Some of those changes included moving whip from the 3rd slot in ardent flame, to the first (swiched positions with chains). In the case of bow, Snipe switched places with poison arrow... and in the case of detro... guess what. So if ZoS is telling you force shock IS a spammable, and you don't want to accept that, then IDK what else I could say to convince you.
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
Oh, ok, so Puncturing Strikes, Lava Whip, Screaming Cliff Racer and Funnel Health are all identical. Funny how that never occurred to anyone. Oh wait, it didn't because it's obviously wrong. I think you're 95% is probably an over-estimation.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
Oh, ok, so Puncturing Strikes, Lava Whip, Screaming Cliff Racer and Funnel Health are all identical. Funny how that never occurred to anyone. Oh wait, it didn't because it's obviously wrong. I think you're 95% is probably an over-estimation.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
God you Know nothing Jon Snow.
Melee spammable aren't homogenized with ranged one.
If you take all Magicka ranged spammable you will find that they have very similar damage/cost + a secondary effect that is very small.
Force shock and it's morphs are a spammable, with cost/damage like other Magicka ranged spammable.
Necro skulls is bad because slow travel time.
Warden cliff racer is bad because travel time.
The only good ranged spammable are elemental weapon (best damage), force pulse (most reliable) and the offensive version of strife (most defensive one).
There is no reason to have an other spammable.
Also, for Xvorg, because how elemental weapon works (LA travel time) it's only a good spammable for ranged weapons.
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
Oh, ok, so Puncturing Strikes, Lava Whip, Screaming Cliff Racer and Funnel Health are all identical. Funny how that never occurred to anyone. Oh wait, it didn't because it's obviously wrong. I think you're 95% is probably an over-estimation.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
God you Know nothing Jon Snow.
Melee spammable aren't homogenized with ranged one.
If you take all Magicka ranged spammable you will find that they have very similar damage/cost + a secondary effect that is very small.
Force shock and it's morphs are a spammable, with cost/damage like other Magicka ranged spammable.
Necro skulls is bad because slow travel time.
Warden cliff racer is bad because travel time.
The only good ranged spammable are elemental weapon (best damage), force pulse (most reliable) and the offensive version of strife (most defensive one).
There is no reason to have an other spammable.
Also, for Xvorg, because how elemental weapon works (LA travel time) it's only a good spammable for ranged weapons.
"Melee spammable aren't homogenized with ranged one."
But that's what you asserted, not me. Let me point you to your previous statement, as you must have forgotten.
" All spammable are 95% homogeneous."
But I'm the one who knows nothing, apparently.
"Necro skulls is bad because slow travel time.
Warden cliff racer is bad because travel time."
This must be why people are using Force Shock instead of these abilities. Oh, wait, they aren't? They are using their superior class spammables? Huh. Well, that totally flies in the face of whatever point you were trying to make with this.
"The only good ranged spammable are elemental weapon (best damage), force pulse (most reliable) and the offensive version of strife (most defensive one)."
It obviously hasn't occurred to you, because you've demonstrated that you know nothing about endgame, that travel time isn't particularly important if the BiS monster set is Zaan and you're standing right next to the boss. Additionally, the class spammables you mentioned are also affected directly by class passives that weapon skill lines completely ignore, making the class spammable the best option in most circumstances.
Liko is in the top 5% of DPS in the game. Look at how many of his peers are using Ele Weapon or Force Shock in favor of a class spammable.
Mag Warden
https://www.youtube.com/watch?v=ryz5dtrSw94
Mag Necro
https://www.youtube.com/watch?v=hAXezqkL2Js
Mag DK
https://www.youtube.com/watch?v=rrkeyt4ifeM
The only instance where Elemental Weapon is getting more damage than a class spammable is with NB. Consdering that NB has been on the receiving end of several nerfs AND that many NB will still use the class spammable in trials for the heal makes it a pretty frail example to throw out there.
Sorcs and Templars HAVE to use Elemental weapon as it is THE ranged spammable if you don't want to lose DPS.
But you're right. I don't know anything and you know better.
Sorc don't need a spammable.
For multiple reasons.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Because the best way to play a sorc is with a destruction staff and because a new spammable will be very similar to those already available, there is no reason to have a new one.
1. All spammable are 95% homogeneous. They do almost the same damage with almost the same cost. Only a little thing change.
Oh, ok, so Puncturing Strikes, Lava Whip, Screaming Cliff Racer and Funnel Health are all identical. Funny how that never occurred to anyone. Oh wait, it didn't because it's obviously wrong. I think you're 95% is probably an over-estimation.
2. Force pulse and elemental weapon are already good spammable and BiS for class. They both need a destruction staff, but anyway, the only offensive weapon for sorc is destruction staff.
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
God you Know nothing Jon Snow.
Melee spammable aren't homogenized with ranged one.
If you take all Magicka ranged spammable you will find that they have very similar damage/cost + a secondary effect that is very small.
Force shock and it's morphs are a spammable, with cost/damage like other Magicka ranged spammable.
Necro skulls is bad because slow travel time.
Warden cliff racer is bad because travel time.
The only good ranged spammable are elemental weapon (best damage), force pulse (most reliable) and the offensive version of strife (most defensive one).
There is no reason to have an other spammable.
Also, for Xvorg, because how elemental weapon works (LA travel time) it's only a good spammable for ranged weapons.
"Melee spammable aren't homogenized with ranged one."
But that's what you asserted, not me. Let me point you to your previous statement, as you must have forgotten.
" All spammable are 95% homogeneous."
But I'm the one who knows nothing, apparently.
"Necro skulls is bad because slow travel time.
Warden cliff racer is bad because travel time."
This must be why people are using Force Shock instead of these abilities. Oh, wait, they aren't? They are using their superior class spammables? Huh. Well, that totally flies in the face of whatever point you were trying to make with this.
"The only good ranged spammable are elemental weapon (best damage), force pulse (most reliable) and the offensive version of strife (most defensive one)."
It obviously hasn't occurred to you, because you've demonstrated that you know nothing about endgame, that travel time isn't particularly important if the BiS monster set is Zaan and you're standing right next to the boss. Additionally, the class spammables you mentioned are also affected directly by class passives that weapon skill lines completely ignore, making the class spammable the best option in most circumstances.
Liko is in the top 5% of DPS in the game. Look at how many of his peers are using Ele Weapon or Force Shock in favor of a class spammable.
Mag Warden
https://www.youtube.com/watch?v=ryz5dtrSw94
Mag Necro
https://www.youtube.com/watch?v=hAXezqkL2Js
Mag DK
https://www.youtube.com/watch?v=rrkeyt4ifeM
The only instance where Elemental Weapon is getting more damage than a class spammable is with NB. Consdering that NB has been on the receiving end of several nerfs AND that many NB will still use the class spammable in trials for the heal makes it a pretty frail example to throw out there.
Sorcs and Templars HAVE to use Elemental weapon as it is THE ranged spammable if you don't want to lose DPS.
But you're right. I don't know anything and you know better.
I'm speaking about PvP. Where cliff racer and necro skull is never used. And where travel time is extremely important.
We are not speaking about the same thing obviously.
[
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
This comparison is so wrong in so many levels, it aches... putting force shock (which is the unmorphed skill) in the same sentence that venom arrow (which is a DoT) only reveals that you don't know very well what each skill does. Do a favor to yourself and do not compared them again.
Force shock is a spammable. With one morph (force pulse) it adds extra dmg on enemies around the target which have a status active (and it is huge dmg), Crushing shock, on the other hand has an interrupt + off balance associated, that adds 10% extra dmg in case you put 75 points in ritual (exploiter). Only molten whip can do that and it's a melee skill. That skil is a triple threat, because each tick has independent crit chance. On a 33% critical chance stat, one of the beams is almost granted to crit, and the 3 of them can crit at the same time. There's a reason why people combines force shock with mother's sorrow.
Venom arrow is a DoT, with around 1/3 burst dmg of Shock/Pulse
After launch, Poison arrow was the first morph you got access in the bow line, while force shock was the third (the first was destro touch). During 1T (if I remember well), ZoS decided to move all spammables to the first slot, so it was easier for any new player to get a spamable kill as soon as possible. Some of those changes included moving whip from the 3rd slot in ardent flame, to the first (swiched positions with chains). In the case of bow, Snipe switched places with poison arrow... and in the case of detro... guess what. So if ZoS is telling you force shock IS a spammable, and you don't want to accept that, then IDK what else I could say to convince you.
People use Mother's Sorrow because it is Meta. People use Force Shock for it's 3 direct damage procs. The fact that it has 3 chances to crit is simply a consequence of the three direct damage procs, and it functions better with other sets that require direct damage to proc. People aren't putting 75 points into Exploiter because it's a waste of CP, but thanks for the education. You've illustrated how little you know about the game you're claiming to educate me about.
So, information from a 6 year old version of the game is supposed to illustrate what, exactly? This must be correct, because the new BiS spammable, Imbue weapon, is the fir... Oh, wait, you're telling me that the newest, BiS spammable is not the first ability on the list? Why wouldn't they be consistent, if by your 6 year old logic the first ability on the list is meant to be a spammable? Oopsie. I guess the only people using Force Shock are the ones that dislike Elemental Weapon as a spammable, simply because it functions as one and is not necessarily meant to be THE spammable, which is consistent with my earlier statement about Reverse Slice. Maybe you should read up a little bit on the current version of the game.
[
Force Shock is meant to be an interrupt or a cleave. You don't see people recommending Venom Arrow for a spammable, do you? Elemental Weapon is only BiS because Sorcs don't already have a spammable. ZOS has already stated that ancillary skill lines are meant to supplement your build and add variety, and not meant to be used simply because they are the only thing available.
But sure, it's ok for Sorcs not to have what every other class has as long as you don't play Sorc, right?
This comparison is so wrong in so many levels, it aches... putting force shock (which is the unmorphed skill) in the same sentence that venom arrow (which is a DoT) only reveals that you don't know very well what each skill does. Do a favor to yourself and do not compared them again.
Force shock is a spammable. With one morph (force pulse) it adds extra dmg on enemies around the target which have a status active (and it is huge dmg), Crushing shock, on the other hand has an interrupt + off balance associated, that adds 10% extra dmg in case you put 75 points in ritual (exploiter). Only molten whip can do that and it's a melee skill. That skil is a triple threat, because each tick has independent crit chance. On a 33% critical chance stat, one of the beams is almost granted to crit, and the 3 of them can crit at the same time. There's a reason why people combines force shock with mother's sorrow.
Venom arrow is a DoT, with around 1/3 burst dmg of Shock/Pulse
After launch, Poison arrow was the first morph you got access in the bow line, while force shock was the third (the first was destro touch). During 1T (if I remember well), ZoS decided to move all spammables to the first slot, so it was easier for any new player to get a spamable kill as soon as possible. Some of those changes included moving whip from the 3rd slot in ardent flame, to the first (swiched positions with chains). In the case of bow, Snipe switched places with poison arrow... and in the case of detro... guess what. So if ZoS is telling you force shock IS a spammable, and you don't want to accept that, then IDK what else I could say to convince you.
People use Mother's Sorrow because it is Meta. People use Force Shock for it's 3 direct damage procs. The fact that it has 3 chances to crit is simply a consequence of the three direct damage procs, and it functions better with other sets that require direct damage to proc. People aren't putting 75 points into Exploiter because it's a waste of CP, but thanks for the education. You've illustrated how little you know about the game you're claiming to educate me about.
So, information from a 6 year old version of the game is supposed to illustrate what, exactly? This must be correct, because the new BiS spammable, Imbue weapon, is the fir... Oh, wait, you're telling me that the newest, BiS spammable is not the first ability on the list? Why wouldn't they be consistent, if by your 6 year old logic the first ability on the list is meant to be a spammable? Oopsie. I guess the only people using Force Shock are the ones that dislike Elemental Weapon as a spammable, simply because it functions as one and is not necessarily meant to be THE spammable, which is consistent with my earlier statement about Reverse Slice. Maybe you should read up a little bit on the current version of the game.
Sorry, but as long as I know, magicka classes put 75 points into Thaum because it increases DoT dmg and gets the chance of extra 10% dmg on off balance targets... how i that a waste of CPs? you get around 22% extra DoT dmg and a chance to increase those ticks to 32% just by setting them of balance. If you know a better way to get that amount of dmg just on DoTs just by using 75 CPs, I'm all ears.
Regarding the position of spammables, what about discussing it with the development team? That's the explanation they gave us during PTS cycle. So if you want to corect them, feel free to do it.
Now comparing all spammables in base game with the one that came with a purchase... I don't know why they did that.... maybe they just want you to buy and grind the content instead of getting just one skill and leaving the "fun" Psijic Guild grinding, or they just forgot about that rule... we all know ZoS is not a paramount of consistency
I suggested this before but I post it again.
Change liquid lightning into a lightning bolt. Single target spammable.
Morphs:
Chain lightning, converts into an area of effect ability
Storm hammer (or some other weapon), coverts into stamina ability. Single target ranged spammable. Throw lightning hammer/spear/dagger or something else at enemy. Weapon type doesnt matter, the idea of hammer comes from Thor/Mjolnir mythology.
Numbers and other details I leave to someone with better understanding of game mechanics/balance.
Tell me, why should sorc have a class spammable?
Why not? Improves class identity for example.
I suggested this before but I post it again.
Change liquid lightning into a lightning bolt. Single target spammable.
Morphs:
Chain lightning, converts into an area of effect ability
Storm hammer (or some other weapon), coverts into stamina ability. Single target ranged spammable. Throw lightning hammer/spear/dagger or something else at enemy. Weapon type doesnt matter, the idea of hammer comes from Thor/Mjolnir mythology.
Numbers and other details I leave to someone with better understanding of game mechanics/balance.
Tell me, why should sorc have a class spammable?
because every class should have a class spammable in mag and stam.
I suggested this before but I post it again.
Change liquid lightning into a lightning bolt. Single target spammable.
Morphs:
Chain lightning, converts into an area of effect ability
Storm hammer (or some other weapon), coverts into stamina ability. Single target ranged spammable. Throw lightning hammer/spear/dagger or something else at enemy. Weapon type doesnt matter, the idea of hammer comes from Thor/Mjolnir mythology.
Numbers and other details I leave to someone with better understanding of game mechanics/balance.
Tell me, why should sorc have a class spammable?
Why not? Improves class identity for example.
That implies some sorc's hard hitting skills (such as frags or curse) should do less dmg due to balance issues (spammable + delayed burst on class skills = overkill). Not to mention the way the class uses pets. I'm against that, sorc burst dmg is more than OK and shouldn't be touched.
Currently the only class that has a good spammable skill and a sort of delayed burst is templar with sweep and backlash, but one is ranged and the other melee. Ranged sorc spammable + delayed burst will lead to a world in which everyone is a sorc.
I'm against that.
WrathOfInnos wrote: »As a Sorc main, I disagree strongly. In fact I’ll go the opposite direction in requesting that Liquid Lightning be brought up to par with every other class AoE so that we can actually slot it again without losing DPS.I suggested this before but I post it again.
Change liquid lightning into a lightning bolt. Single target spammable.
Morphs:
Chain lightning, converts into an area of effect ability
Storm hammer (or some other weapon), coverts into stamina ability. Single target ranged spammable. Throw lightning hammer/spear/dagger or something else at enemy. Weapon type doesnt matter, the idea of hammer comes from Thor/Mjolnir mythology.
Numbers and other details I leave to someone with better understanding of game mechanics/balance.
Tell me, why should sorc have a class spammable?
Why not? Improves class identity for example.
Your proposing removing Liquid Lightning, which is historically a key part of Sorc’s class identity with the Conduit synergy.
Have you considered the possibility that not having a class spammable is part of the class identity?I suggested this before but I post it again.
Change liquid lightning into a lightning bolt. Single target spammable.
Morphs:
Chain lightning, converts into an area of effect ability
Storm hammer (or some other weapon), coverts into stamina ability. Single target ranged spammable. Throw lightning hammer/spear/dagger or something else at enemy. Weapon type doesnt matter, the idea of hammer comes from Thor/Mjolnir mythology.
Numbers and other details I leave to someone with better understanding of game mechanics/balance.
Tell me, why should sorc have a class spammable?
because every class should have a class spammable in mag and stam.
Giving every class similar tools does not make for good class identity.
If anything, Sorcerers should probably have a boost to weapon abilities. Bound Armaments kind of has that with +Light Attack damage, but it could be moved to the base skill or added to a passive. Alternatively, a boost to enchantments would also be fitting.Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.